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Adjust Conquest And Assault Game Modes For Better Game Play.


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#1 lilslugger

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Posted 31 May 2013 - 02:18 PM

Is there any chance of conquest and assault game modes getting a more player friendly drop?
Meaning,
conquest game mode would only drop med and light mechs to encourage speedy and competitive resource gathering;
and assault would only drop heavy and assault mechs to create a more brawler friendly game where we can just beat the crap out of each other.

IMO I think this would make both game types a lot more fun and challenging at the same time.

#2 Stingray Productions

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Posted 31 May 2013 - 05:37 PM

View Postlilslugger, on 31 May 2013 - 02:18 PM, said:

Is there any chance of conquest and assault game modes getting a more player friendly drop?
Meaning,
conquest game mode would only drop med and light mechs to encourage speedy and competitive resource gathering;
and assault would only drop heavy and assault mechs to create a more brawler friendly game where we can just beat the crap out of each other.

IMO I think this would make both game types a lot more fun and challenging at the same time.

I think there should be some tweaking to the two modes. My thoughts were that they should make conquest a more risky mode than assault. In conquest, you generally will get more Credits than you would from assault if you win, but you would generally get less credits for loosing than in assault. Maybe this has already been somewhat implemented, but I'm just thinking that they should tweak to it to show a little more difference.

#3 lilslugger

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Posted 01 June 2013 - 09:58 AM

It would be nice to see an increase in points for the lights that do nothing but cap in conquest, nothing grand, just enough to show that they participated. But if they made the mode strictly for lights and mediums, it would be a much more fun, fast paced kind of game, or I think it would be honestly.





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