Game Mode (type)
- Skirmish - classic team death match, no objectives. In this case it make sense to have only 1 life per player. Dead players can spectate or drop out and join another match. Also note this NEEDS a time limit since this is a semi pub game, you're gonna have the one guy that's going to try to hide in a corner just to be a troll
- Conquest - this is the objective based land grab game play. Ticket systems work great here and are a must to make the mode fun. If your team owns more than half the points your tickets go down. Also, getting killed deducts from the team tickets.
ok so let look at "After match" results. I'm assuming a few things such as experience points are separate from "cbills" which would be used to buy new mechs and or customizations. Cbills are earned by damage done and taking objectives etc, NOT by kills.
- Death causes repairs to be higher, deducted from cbills gained in match. If they're death rush prone make to where the repair cost can actually EXCEED the amount of cbills earn if all they're doing is running into battle and not firing a shot. Controls people trying to pad/power level their buddy. Obvious limit on how negative they can go. Maybe give everyone access to a non sellable crappy starter mech that is free to repair or gets deep discounts on repairs.
- Why, you only get one life EVER in MWO won't work. Simple, there is no way to escape battle. Eve works cause you can run through a vast space and maybe get away. MWO seems to be match based battle so there's no where to run. Sides if you only get 1 life, people will tend to favor long range fighting and then running as soon as it looks kinda bad.