There were no entirely paralyzed classes of weapons.
Heavy LBXs kicked tons of ***, giving ballistic players excellent primary weapons, even though the Ultra ACs were quite lackluster on the initial release; this also gave a strong infighter setup. Small and Medium lasers were horrendous, but Large Lasers were still exceptional, giving beam players something to run. It goes down the list: PPCs & Gauss give snipers a role, LRMs were powerful enough for them to have a fire support place, it goes on.
.. where as in MW:O, the minute the explosive bug was discovered, we lost an entire class of weapons (Missile Weapons), not individual specific LRMs. This goes beyond broken guns, this is broken groups of guns. Likewise, for whatever reason, they have always appeared afraid to effectively buff high caliber ACs to bring them into being a usable class.
We could even go one more level up on this: We don't have BRAWLER weapons, at all, outside of secondaries like Small Lasers or shadow-of-themselves SRMs. We only have effective Sniper weapons.
In summary: We have no functional missiles, we have no worthwhile ballistics outside of Gauss and UAC/5 (I'll give props to attempts made on the AC/2 and AC/5, however), we have tons of indirect fire support items without any effective indirect fire and one level up from that we have no effective brawler builds OR missile builds, excluding Streakboats.
This is why that this goes beyond "People freaking out about a gun being unbalanced" and why this deserves to be dealt with more than blown off. The weapons are an ecosystem and if you completely knock out an entire subsection of an ecosystem, well.. you get this.
I'm very concerned about the immediate future of MW:O. People aren't leaving because of CW, or the bugs that have been fixed, or anything - they're also not leaving because some guns are OP. But rather, entire classes of weapons are dead and at last comment PGI seems under the horrendous impression they are even close to where they should be. This is a serious issue and frankly I do not want the next HSR patch unless it is accompanied by damage fixes.
tl/dr:
MW4* - Had brawlers, snipers, fire support; had missiles, energy, infighting and ranged ballistics.
MWO - Has snipers. Has decent Gauss, PPCs, Ultras, Large Lasers and Medium Lasers.
The real tragedy is this is seriously something that a programmer could fix on his lunchbreak; add in a couple days of play testing and that's all that's needed. MW:O could be outstanding balance wise with minimal effort adjustments.
* Again, vanilla, when balance in MW4 was absolutely at it's worst with a huge number of useless guns; MW4 balance got progressively better with each version. Just clarifying again which MW4 I am speaking of.
Edited by Victor Morson, 29 May 2013 - 01:36 PM.