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A Question On Jenners


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#1 ReikSadow

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Posted 31 May 2013 - 11:01 AM

So, I'm working on mastering the Jenner Chassis. I'am currently saving to buy the third mech.

The question is, which variant do I keep and kit out for later use? I don't have enough mechbays to keep all of them and still pilot other mechs.

I'm torn between the JR7-D and JR7-K. It feels like a choice between an extra missile hardpoint or a module slot. How important is that module slot? Am I missing some points I should be considering?

Thnx for any feedback. :(

#2 Konril

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Posted 31 May 2013 - 02:32 PM

I'm afraid ultimately you are just going to have to answer that question yourself.

My usual rides in that class are the Raven 3L and Cicada 3M, which are very close to your Jenner in performance, and honestly I can think of these modules I generally want, sensor range, seismic sensors, target decay, capture accelerator, and target info gathering. Target info gathering can be handled by a Beagle active probe. Sensor range as well, except that it does stack with the module, and the 1,200 radar range is just too useful on Alpine or Tourmaline in simply locating opponents. I'm not sure what exactly to pick if I chopped that list down to 3 modules. Actually, I'm still trying to save up money and XP to buy all the modules to begin with. (Sorry PGI, it just doesn't look worth it to spend real money to convert mech XP at this time.)

Since the most recent patch, the Beagle active probe now counters ECM. While streaks are still not as powerful as they once were, it looks like they're making a comeback thanks to the BAP chances. Standard and even Artemis SRMs I find to be really hard to aim, so using the Streak 2s which very consistently hit has been much more valuable than the dumb SRMs that force you to guess where the opponent will be a second into the future. But your mileage may vary. If you have skill using one Artemis SRM 6, then you probably wouldn't need a pair of Streak 2s backed up by the Beagle probe. Then again, you may have a good time with a pair of Artemis SRM4s in the D.

#3 VaultTecIng

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Posted 31 May 2013 - 02:38 PM

well, i am in the same position as you and i am just keeping the variant which has 6 laser slots. it`s just the most fun.
but actually the decision is up to you. just keep with what your stomach says. it is propably the best for you.

#4 ReikSadow

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Posted 31 May 2013 - 02:45 PM

Thanks guys. I think I'll end up using a JR7-D. I'm nowhere near the module exp needed but those 2 slots for streaks help so much when dealing with other lights.

#5 Amdrizzlio

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Posted 02 June 2013 - 09:41 AM

If you're dropping solo, or if your job is to hunt other light mechs, the JR7-D is probably your best pick. It's got a very strong mix of mobility and firepower. Don't forget to equip a Beagle Active Probe so some ECM mech doesn't turn off half of your armament.

I've found some value in the JR7-K as a supporting scout - it has room for BAP (for the sensor range, and to help streak or LRM equipped teammates), and the extra module slot can be very handy. Having room for a UAV in organized group play can swing a fight pretty dramatically.

Either way, good luck with your Jenner exploits!

Edited by Amdrizzlio, 02 June 2013 - 09:41 AM.


#6 Sable Dove

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Posted 02 June 2013 - 02:40 PM

JR7-D is what you want. The 2(3) modules are enough. 360 Target Retention and Target Decay for streaks, and whatever you want if you want to be better against bigger mechs and take SRMs.

The JR7-K is basically an inferior version of the JR7-D.

#7 DegeneratePervert

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Posted 02 June 2013 - 02:51 PM

The "K" variant of any chassis is basically code for "Krappy" variant. Keep the D, invest in an F for maximum 6x medium laser lulz.

#8 Gelion

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Posted 05 June 2013 - 06:04 AM

Well if anyone has had experience in the Jenner might now, that it really is a 2 horse race between the D and the F. It comes down to what exactly you want from the mech, and what you can do with it. If you aren't confident enough that you can trade in your jenner with other lights, run the D so as to use the streaks which will aid in CT hits and generally win the trade. If you want a higher alpha though, and to use guerilla hit and run tactics into the enemy, my recommendation would be the F with 6 lasers, the punch is high, and you can core an atlas fairly easy from behind without him getting you if you know what to do. The main thing that a light has on its side though is speed, once your stopped, you are just like any other mech, except half the armour.

I prefer the F, although it can run hot, generally with left arm on mouse 1 and right arm on mouse 2, where firing just 1 side is stable on heat. My friend enjoys the D more, being able to trade with any light, but then again, the X-5 does the same while only being slightly slower yet far more armoured.

Finally, I would relax upon your focus on module slots, they are useful, yes. However they are not a necessary part of any mech, and tactical skill is a far greater ally than any module. On my F I only have adv. sensor range yet have a kd ratio of over 2 currently. The Jenner mech fits my playstyle perfectly.

#9 kilgor

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Posted 05 June 2013 - 07:41 PM

On the D, I run 4 med lasers, 2 streaks, and a beagle active probe, so right there, I have more firepower than a Raven 3L. I took out a Jenner F and a Raven 3L who ganged up on me with that loadout but I also run just a 235 xl and 14 dbl heat sinks so I outpaced them on heat dissipation but they would have outran me if they ran, but they didn't. I also run an F model and have a Large Pulse Laser, 2 med lasers, and 15 dbl heat sinks. This load out works better than 6 med lasers because you have better heat dissipation and the LPL is one of the best weapons to use against lights due to the shorter beam duration. In either of these mechs, I fear no other light mech in a 1v1 scenario. Also, heat dissipation is important because you are doing 0 damage when you're shutdown or you have to watch your rate of fire if you have crappy heat dissipation.

Edited by kilgor, 05 June 2013 - 07:59 PM.






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