Bilbo, on 31 May 2013 - 01:31 PM, said:
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El Bandito, on 31 May 2013 - 06:28 AM, said:
How is it "unbalanced"? No explanation at all?
I can understand about DHS but how was double armor game breaking? I wasn't in close Beta but wasn't double armor in response to two-shotting mechs with most weapons?
Also, MW2--which was more faithful to TT values was no way balanced for multiplayer.
Double armor was implemented before closed beta. I believe it was to increase overall match length by increasing mech survivability.
(nods) Compared to the previous MPBTs which ran with stock mechs while in a lance vs lance encounter. Or another way of looking at it is that PGI increased the health points of armor from 1pt to 2pts. Besides doubling the armor they also give many of the components health points so that they are not destroyed right away. In other games, both board and video, once a component was destroyed, be it a heat sink, laser, etc, that component was rendered inoperable.
Other items not in play is the heat scale effects as heat went higher on the heat scale with slower and more sluggish mechs with target difficulties. Andthe other elephant in the room is the heat effect from engine crits themselves. For the first engine crit it would be 5 additional heat then the 2nd crit heat another 5 heat for a total of 10 constant heat based on internal heat sinks being damaged.
Without both the heat scale effects and engine crit effects things will be a mess when Clans arrive with their own XL engines, being affected only by the loss of equipment on the destroyed side.
1. Increased mech encounters from 4vs4 to 8vs8 and soon to be 12vs12
2. Almost complete customization (on board games we restricted each unit/palyer to one customized mech), increasing overall mech firepower over time.
3. Double armor
4. Increased component life with health points
5. No real heat scale effects except shutdown/damage w/override, and max heat level increased by adding Heat Sinks
6. No engine damage effects except death upon 3 engine crits.
7. Next, increase the health of internal structure..(just kidding../looks around).
As to the poll itself on weight values it would not have the desired result because the counter balances for some of the issues we are seeing are not in place. And if they change one thing they will have to change other things with regard to weight. And with their crew, it could be really become broken when there is nothing to fix with the weight of items. It is like some of their patches, they patch one thing in but have to delay its counter til later.
Edited by Tarl Cabot, 01 June 2013 - 02:40 PM.