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Weight Matching Isn't Working At All


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#1 LordBraxton

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Posted 31 May 2013 - 11:03 AM

I have yet to have a weight balanced game today

sometimes my team has 2-3 more assaults (we faceroll\win)

sometimes the enemy team has 2-3 more assaults (they win)

its not balanced overall either

seen multiple games where one team has 6 assaults 1 heavy 1 medium

vs a balanced team with like 2/2/2/2

Is weight balancing even implemented?

Does it just not wait long enough to find balanced matches?

are so many people playing assaults that it is hard to balance the teams?

not enough active players?

am I alone in noticing this?

#2 NinetyProof

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Posted 31 May 2013 - 11:13 AM

Weight balancing only works when players choose those mechs.

Pool of 1,000 players. 800 of them choose assaults. 100 of them choose heavies. 10 of them choose mediums. 90 of them choose lights.

MM can't balance that ... especially when you throw ELO into the mix.

The problem is NOT MM ... the problem is THE PLAYERS choosing assaults.

Well, the real problem is cbills are based mostly upon damage dealt ... the more damage you deal, the more cbills / xp you gain ... and *that* favors assaults. Change that, and you might change what people choose. Like give them a bonus for choosing heavies and a bigger bonus for bringing mediums,etc,.

Edited by NinetyProof, 31 May 2013 - 11:13 AM.


#3 AnnoyingCat

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Posted 31 May 2013 - 12:11 PM

ASSAULTS!

#4 LordBraxton

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Posted 31 May 2013 - 12:24 PM

but if 90% of players are playing assaults

I would atleast expect an equal number on both teams

as it stands

sometimes one team if half mediums

vs a team that is 6 assaults 2 heavies

#5 Shakespeare

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Posted 31 May 2013 - 01:05 PM

Ok, are you typing into a beeper? Relaying messages by telegraph? Does your return key automatically engage at 4 second intervals?

I know it's petty, but this is like the 4th time I've seen you post in phrases that halt and sputter along down the page. I swear I'm hearing microsoft sam reading it aloud.

Consider

Finding

A New way

To format.

#6 HarmAssassin

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Posted 01 June 2013 - 06:21 AM

The reason weight class matching isn't "working" is that it isn't turned on. They are matching strictly by ELO (player rating), they don't even consider weight of mech in their current matchmaking system.

#7 Halrajih

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Posted 01 June 2013 - 08:02 AM

Silly Matchmaking system...you are broken. Time to re-evaluate this PGI.....my suggestion even though it may be unpopular is to limit the number of assaults per match.... Would force players to start choosing lights, mediums, heavies if you don't like waiting in a que... Assaults were supposed to be rare in pre-clan days anyway. Would also help with all of the alpha stalker/atlas/highlander poptart boats.

#8 Asmudius Heng

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Posted 01 June 2013 - 05:04 PM

I found that it felt like 4 games in a row i was out tonned.

I took pictures and compared the weights and was partially right. For several games the majority were between 50 and 100 tonnes different. That is not as bad as i thought actually ... However when I looked a the mechs we had when we lost there was a stark difference.

Even when the weight came up decently balanced if my team had a lot of medium mechs we suffered horrendously. Even when that was not the case, there was a stark disparity between optimal mechs and sub optimal mechs.

Its not just weight, though it is important. Quite frankly though sometimes you just get lumped with people probably grinding terrible chassis and match against people running optimal builds and that is crusading from a balance perspective.

And yes I was running a terrible trebuchet i hate but want to level it :)

#9 jakucha

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Posted 01 June 2013 - 05:13 PM

Part of the reason and blame like others have stated is because of the player-base. Seems like most flood to assault mechs. It will be difficult to really balance MM when the player-base isn't spread out in the lower weight classes.

Edited by jakucha, 01 June 2013 - 05:14 PM.


#10 LordBraxton

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Posted 01 June 2013 - 05:24 PM

View PostShakespeare, on 31 May 2013 - 01:05 PM, said:

Ok, are you typing into a beeper? Relaying messages by telegraph? Does your return key automatically engage at 4 second intervals?

I know it's petty, but this is like the 4th time I've seen you post in phrases that halt and sputter along down the page. I swear I'm hearing microsoft sam reading it aloud.

Consider

Finding

A New way

To format.


I used to use proper paragraph formatting on forums.

overtime I realized that most people digest the broken up data more easily

and are more likely to read this broken format, rather than a paragraph of text

sorry for offending any english majors

and I can do a wicked Microsoft Sam impression in person

#11 Steel Claws

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Posted 01 June 2013 - 05:26 PM

It doesn't work on weight it works by pilot skill and then that assumes that there are a bunch of players waiting to drop. Fewer players means you are dropping with whomever happened to be in the cue at the time.

That said I'd take a good pilot in a light mech on my team rather than a terrible player in an assault mech any day.

#12 A banana in the tailpipe

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Posted 01 June 2013 - 05:31 PM

I play my medium as often as possible so I get paired with similar players. Also, it helps my ELO go down so I'm not stuck with tarting *******.

#13 LordBraxton

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Posted 01 June 2013 - 05:34 PM

This all makes sense

because I have been solo dropping

and my wait times are MUCH higher than a few months ago

used to be instant

now it can take 30 seconds to a minute or more

sometimes it fails

View PostSteel Claws, on 01 June 2013 - 05:26 PM, said:

It doesn't work on weight it works by pilot skill and then that assumes that there are a bunch of players waiting to drop. Fewer players means you are dropping with whomever happened to be in the cue at the time.

That said I'd take a good pilot in a light mech on my team rather than a terrible player in an assault mech any day.


agreed but it seems more common to get players of average quality across the board

and with 2 teams of so-so players (my ELO is def low)

the heavier one usually stomps

#14 aniviron

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Posted 01 June 2013 - 06:01 PM

Weight balancing does seem to be very 'off' right now. I run numbers, and it's not that uncommon for me to see teams 50-75tons off. Doesn't sound like much, but that's the same amount off as if one of your heavies were to disconnect at match start, and makes the odds as bad as if it were 7v8.

I also drop into quite a few games where it is all mediums against a mix of atlases and jenners. The mediums always lose. It's not enough to just balance by raw tonnage given inter-class balance right now.

#15 Shakespeare

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Posted 01 June 2013 - 09:22 PM

View PostLordBraxton, on 01 June 2013 - 05:24 PM, said:


I used to use proper paragraph formatting on forums.

overtime I realized that most people digest the broken up data more easily

and are more likely to read this broken format, rather than a paragraph of text

sorry for offending any english majors

and I can do a wicked Microsoft Sam impression in person


I doff my hat to you!

#16 LordBraxton

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Posted 01 June 2013 - 09:23 PM

View Postaniviron, on 01 June 2013 - 06:01 PM, said:

Weight balancing does seem to be very 'off' right now. I run numbers, and it's not that uncommon for me to see teams 50-75tons off. Doesn't sound like much, but that's the same amount off as if one of your heavies were to disconnect at match start, and makes the odds as bad as if it were 7v8.

I also drop into quite a few games where it is all mediums against a mix of atlases and jenners. The mediums always lose. It's not enough to just balance by raw tonnage given inter-class balance right now.


thats a good match to me

I was having plenty of matches in the 125-200 ton differential range

#17 Desist

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Posted 01 June 2013 - 11:12 PM

Yeah. Weight matching is off. I've played in plenty of games with you and can confirm the silliness. I find that the more lopsided the match the more ridiculous the weight matching.

Played this game earlier today 4 DDCs and another Atlas vs my team with only 3 random assaults. The game was still closer than I thought it would be, but it's ridiculous seeing all thoses atlai in one place.





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