Myraeri, on 08 November 2011 - 03:24 PM, said:
In a team game there are ways to die even if you are playing well. In an equally skilled 4v4 engagement in an open field, if you're the unlucky soul that gets picked out as the first focus target of the other team, you are likely going to be dead with 5-7 mechs left on the field. So everyone should care how fun the game is after that point.
Roger. Of course there are, but the best i've seen in a no respawn match was 3/1, maybe 4/1... but no eternal life. Your mech is going to be destroyed for sure, one time or another. I want you to understand i'm mostly a cooperative player, who likes when a member of my team gets an enemy killed if I couldn't do it by myself, because i "died" coring him down. That loses sense to me if the nme i worked out respawns inmediatly after dying.
All of us know waiting is not funny, and, of course, being the target of 4 enemies at once is not a lucky situation, but i'm sure it's not the most common (at least after the tenth time it happens to you), and it will sure make newbies think "I guess i should've been sticking to my lancemates instead of running for the glory by myself". wich is a logic idea. And, after all, i guess you are not expecting to have a 12/1 in a match vs a mechwarrior who pilots just as you...
Anyway, my point wasn't that. I was just stating my opinion, which is "I don't like respawn matches" for a number of reasons. I don't think it is a good idea to be able to reach the mechlab neither once a match's begun, unless you have to wait for another round. You picked up a config, so you must stick to it. Though luck if you were wrong. Anyway, that's my point of view, of course.
Edited by Caballo, 08 November 2011 - 04:20 PM.