

Why Do People Want Wimpy Weapons?
#1
Posted 28 May 2013 - 01:16 PM
#2
Posted 28 May 2013 - 01:20 PM
#4
Posted 28 May 2013 - 01:24 PM
* People who are sick of fighting high-alpha assaults (blaming the alpha and not the fact 6/8 'mechs are over 85 tons)
* People sick of getting owned with PPCs and Gauss while their weapons of choice feel like BB guns - again, the fault of the weak guns, not the working ones.
We need buffs. A lot of buffs. ACTUAL buffs, that don't come with hidden nerfs. I still can't believe they turned ANYTHING down on the machine gun while buffing it.
#5
Posted 28 May 2013 - 01:27 PM
I, on the other hand, could scientifically prove that buffing MG damage by 1 point would instantaneously cure all known diseases in several thousand peer reviewed journals and they would end up increasing it by .0001 per month, as planned.
#8
Posted 28 May 2013 - 01:40 PM
Xeven, on 28 May 2013 - 01:16 PM, said:
We have seen what it was like with TT armour. It sucked. when have they always been fast and furious? In all previous mechwarrior titles that lost popularity within 1 year, oh yea those.
#9
Posted 28 May 2013 - 01:54 PM
Xeven, on 28 May 2013 - 01:16 PM, said:
The only nerfs people are talking about for any weapon stats are really PPCs, and thats to have their projectile speed rolled back to where it was once before or at least close to it now that HSR has been introduced.
As for the boating problem, well, the problem lies in the fact that the only boats that are an issue are all Assaults boating LL and PPCs. Normally heat penalties keeps such boats in check but there isanty any real penalty currently in game. However, Paul has stated that they are working on possible heat penalties for those builds that run hot. They are also looking into stacking penalties for energy weapons. Personally, I am looking forward to the introduction of more heat penalties, however, I question the stacking penalties as they were rather vague.
Also, I have been seeing more "buff weapon X" threads then I have seen "Nerf Weapon X" threads.
Neverfar, on 28 May 2013 - 01:28 PM, said:
Damn Com Star/Word of Blake nut jobs.
Edited by Coralld, 28 May 2013 - 01:58 PM.
#10
Posted 28 May 2013 - 01:56 PM
Right now the game's a bit too "twitchy" for my tastes, considering its 8v8 with 1 life per player. Heck, TF2 typically takes longer to kill players, and they have frequent respawns.
The devs themselves said that the game is too lethal right now.
#11
Posted 28 May 2013 - 01:57 PM
#12
Posted 28 May 2013 - 01:58 PM
Victor Morson, on 28 May 2013 - 01:24 PM, said:
* People who are sick of fighting high-alpha assaults (blaming the alpha and not the fact 6/8 'mechs are over 85 tons)
* People sick of getting owned with PPCs and Gauss while their weapons of choice feel like BB guns - again, the fault of the weak guns, not the working ones.
We need buffs. A lot of buffs. ACTUAL buffs, that don't come with hidden nerfs. I still can't believe they turned ANYTHING down on the machine gun while buffing it.
I have to disagree Victor. Im all for buffing when it is appropriate, but nerfs are not in and of themselves a bad thing. The key is pacing. If all you do is buff weapons, you end up with weapons which shread armor too fast and make the game LESS mechwarrior and more FPS.
PGI has an idea of how they want pacing to work. They have to keep the DPS in a range that encourages that level of pacing.
#13
Posted 28 May 2013 - 02:10 PM
Sprouticus, on 28 May 2013 - 01:58 PM, said:
I have to disagree Victor. Im all for buffing when it is appropriate, but nerfs are not in and of themselves a bad thing. The key is pacing. If all you do is buff weapons, you end up with weapons which shread armor too fast and make the game LESS mechwarrior and more FPS.
PGI has an idea of how they want pacing to work. They have to keep the DPS in a range that encourages that level of pacing.

Even the most recent LRM buff was just a small damage buff + making them arc so that Tourmaline was no longer boring.
#14
Posted 28 May 2013 - 02:10 PM
Sprouticus, on 28 May 2013 - 01:58 PM, said:
I entirely and absolutely disagree. During the LRM apocalypse, do you know what happened? The game slowed down. It became more strategic. You had to move your lance cover-to-cover in order to keep your head down. Hell, for a period brawlers even came back because they were absolutely devastating at hunting LRM boats.
The typical game length went from about 6 minutes to about 14 minutes during this time. It was a massive improvement to the pace and all thanks to highly damaging weapons.
Sprouticus, on 28 May 2013 - 01:58 PM, said:
So PGI's ideal pacing is to nerf long range missiles, close range missiles and all ACs so that everyone is forced to ridge with snipers? If that's their idea of pacing whoever is responsible for their pacing should be replaced in the role.
EDIT: Also, call me paranoid, but I am doubly against nerfs because once something is nerf'ed PGI will take about 6 months to throw it a tiny fix. That is why we need a hell of a lot more people calling for buffs right now.
Edited by Victor Morson, 28 May 2013 - 02:12 PM.
#15
Posted 28 May 2013 - 02:21 PM
Victor Morson, on 28 May 2013 - 02:10 PM, said:
EDIT: Also, call me paranoid, but I am doubly against nerfs because once something is nerf'ed PGI will take about 6 months to throw it a tiny fix. That is why we need a hell of a lot more people calling for buffs right now.
I love you. Please marry me. If you're a guy, we can go to Massachusetts, or I can get the surgery.
#16
Posted 28 May 2013 - 03:00 PM
#18
Posted 28 May 2013 - 03:46 PM
Victor Morson, on 28 May 2013 - 01:24 PM, said:
Don't forget the wimps who don't know how to deal with SSRM2.
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