Ebonkosh, on 29 May 2013 - 07:40 AM, said:
The game was good until this became widespread. To many matches now are just mechs jump jetting and shooting PPCs aor AC20 or Gaus shots. While it may have been in the table top game this is really a bad thing in this game. With the lag, netcode etc....to get a shot to hit can be a challenge. If they do not stop it at the very least they need to add some type of mch shaking to simulate the rockets firing. No way should someone be able to snipe doing that if they want the game to be successful. I am sure there will be haters out there that do this and feel they have skill but the real fun of the game is mixing it up and going at it. Not this jump crap. LRMs are almost useless for a few reasons but jumping in and out of target lock doesn't help. I do hope they balance this soon. It is bad enough the matches are hardly evenly matched with this ELO stat. maybe I am missing something but in PUGs this is making the game less fun. I am sure in a CLAN group you can have your own snipers but even that is not fun. This will turn into a WOT sniper fest that is crappy. I really thnk that lights should be the only ones jetting around if they will allow firing in midair.
How about adding some new types of matches as well? some multimech spawn maps or something.
Let the hate begin..
Ebon.
Jump sniping or "poptarting" was not in the table top game because movement and firing phases of the turn were distinctly separate.
This means that in order to shoot a target in the table top game you would need to be able to see it AFTER executing all movement.
But that is neither here nor there or relevant to your current concerns.
"poptarting" did however exist in previous mechwarrior games and was in those games considered by many to also be a problem.
So why was this "poptart" thing not anticipated by P.G.I.?
"Poptarting" is a symptom of the desire to maximize the effects of game mechanics.
The objective is to deal damage while taking little or none in return.
The means to accomplish this is to limit exposure to incoming fire while at the same time maximizing firepower.
Jumping from cover and firing a massive alpha strike and then returning to cover is the result of evolving tactics to maximize the game mechanics.
If jumpjets get nerfed then the technique will still be used but in another way.