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Raven Leg Hitboxes


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#1 Co Ward

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Posted 30 May 2013 - 07:47 AM

In a previous patch the raven's leg hit-boxes were expanded due to being near impossible to hit without HSR. Once HSR was implemented they left the ravens hit-boxes larger than the physical model of the legs. This makes ravens crazy easy to leg, they need to revert the hit-boxes back to just the model.

#2 TheFlyingScotsman

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Posted 30 May 2013 - 07:50 AM

I disagree. Ravens still enjoy a disproportionately skinny chassis and speed equal to lighter mechs. It is still very hard to kill compared to the others in the right hands. Really, PGI needs to give lights actual speed differences instead of this "Everyone gets to move at 152kmh regardless of weight" junk. Lighter lights need to be faster than heavier lights. Period.

Edited by TheFlyingScotsman, 30 May 2013 - 07:50 AM.


#3 Co Ward

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Posted 30 May 2013 - 09:38 AM

View PostTheFlyingScotsman, on 30 May 2013 - 07:50 AM, said:

I disagree. Ravens still enjoy a disproportionately skinny chassis and speed equal to lighter mechs. It is still very hard to kill compared to the others in the right hands. Really, PGI needs to give lights actual speed differences instead of this "Everyone gets to move at 152kmh regardless of weight" junk. Lighter lights need to be faster than heavier lights. Period.


so the fact that only 1 mech has LEG hit-boxes larger than the model has what to do with their speed? as it stands you can miss a ravens legs and it will still register as a hit. This needs to be fixed.

#4 Curccu

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Posted 30 May 2013 - 01:50 PM

We could also fix jenners huge CT also. Honestly I think legging jenner is about as easy as legging raven, but why would you shoot jenners legs when 80% of that mechs upper body is actually CT. Also streaks damage mostly CT atm. so its even easier to kill jenners than ravens with mixed load out like 3-4 lasers and 2 streak launchers.

#5 Training Instructor

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Posted 30 May 2013 - 02:10 PM

Because Ravens deserved to be legged, due to five months of mouthbreathers running around in godmode 3Ls before they finally began making adjustments.

In another couple of months they can go back and look at the Ravens, after a large number of them have been killed due to coding.

#6 Gralzeim

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Posted 30 May 2013 - 03:04 PM

View PostTraining Instructor, on 30 May 2013 - 02:10 PM, said:

Because Ravens deserved to be legged, due to five months of mouthbreathers running around in godmode 3Ls before they finally began making adjustments.

In another couple of months they can go back and look at the Ravens, after a large number of them have been killed due to coding.


By that logic, we should nerf other mechs above and beyond what's actually needed. No, that's not how balance works. Ravens weren't the only ones benefiting from the netcode and latency issues. Does that mean every other fast mech 'deserves' to be legged by just aiming in the general direction of their leg?

The hitboxes need to be looked at. Not just for Ravens, but for many mechs, now that we have HSR (and thus super-accurate lasers and ballistics). Streaks need fixing too, but that's another topic. They may wait to do this till after HSR for missiles is in, though.

I get that it's popular to hate on Ravens, but it's getting old, and it doesn't help the overall game.

Edited by Gralzeim, 30 May 2013 - 03:05 PM.


#7 Fuggles

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Posted 30 May 2013 - 05:36 PM

I really couldnt care less about what a raven player thinks about balance.

#8 One Medic Army

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Posted 30 May 2013 - 05:40 PM

Are the Raven's leg hitboxes larger than the actual leg models?
I thought the leg hitbox fixes were more to the hitboxes being too complex to receive damage properly, and being simplified. Well, that and the fix for splash damage calculations that hit at about the same time.

#9 Deathlike

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Posted 30 May 2013 - 10:04 PM

The leg hitboxes could be made a little smaller.. but not by much. Right now it has gone from one extreme to another from "unhittable" legs to "stupid easy" shootable legs.

#10 One Medic Army

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Posted 30 May 2013 - 10:38 PM

View PostDeathlike, on 30 May 2013 - 10:04 PM, said:

The leg hitboxes could be made a little smaller.. but not by much. Right now it has gone from one extreme to another from "unhittable" legs to "stupid easy" shootable legs.

I'd rather have stupid easy to hit legs than stupid easy to hit CT like the Jenner.
Of course, the Cicada has both.

#11 DerSpecht

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Posted 30 May 2013 - 11:14 PM

View PostUdachi Kerensky, on 30 May 2013 - 07:47 AM, said:

In a previous patch the raven's leg hit-boxes were expanded due to being near impossible to hit without HSR. Once HSR was implemented they left the ravens hit-boxes larger than the physical model of the legs. This makes ravens crazy easy to leg, they need to revert the hit-boxes back to just the model.


i agree. legging ravens is hilarious. especially at 500+ meters. shots that miss because they go between the legs in other mechs register as hits with ravens..

#12 Tenpin

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Posted 31 May 2013 - 05:56 AM

I chose a skinny, fast mech precisely because it was SUPPOSED to be hard to hit.

We all got HSR so gimme my skinny legs hit boxes back!

#13 Middcore

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Posted 31 May 2013 - 06:00 AM

Leave the Raven's leg hitboxes as they are. It needs some weakness to make up for its ridiculously skinny, hard to hit torso. Legging the damn things is the only reliable way to fend them off sometimes. The Raven is still much more durable than its competition the Jenner, with the Jenner's relatively massive CT hitbox that's practically the entire torso.

#14 Mokou

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Posted 31 May 2013 - 06:01 AM

Three words.
Jenner Center Torso.

#15 Roadbuster

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Posted 31 May 2013 - 06:14 AM

If we're talking about small and hard to hit mechs we shouldn't forget about the Spider.
It's the worst mech to hit (without SSRM) at the moment, and legging/killing any other light mech feels like shooting a stationary target compared to a Spider. Add ECM to that and you get a mech which can survive even when surrounded by half of the opposing team.

I wonder why nobody complains about them.

#16 Middcore

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Posted 31 May 2013 - 06:19 AM

View PostRoadbuster, on 31 May 2013 - 06:14 AM, said:

If we're talking about small and hard to hit mechs we shouldn't forget about the Spider.
It's the worst mech to hit (without SSRM) at the moment, and legging/killing any other light mech feels like shooting a stationary target compared to a Spider. Add ECM to that and you get a mech which can survive even when surrounded by half of the opposing team.

I wonder why nobody complains about them.


Probably because Spider's can't carry a weapon loadout that allows them to be a serious threat. They're annoying and hard to kill, but there's also relatively little risk of being killed by one.

#17 Vincian

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Posted 31 May 2013 - 06:26 AM

As someone who played a 3xMPL ECM Spider (5D) I have to disagree. I killed an undamaged Atlas with that loadout - and no, it wasnt disconnected.


View PostGaslight, on 31 May 2013 - 06:19 AM, said:


Probably because Spider's can't carry a weapon loadout that allows them to be a serious threat. They're annoying and hard to kill, but there's also relatively little risk of being killed by one.


#18 DemonRaziel

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Posted 31 May 2013 - 06:39 AM

View PostVincian, on 31 May 2013 - 06:26 AM, said:

As someone who played a 3xMPL ECM Spider (5D) I have to disagree. I killed an undamaged Atlas with that loadout - and no, it wasnt disconnected.

Anecdotal evidence does not prove a point, though. I'm pretty sure almost every possible combination of 1v1 fights already took place in this game with differing results, but that does not mean all the 'Mechs are actually equal.

And I love Spiders and have scored enough kills with my 5D on all sorts of 'Mechs (and got killed by pretty much everything including a 5K). But generally speaking, they are not any more dangerous than Ravens, or Jenners are in the hands of an equally skilled pilots.

The fact is, the Raven's leg hitboxes are it's only downside and a bit of a balancing factor towards other Lights (Jenner mostly, of course). It's kind of a trade-off for the sleek body that allows it to spread the damage over all the torso sections more easily.

#19 Mesosaurus

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Posted 31 May 2013 - 06:40 AM

4 words, Paper thin commando armor.





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