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Nerf To Lights Was Completely Uncalled For.


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#1 Sable Dove

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Posted 28 May 2013 - 04:08 PM

Assault loses a leg? Barely matters.
Light loses one leg? It's dead.
40KPH max speed; 15KPH when taking fire. If you lose one leg and are not under 10m away from cover, you are going to die.

How it should be:
Reduce speed by a percentage for all mechs (or better, a percentage plus a fixed amount), and by a further percentage when taking fire. If a light can barely move at all when legged, an assault should be virtually immobile when legged.

Assaults currently have the lowest skill:power ratio. Why nerf the lights, which at this point need higher skill just to survive with, let alone compete? Or is this another money grab? Making the most expensive mechs the easiest to use? Sounds kinda ridiculous, but looking at the game so far, wouldn't be a surprise.

#2 Maleki

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Posted 28 May 2013 - 04:41 PM

Its always been death for a light on leg loss. I've yet to see or have one light escape (or escaped in my light) on a bum leg since closed beta.

#3 DeaconW

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Posted 28 May 2013 - 05:50 PM

The fact that any mech can move with a leg lost is silly to me. I think you should be stuck and not be able to move except for JJ.

#4 Caboose30

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Posted 28 May 2013 - 05:54 PM

Awww, someone else is upset that his assault Raven isn't as strong as it used to be, and now it has to be a scout. That's adorable.

#5 Mystere

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Posted 28 May 2013 - 08:20 PM

View PostMaleki, on 28 May 2013 - 04:41 PM, said:

Its always been death for a light on leg loss. I've yet to see or have one light escape (or escaped in my light) on a bum leg since closed beta.


I've been able to escape death in the past in a legged light more than a few times ... by killing my attacker. :) This patch is no different.

Edited by Mystere, 28 May 2013 - 08:20 PM.


#6 Asmosis

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Posted 28 May 2013 - 09:31 PM

A legged light has always been like a mouse that a cat is playing with.

Unless it manages to bite the cat on the nose, fights over it just doesnt know it yet. been like that since closed beta, only time it wasnt was with collisions where you could disable your attacker until rest of team showed up and killed them.

#7 FREDtheDEAD

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Posted 29 May 2013 - 04:39 AM

The way it was, a legged light mech could hit 70 kph which was absurd for a biped with a broken leg..The current mechanic does need some review though, IMHO. Why hitting a legged mech causes momentary paralysis is anyone's guess. I'd prefer to see something more physically realistic.

#8 shellashock

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Posted 29 May 2013 - 05:55 AM

its true that 70 kph was pretty ridiculous for a mech with a broken leg. I think the 40 km or half speed, whatever value is lowest is fine, but the stun lock to 15 km when hit should be removed. If it has to be in, make it so the tun lock only appears when you are hit in the good leg that is still active, that would be more realistic then getting the stun lock from being hit anywhere. As for escaping death while legged in a light, I have done it once because of a massive amount of luck, some jump jet maneuvering, and really lousy aim from the opposition. As others have said, legging should not be something that you can walk away from easily. It should require a lot of skill and luck to walk away, which is what happened after they implemented these features, though they probably should remove the stun lock feature.

#9 DeaconW

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Posted 29 May 2013 - 06:06 AM

You know, this thread made me think of something...there is a whole dynamic range of effects that could be explored by PGI here with respect to internal movement components...for example, if a leg actuator gets crited but the leg is not yet destroyed, shouldn't that restrict movement? What about arm actuator hits causing that arm to no longer move? Gyro hit causes your mech to become unstable...this could be a cool addition of depth to this game...

#10 VVhiteVVolf

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Posted 29 May 2013 - 07:45 AM

View PostSable Dove, on 28 May 2013 - 04:08 PM, said:

Assaults currently have the lowest skill:power ratio. Why nerf the lights, which at this point need higher skill just to survive with, let alone compete? Or is this another money grab? Making the most expensive mechs the easiest to use? Sounds kinda ridiculous, but looking at the game so far, wouldn't be a surprise.


Running around with 150kph and lag shield, while mounting something like 4ml and 2srm has a higher "skill:power" ratio?
Ya....sure...

Let´s be serious. Everything above 70kph is deadly for 9 out of 10 light vs assault encounters for the assault mech, as the ligther mech will not get hit at all or at least not seriously.
Even a good assault pilot needs some luck and time to leg-a-light. So what´s more skillfull?

The light running around like a beheaded chicken and peeking the assault to death from various angles, not getting hit because of its speed

or

The assault having the luck to wrack a leg off the light and killing it with an alpha afterwards.

I´d say both is equally "skillfull" or "skillless".

#11 PropagandaWar

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Posted 29 May 2013 - 08:00 AM

Yeah sorry but most of us laugh at this. It should be loss of limb and a chance to fall for every step and hit you take.

#12 The Black Knight

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Posted 29 May 2013 - 08:16 AM

View PostVVhiteVVolf, on 29 May 2013 - 07:45 AM, said:


Running around with 150kph and lag shield, while mounting something like 4ml and 2srm has a higher "skill:power" ratio?
Ya....sure...

Let´s be serious. Everything above 70kph is deadly for 9 out of 10 light vs assault encounters for the assault mech, as the ligther mech will not get hit at all or at least not seriously.
Even a good assault pilot needs some luck and time to leg-a-light. So what´s more skillfull?

The light running around like a beheaded chicken and peeking the assault to death from various angles, not getting hit because of its speed

or

The assault having the luck to wrack a leg off the light and killing it with an alpha afterwards.

I´d say both is equally "skillfull" or "skillless".

I agree completely. Being in a big slow assault mech takes skill too. Being slow it can be a challenge to stay allive because it's hard for the enemy to miss you and easy to get stuck in the open. This requires you to play smart or die. Being in an assualt dueling a light mech takes a lot of skill as a light has the definite advantage. A few days ago it came down to just me in my beat up AS7-RS and a lightly damaged enemy raven 3L. He was a good pilot, but I was better, he died, I won. I got congragulated on a job well done on by my team, not because being in an assault mech is easy, but because fighting a light mech in an assault mech is challenging. So please OP dont insult us assault pilots. I'm not sorry your light mech isn't all powerful anymore, that means the game is working as it should. The original TRO 3025 said an atlas could fight an entire company of wasps and stingers and retire victorious half an hour later. An assault should be able to pound a light into the ground

#13 aelfkins

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Posted 29 May 2013 - 08:30 AM

In fairness, assaults and heavies shouldn't be able to move with one leg.

#14 Khanublikhan

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Posted 29 May 2013 - 08:36 AM

I agree with the sentiment of the OP. A lot of recent changes seem to inflict additional pain on light mech pilots - who are under-rewarded for their bravery (XP awards biased towards kills & heavier mechs).

That said, I did once manage to get two kills, after getting legged in my Spider. A cockpit kill on a cataphract; followed by coring a Jager. Miracles do happen.

#15 Draco Harkins

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Posted 29 May 2013 - 10:16 AM

I'm a light pilot and a TRUE recon, and i say, if you're not using ******* aimbots hacks and you leg me? Bravo, you earned that kill, that means i was stupid and got into weapons range instead of getting on the back armor, stay there and hit that internals from the weakest back armor LIKE ANY REAL SCOUT PILOT DOES. Chucking SSRM's around isnt skill, skill is to stay behind a medium/heavy/assault and STAY THERE.

How's that possible? It is, we've done it for years in MW3 and MW4.

#16 BrokenNachtmahr

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Posted 29 May 2013 - 10:27 AM

1,400 matches and I only remember seeing 1 light mech legged and still living after combat. It was a RVN-3L and I am guessing he lucked out and killed the one who legged him. I was in my spider and killed him without mercy. It capped an apic 5 v 1 left standing match. Took out a Cataphract, Stalker, Highlander, Hunchback, and then that Raven.

I see a light get legged and die shortly there after in about half of the matches I am in so lets call that 700 leggings. I saw 1 who lived a bit longer. So in my experience a legged light is a 99.86% chance of death regardless of what movement penalty is given. If you ar saying its a 100% death sentence, its only a 0.14% difference.

Dont get me wrong, I love my lights and enjoy the heck out of my spider, but if I F up and get legged, I just assume death is coming quickly. It doesnt stop me from fighting tooth and nails, I just dont blame PGI if I fall over dead.

#17 StalaggtIKE

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Posted 29 May 2013 - 10:50 AM

I think it's fine. Simply avoid the main fight once shots start coming your way. Legging a mech should be a viable tactic. It finally is.

Edit:

View PostDeaconW, on 28 May 2013 - 05:50 PM, said:

The fact that any mech can move with a leg lost is silly to me. I think you should be stuck and not be able to move except for JJ.

Edited by StalaggtIKE, 29 May 2013 - 10:58 AM.


#18 Wraith 1

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Posted 29 May 2013 - 11:17 AM

I don't have a problem with the change, since getting legged in a light has always been a really bad thing. However, I can't fathom why they bothered to change it. 70kph with a broken leg is crazy, but 70kph is stupidly slow when speed is your armor. Also, the 15kph stunlock was in before, it was just restricted to fall damage and when you first get legged.

This isn't going to make my Jenners any less used, it just seems like a waste of the dev's time.

#19 Aegic

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Posted 29 May 2013 - 11:28 AM

What do you seriously expect to happen when you lose a leg?

Especially for scouts who rely on mobility. They are mobile because the engine shunts power to its legs. They are light so they have up to 3 times the mobility of other mechs.

If you keep getting legged max out your leg armor, put in a larger xl engine. If the problem persists you more than likely need to revisit your playbook for strategies of playing a light.

Also, for the record, as an assault player my legs (while much more armored) are much more easier to hit. ALSO the times that I have been legged in my Atlas it has been a death sentence. I cannot get back into cover quick enough and I only have so much armor.

I also wholly disagree with Assaults have the lowest skill:power ratio. It depends on your build and playstyle. A complete noob who is used to twitch gameplay for example would play better typically in a lighter mech than an assault.

TLDR: Legs are important, what do you expect to happen when you have lost use of a leg?

#20 StalaggtIKE

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Posted 29 May 2013 - 11:31 AM

View PostWraith 1, on 29 May 2013 - 11:17 AM, said:

I don't have a problem with the change, since getting legged in a light has always been a really bad thing. However, I can't fathom why they bothered to change it. 70kph with a broken leg is crazy, but 70kph is stupidly slow when speed is your armor. Also, the 15kph stunlock was in before, it was just restricted to fall damage and when you first get legged.

This isn't going to make my Jenners any less used, it just seems like a waste of the dev's time.

It was changed because that legged Jenner could still outrun some mechs. That final 1vs1 battle should not go to the legged mech simply because he can outrun the other.





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