Edited by Bhael Fire, 03 June 2013 - 02:57 PM.
Are Players Ready For Clan Weapons?
#21
Posted 03 June 2013 - 02:56 PM
#22
Posted 03 June 2013 - 06:05 PM
#23
Posted 03 June 2013 - 06:29 PM
Sephlock, on 03 June 2013 - 06:05 PM, said:
Except that the Inner Sphere lances in that battle were equipped with Clan tech, min-maxed, had the ability to focus fire, and were led by a human player against moronic stars of AI Clan stock mechs.
Also, the person playing made numerous mistakes to boot. The thing that stuck out the most to me was that he should have shot off that Vulture's critical leg for a faster kill instead of going for the rear CT. He should've used his heavy lasers as soon as they got in range instead of waiting for knifing range. He also seemed to seriously skimp on the armor judging by how fast his CT turned orange and then critical.
Edited by FupDup, 03 June 2013 - 06:36 PM.
#24
Posted 03 June 2013 - 06:36 PM
#26
Posted 03 June 2013 - 06:43 PM
I'm not really unhappy with the direction things are taking- I'm dreading the effect the dumbest members of the community will have on the Devs.
Left alone, they should do just fine- eventually. But anything good WILL get whined about, and the Devs will respond like lightning to unjustified tears of morons.
Clan mechs will be nerfed, Clan tech will be nerfed. And not, not "balanced". Nerfed. Absurdly, grotesquely, nerfed.
I don't even want to think about what will be done to Clan LRMs at the behest of the whiners.
In effect, there is nothing to look forward to- because no matter what AWESOME thing is coming down the pipeline and no matter how well implemented it is, it will only be that way for a brief period before it is nerfed into blandness after a Tsunami of tears.
How do I know this? Its not just that it has been happening all this time, but because the same ***** crowd that whines to get things nerfed so hard then starts saying WHEEE EVERYTHING IS FINE NOW! THANK YOU PGI! And make long, insanely stubborn, reality defying, multi post arguments about how the new nerfs are actually just fine even though the nerfed stuff is now inferior to everything else by every possible measure.
#27
Posted 03 June 2013 - 06:54 PM
Bhael Fire, on 03 June 2013 - 02:56 PM, said:
Prediction: Nope. I think people are assuming that any 5 year old that hops in a Clan Mech with "Clan" weapons will ruinate everyone's face. That's not how it works. That would be the dumbest thing in the history of a multiplayer Mech Warrior game to be purposely outmatched by some rule that says Clans must have "X" amount per Lance. Only the best players will opt to bring LESS in private or lobby matchmaking on purpose.
Even in MW:LL, the servers are balanced to have the same number of players per side. And on a puretech settings, Clan Mechs and Clan Weapons don't always win (even if they are better "stats"), because Good Balance + Strategy = Ruinate.
Edited by General Taskeen, 03 June 2013 - 06:55 PM.
#28
Posted 03 June 2013 - 11:47 PM
It will be interesting to see how the devs balance it out. I'm for high heat/long range clan tech, to compensate they get true DHS and IS can mount any clan tech but with obvious heat issues. Of course, clanners can't mount any IS tech.
Sephlock, on 31 May 2013 - 07:50 PM, said:
All your toilets are belong to us?
#30
Posted 09 June 2013 - 12:36 PM
Sable, on 31 May 2013 - 06:06 PM, said:
The full clan invasion comes in august so DEAL with it bro. There were already past ISN news feeds saying that they were losing contact with peripheral worlds back in early may. Until we are past august and "nothing" has happened your claim of them ignoring he timeline is just a bunch of fluff itself.
Jason Radick, on 01 June 2013 - 12:51 PM, said:
Bro.. brooooo
chug a monster and go ride off on your dirt bike broster. so hostile you are
Hahahahaha.
#31
Posted 09 June 2013 - 02:25 PM
I`ve seen numerous posters reference August as a release date, I assume they mean 2013 /3050.
How and where are you getting this?
AFAIK, The official release date is according to Bryan Ekman`s statement September 21 2013 "at the latest".
AFAIK Clan release according to Bryan is "3 to 6 months after launch /release"
If I`m not a total neanderthal in math, that adds up to Christmas at the very earliest, and possibly Easter. Doesn`t it?
He has hinted at INFORMATION regarding teh clans coming in "the fall" a few timen, and I do recall august being droppen in that context as well.. but that does not mean we will be playing them then.
I voice this in the sole interest of preventing another unneccesary wave of "But you promised"" "No they didn`t" in Autumn.
Edited by Zerberus, 09 June 2013 - 02:29 PM.
#32
Posted 10 June 2013 - 02:29 AM
How does that make you feel?
Makes me mad jealous
#33
Posted 10 June 2013 - 02:47 AM
Tennex, on 10 June 2013 - 02:29 AM, said:
#34
Posted 10 June 2013 - 03:37 AM
#35
Posted 10 June 2013 - 08:32 AM
Phellian, on 31 May 2013 - 12:32 PM, said:
Example: "Homer Stalker", with six clan PPCs it will do 90 dmg. That is a one shot kill on all mechs below 80 tons. It will also probably have the same heat as the current mechs as you will be able to have more space effiencet heatsinks.
We need bullet cones on the mechs. PGI is continually dancing around this issue with weapon changes to 'balance' it. We don't need a cone that is so large it turns our mechs into shotguns.
Stationary: No cone.
1-50kph: cone the size of an atlas at 300m
51-100kph: cone the size of an atlas at 150m
101+: cone the size of an atlas at 50m
Just as simple example.
Battletech functions on a random hit generation to make the game viable.
If PGI doesn't want bullet cones, then they need to do something else to fix Point Loading of Weapons.
So this speed related cone helps us how against stalker with 6 x CERPPC standing on the hill? Or maybe some clan mech can take even more than 6 of those.
and this would also nerf lights and mediums mostly because they are faster... but yeah mediums are so OP atm anyway.
#36
Posted 10 June 2013 - 11:16 AM
#37
Posted 10 June 2013 - 11:20 AM
Cathy, on 03 June 2013 - 04:51 AM, said:
You dare mention Abrahs and Star Trek in one go? Out with you! * points to the airlock*
That being said: I also fear caln tech wil lbe nerved too much
I just hope they are not, and clan players get next to no c-bills and exp if they brake clan rules. If an IS copany is fighting a binary they might stand a chance if done correctley.. but it woudl be hard
#38
Posted 10 June 2013 - 11:23 AM
Quote
#39
Posted 10 June 2013 - 10:04 PM
OpCentar, on 03 June 2013 - 11:47 PM, said:
Source? I'd be interested to see the footage of MWO Clan vs IS matches you've seen to base that opinion on.
Oh wait. You haven't? But there's just "no way" 12 v 10 might work? Well. Good thing you've enlightened us.
#40
Posted 11 June 2013 - 08:29 AM
To illustrate, it is possible the Clans will have Omnimechs that feature hardpoint-free mounting of weapons and equipment. To counterbalance this against the Inner Sphere weapons, all Clan weapons will do 1/10th the damage of Inner Sphere weapons. This would be perfectly valid as Clantech in MWO.
Another possibility is that Clan weaponry is made superior to Inner Sphere weapons in damage and tonnage requirements. To counterbalance this against Inner Sphere weapons, all Clan weapons are restricted to a single weapon of a single type on any given mech (i.e. a Clan mech can only have a single Beam-type weapon, a single Ballistic-type weapon, and a single Missile-type weapon). This also would be perfectly valid as Clantech in MWO.
Yet another possibility is that Clan weaponry is made superior to Inner Sphere weapons in Damage, Tonnage, and hardpoint requirements. To counterbalance this against Inner Sphere weapons, all heat points generated by Clan weapons are translated to damage points and applied to the firing unit in random damage lots, slowly destroying the Clan mech as it burns itself out killing the enemy. This also would be perfectly valid as Clantech in MWO.
Why would all of these be perfectly valid as Clantech in MWO, you may ask, when none of it matches what the Clans are in Battletech? Because MWO isn't Battletech, and the Devs get to determine what the Clans are in MWO. Not you, not me, and not the authors of the source materials of Battletech. If the Devs decide the Clans are just furry little aliens who are happy killing themselves to score damage on the enemy and whose armor is unable to stop flamer damage from immediately destroying their engines upon contact, then that's what the Clans are in MWO.
This is why any kind of discussion like this is pointless and only food for the Clan fanbois. There is nothing to go on and nothing that can be pointed to as grounds for proof on anything said, so nothing can be debated reasonably. Perhaps if the Devs were committed to faithfully keeping MWO as a true depiction of Battletech, we could, but they have proven time and again that this is not the case.
Edited by Jakob Knight, 11 June 2013 - 08:31 AM.
15 user(s) are reading this topic
0 members, 15 guests, 0 anonymous users