

World Of Tanks Is Better.
#21
Posted 29 May 2013 - 08:42 PM
#23
Posted 29 May 2013 - 09:16 PM
Edited by VXJaeger, 29 May 2013 - 11:26 PM.
#24
Posted 29 May 2013 - 09:25 PM
Overall, wot is horrible. Like the folks in the war thunder forums like to say:
NEVER AGAIN!
#25
Posted 29 May 2013 - 09:27 PM
#26
Posted 29 May 2013 - 10:19 PM
#27
Posted 29 May 2013 - 11:09 PM
#28
Posted 29 May 2013 - 11:13 PM
WoT is tanks, not mechs, and mechs crush tanks.

#29
Posted 29 May 2013 - 11:23 PM
#31
Posted 29 May 2013 - 11:36 PM
xMEPHISTOx, on 29 May 2013 - 11:23 PM, said:
Yep. This pretty much sums it up.
I cannot understand why so many people have to bash one over the other. The two games are different enough to not feel redundant for me and I thoroughly enjoy playing both...
Tvae, on 29 May 2013 - 08:15 PM, said:
Are there completely fabricated ones? I knew there were some that were based around conceptual tanks that were never actually built or deployed, but I couldn't recall if they had straight-up come up with any. Well, ignore that point then, game doesn't even have that going for it.
E-50M never existed even in blueprints. It's completely made up because the german tree needed some kind of tier 10 medium.
Cheers, Siegwald
#32
Posted 29 May 2013 - 11:47 PM
Also the WoT community is the worst I've ever had to deal with, only place where people have followed me out of matches to continue swearing at me when I've beaten them.
And who would play a tank over a robot?
#33
Posted 29 May 2013 - 11:53 PM
#34
Posted 30 May 2013 - 12:00 AM
DerSpecht, on 29 May 2013 - 11:53 PM, said:
Fun for a couple of matches but so repetitive it gets stale very fast.And only so because the awesome graphics, animations and soundeffects cover the dull core game
Edited by Solomon Ward, 30 May 2013 - 12:08 AM.
#35
Posted 30 May 2013 - 12:10 AM
I would hope that WoT plays very differently from MW:O because you are talking about two completely different platforms.
Oh, and OP -- no one is holding a gun to your head to play MW:O are they? No? Then feel free to go back to WoT and let the rest of us play MW:O.
#36
Posted 30 May 2013 - 12:18 AM
Solomon Ward, on 30 May 2013 - 12:00 AM, said:
The concept is exactly the same as in WoT and MWO.. but with more WAAAAGH!
#38
Posted 30 May 2013 - 12:25 AM
#39
Posted 30 May 2013 - 12:25 AM
AntiCitizenJuan, on 29 May 2013 - 09:14 PM, said:
Not to mention that MW:O is more lore friendly than WoT, which I find really hilarious.
I don't know about that. I'm conversant on both genres, and I find WoT - somehow - to be more authentic than MWO. Both are insanely watered-down compared to what they could be, but that seems to be the future of gaming.
As to which is better...? First off, it's not even close to a fair comparison. WoT has had much more time to balance their game. With that being said, WoT is better balanced, and does have more compelling gameplay than MWO.
MWO blows WoT out of the water in the graphics and map design department.
As far as specific mechanics... MWO has much better target spotting mechanics. For all the whinging I hear about inaccuracy, WoT is a fine game with plenty of RNG rolls being thrown around. What sucks is their camo system. Jesus christ that system is terrible, but it does give lighter tanks something to do. As someone who has been working on light tanks primarily lately, I can definitely appreciate that.
End of the day, I enjoy WoT more than MWO at this time, despite being a bigger fan of Battletech than WW2. I think it's possible that MWO will improve to the point where I enjoy MWO over WoT, but my shot from hip estimate is that there is only a 30-40% chance of that happening. That's enough of a chance for me to play MWO more than WoT for the immediate future - just to see what happens - but the money goes to WoT for the same immediate future.
#40
Posted 30 May 2013 - 09:57 AM
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