

Mwo - 'a Thinking Man's Shooter' - Where Is The Thinking Part?
#1
Posted 30 May 2013 - 01:36 PM
However, over the course of the last few months, I have to look harder and harder for the 'thinking part'.
The maps are mostly small, and combat takes place in the same places. How often do you load load Frozen City, and just go to the ridge to wait for the other guys to peek? There is very little tactics.
Weapon balance have devolved to "high-pinpoint-alpha is king". One playstyle is definitely superior to others, which leads to dumbing down mechlab too - how many of you strip armor of torsos? It's Max armor or get out. Also - when discussion starts about any mech - one buff that's always suggested is to increase engine cap - isn't it weird that speed is this much important? Shouldn't it be a fair trade - weapons or speed?
There was supposed to be role warfare - with all classes equally important. Yet mediums are stuck in 'not really great' limbo and light's roles are fast dimnishing. Scouting? "Enemy spotted! They're where they always are!" - very useful.
Weapons systems that are high risk - high reward like LRMs and SRMs (in case of LRMs - get within 180m and you die, SRMs have literally one of the lowest ranges of all weapons) are nerfed into oblivion in favour of always usefull weapons.
There are more and more "must have" systems - like BAP, ECM, modules - that are so powerful, and have so little drawbacks that equipping them is not a decision - it's mandatory.
Heat management - staple of battletech universe - is reduced to: "Fire everything until at heat cap, then cool for a bit and repeat".
Shooting at stuff is absurdly easy - just point and click for lasers, lead a little for ballistics. This is literally easier than any other shooter out there, as there is no recoil, bullet spread, penalties for running, nothing.
Oh and the modules. Overheat much? Here - takie this module and shoot some more. Enemies sneak upon you? Here, have this wallhack. Zero weight, zero criticals. Just straight improvements.
Okay, time to wrap up this little rant - I know the game is still in development. But I am starting to think that maybe the game is developing into something I don't really like. If this is just another shooter, I'll go back to playing BF3. What I'd really like, is for the devs to get out a statement on what they think about the game right now, and where they want it to go.
#2
Posted 30 May 2013 - 01:37 PM
#5
Posted 30 May 2013 - 02:02 PM
#7
Posted 30 May 2013 - 02:03 PM
Edited by Fate 6, 30 May 2013 - 02:05 PM.
#8
Posted 30 May 2013 - 02:06 PM
#9
Posted 30 May 2013 - 02:07 PM
#10
Posted 30 May 2013 - 02:09 PM
#11
Posted 30 May 2013 - 02:11 PM
keith, on 30 May 2013 - 02:07 PM, said:
Fixed.
#12
Posted 30 May 2013 - 02:11 PM
#13
Posted 30 May 2013 - 02:13 PM
jakucha, on 30 May 2013 - 02:11 PM, said:
Hopefully they do that-
last idea they were tossing around was a penalty for shooting multiple of the same weapon within a short period of time. (Better known as macro-food.)
#14
Posted 30 May 2013 - 02:19 PM
Livewyr, on 30 May 2013 - 02:13 PM, said:
Hopefully they do that-
last idea they were tossing around was a penalty for shooting multiple of the same weapon within a short period of time. (Better known as macro-food.)
Something I don't like about that idea is that things like small/medium laser boats will get nerfed for no good reason, while still allowing boats of large weapons to be relatively unscathed (i.e. 1-2 Gauss + 1-2 ERPPC). Boating small weapons is apparently evil to PGI but large weapons aren't. :\
Edited by FupDup, 30 May 2013 - 02:19 PM.
#15
Posted 30 May 2013 - 02:20 PM
Livewyr, on 30 May 2013 - 02:13 PM, said:
Hopefully they do that-
last idea they were tossing around was a penalty for shooting multiple of the same weapon within a short period of time. (Better known as macro-food.)
I've seen that idea on the forums, but never an official statement. Link?
Also, the problem isn't boating weapons, it is the complete excrement for weapon balance.
#16
Posted 30 May 2013 - 02:20 PM
FupDup, on 30 May 2013 - 02:19 PM, said:
Most people who think about the implications and work-arounds don't like that idea in it's stated form.
#17
Posted 30 May 2013 - 02:22 PM
FupDup, on 30 May 2013 - 02:19 PM, said:
They also mentioned they might only do it for certain weapons, like the common abused alpha weapons and not the more innocent ones. They also also said it's just an idea, so who knows.
#18
Posted 30 May 2013 - 02:28 PM
I don't think this was ever stated by PGI tbh, and now I feel you're seriously misleading people into thinking that PGI actually thinks there is some problem. They think the game is pretty much "right" if you haven't heard...
Obviously we don't think that but screw us, we're the minorities.
#19
Posted 30 May 2013 - 02:29 PM
Jasen, on 30 May 2013 - 02:28 PM, said:
I don't think this was ever stated by PGI tbh, and now I feel you're seriously misleading people into thinking that PGI actually thinks there is some problem. They think the game is pretty much "right" if you haven't heard...
Obviously we don't think that but screw us, we're the minorities.
Sorry, didn't see your post- one sec, will edit this one with the link.
Most recent post in this thread:
http://mwomercs.com/...apon-balancing/
Under Investigation: It's pretty clear.
Edited by Livewyr, 30 May 2013 - 02:35 PM.
#20
Posted 30 May 2013 - 02:30 PM
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