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Introduce Light Damage, Small, Long Range Weaponry


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#1 Skyfaller

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Posted 28 May 2013 - 08:21 PM

Devs,

There is a niche for small weapons with long range capabilities. Why not add them to the game?


Energy:

Maser:

0.5 tons.
1 slot
Range: 1km
Range Max: 2km
Damage: 1
Heat: very slow gradual buildup.. about half the heat flamers build up.
Special: nonstop Streaming beam. Identical to TAG laser. Damage falls off from 1km to 2km.


Ballistic:

Support Machine Gun:
1 ton
1 slot
Range: 1km
Range Max: 3km
Damage: 0.5 /bullet
Heat: none
Rate of Fire: 0.25s (twice as fast as AC2)
Ammo: 120/ton
Animation: same as machine gun but 'slower' tracers with longer tracer rounds.





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