#21
Posted 29 May 2013 - 11:34 PM
#22
Posted 30 May 2013 - 04:09 AM
I'm also curious how long it took to adjust the model to make it movable.
great job!
#23
Posted 30 May 2013 - 04:29 AM
#24
Posted 30 May 2013 - 04:48 AM
#25
Posted 30 May 2013 - 07:10 AM
Or you prefer to play it safe?
#26
Posted 30 May 2013 - 08:01 AM
#27
Posted 30 May 2013 - 09:26 AM
Crimson Dux, on 30 May 2013 - 07:10 AM, said:
Or you prefer to play it safe?
It's actually not as rough as it looks when you're a normal distance away from it. Some of the photos are done with very zoomed macro lens in a small one or two inch section to show the printed texture. This is ver 1 though, I'm sure the detail and build can be refined further.
#28
Posted 30 May 2013 - 10:26 AM
Also - that Beagle Active Probe ;D
#29
Posted 30 May 2013 - 10:43 AM
#30
Posted 30 May 2013 - 10:59 AM
#31
Posted 30 May 2013 - 12:26 PM
#32
Posted 30 May 2013 - 12:38 PM
#33
Posted 30 May 2013 - 12:49 PM
#34
Posted 30 May 2013 - 01:00 PM
#35
Posted 30 May 2013 - 01:04 PM
#36
Posted 30 May 2013 - 01:26 PM
#37
Posted 30 May 2013 - 01:26 PM
Sean Lang, on 29 May 2013 - 09:27 PM, said:
Sweeeet! My BAP will be famous!
Crimson Dux, on 30 May 2013 - 07:10 AM, said:
Or you prefer to play it safe?
It's printed in PLA, I checked it out, and it seems acetone only works for ABS.
I think there's further refinement I can do to improve the finish by tweaking the printer and settings, decreasing the layer height amongst other things. I don't think you'll actually notice layering on the majority of parts once there's a coat of primer, these things are often a lot more noticable in macro under studio lights. I sprayed a catapult with primer and it seems to fill the grooves. Though I actually kinda like the shading effect that the layering gives unpainted, its almost like a metalic plastic anisotrphic... thing, and because some parts have different angle layers, they look different in the light. But I'm biased because I am paticularly unskilled at painting.
Like Telkin said, this is kinda the guiniepig version 1. I have some improvements in mind already in terms of design as well as finish quality. Finish quality is probably the easiest thing to solve, if you want really smooth it can always just be printed on a higher end machine or smaller layer height at the cost of money or time respectively.
It's really cool there's so much interest. If we could get permission to make these things, we would!
Edited by Valcrow, 30 May 2013 - 01:28 PM.
#38
Posted 30 May 2013 - 01:37 PM
PropagandaWar, on 30 May 2013 - 01:04 PM, said:
Yeah, but have you noticed that the all time leader in BAD financial planning and decisions in Game-dom has always been whoever seems to hold the license for Battletech and it's related properties? FASA is the record holder for idiotic financial planning, FanPro wins no awards, WizKids did little better, Microsoft COULD have done something, and instead, despite a fair bit of success with the Mechwarrior titles, decided to simply go turtle, and TBH, I can't say that CGL has done hugely better, largely just retreading the same old stuff, instead of actually DEVELOPING the line.
So no, I sure don't expect much.
#39
Posted 30 May 2013 - 02:07 PM
#40
Posted 30 May 2013 - 07:02 PM
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