I Just Reallized Erppc Have A Min Range, But Ppcs Still Do Damage At Point Blank.
#1
Posted 28 May 2013 - 08:52 PM
He must have known that my ERPPCs were broken, cuz he just stood there and laughed and killed me.
On the other hand, my other mech has two PPCs in the right arm, and I still do damage at point blank, even though PPCs are supposed to have a min range.
I take it I'm the last to find out?
#2
Posted 28 May 2013 - 08:54 PM
#4
Posted 28 May 2013 - 08:55 PM
The ERPPC has both an extended range over the normal PPC, and the ERPPC has no minimum range; those two factors cause it to have a higher assigned heat value. The normal PPC will deal reduced damage within 90meters, such that damage drops off at a constant rate until you wind up dealing 0 damage at the tip of the barrel. (10dmg @ 90m, 5dmg@45m, and 0dmg @0m). The ERPPC deals a full 10 damage form the barrel out to it's peak range of 810 meters.
It'd be good to see if this is confirmed or not, because if the ERPPC is dealing reduced dmg within 90m, and the PPC isn't, then there's a bug in the weapons' values.
Edited by Prosperity Park, 28 May 2013 - 08:56 PM.
#6
Posted 28 May 2013 - 09:02 PM
Prosperity Park, on 28 May 2013 - 08:55 PM, said:
The ERPPC has both an extended range over the normal PPC, and the ERPPC has no minimum range; those two factors cause it to have a higher assigned heat value. The normal PPC will deal reduced damage within 90meters, such that damage drops off at a constant rate until you wind up dealing 0 damage at the tip of the barrel. (10dmg @ 90m, 5dmg@45m, and 0dmg @0m). The ERPPC deals a full 10 damage form the barrel out to it's peak range of 810 meters.
It'd be good to see if this is confirmed or not, because if the ERPPC is dealing reduced dmg within 90m, and the PPC isn't, then there's a bug in the weapons' values.
yeah, i know all about PPCs/ERPPCs. I was there in 1985 when the CBT came out. What I am saying is that in this game, when I shoot people with ERPPCs at close range, they do little or no damage. When I shoot people with PPCs at the same range, they do far more visible damage, when they should be doing no damage at all.
#8
Posted 28 May 2013 - 09:07 PM
On the other hand, I actually switched to PPCs on my Trebuchet, because I am still able to damage lights that circle me close. The PPCs do damage and the ERPPCs do not. I thought I noticed this right after PPCs were supposed to be fixed. I think instead, they 'fixed' ERPPCs, and left PPCs alone. They got it backwards.
#9
Posted 28 May 2013 - 09:12 PM
#10
Posted 28 May 2013 - 09:16 PM
Mr 144
#12
Posted 28 May 2013 - 09:27 PM
#13
Posted 28 May 2013 - 09:27 PM
#14
Posted 28 May 2013 - 09:30 PM
FUN DAMMIT!
#15
Posted 28 May 2013 - 09:31 PM
Mavek, on 28 May 2013 - 09:27 PM, said:
Nothing on your end other than ping matters...client restarts every now and then has helped bugs in the past, but I routinely go 4+hours without a restart
Mr 144
#16
Posted 28 May 2013 - 09:33 PM
Mavek, on 28 May 2013 - 09:02 PM, said:
Might i suggest jumping in the training grounds to verify
#18
Posted 28 May 2013 - 09:55 PM
Mr 144, on 28 May 2013 - 09:38 PM, said:
riiighht....cause the training ground are soooo accurate for testing...lulz
Well, its not quite the same as practicing against moving mechs, but you can do your long range and point blank shots on a stationary target to see if the damage registers properly. That said, the dolls would be server side so that could affect it maybe?
#19
Posted 28 May 2013 - 10:02 PM
you mean PPCs have a min range, but are still doing normal damage, and ER PPCs are not registering?
Ive been having troubles with ppcs hitting as well, Ive noticed this when I hit a ecm mech dead on, and ecm doesn't shut off.
#20
Posted 28 May 2013 - 10:05 PM
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