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A Completely Selfish Request


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#1 A banana in the tailpipe

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Posted 31 May 2013 - 04:38 PM

My favorite weapon is the LBX

I just left a match where 6 direct hits did not phase a spider, but 3 hits blew the arm off an Awsome with ease.

I have no idea what is wrong with this weapon but it feels VERY buggy.

My selfish request is for PGI to take a look at this weapon in depth. There's something very off with it.

Edited by lockwoodx, 31 May 2013 - 04:38 PM.


#2 p00k

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Posted 31 May 2013 - 04:47 PM

try shooting your wall with a shotgun
now try shooting a grain of sand

same idea

edit: remember, the lbx does 1 damage per pellet x10 pellets per shot. against a spider, you probably missed half of those pellets, depending on your range. say the other half each hit a different component-each arm, torso, legs, etc. you've effectively done 1 damage to each part

now, against an awesome, presumably you can get most pellets to hit. let's say 8. awesome's arms are pretty big, so lets say 6 pellets hit the arm. so with each lbx shot, you do 6 damage to the component of interest. versus 1 against the spider

Edited by p00k, 31 May 2013 - 04:49 PM.


#3 A banana in the tailpipe

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Posted 31 May 2013 - 04:49 PM

View Postp00k, on 31 May 2013 - 04:47 PM, said:

try shooting your wall with a shotgun
now try shooting a grain of sand

same idea


I never go above 40 latency so usually I cover that grain of sand (aka light mech) with the entire spread. The weapon is not functioning properly imo from past, and current experience using it.

Edited by lockwoodx, 31 May 2013 - 04:49 PM.


#4 p00k

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Posted 31 May 2013 - 04:54 PM

View Postlockwoodx, on 31 May 2013 - 04:49 PM, said:


I never go above 40 latency so usually I cover that grain of sand (aka light mech) with the entire spread. The weapon is not functioning properly imo from past, and current experience using it.

your spread is covering it. you're not actually hitting it. unlike IRL there is no blast effect from scattered kinetic energy from surrounding debris. your shots are whiffing. and the ones that hit are also not hitting the same component, which is how you actually blow things up in this game

#5 Pater Mors

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Posted 31 May 2013 - 04:58 PM

It's also entirely possible that the Awesome had stripped a heap of armour off that arm. I know that I often strip arms that don't contain weapons if I need extra weight somewhere else and then I use that arm as a 'shield arm'.

I've been known to strip one of my Highlanders arms down to 10pts on occasion shhhhhhh!

#6 Multitallented

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Posted 31 May 2013 - 04:59 PM

It's a netcode thing. This is a game where things aren't where they seem to be. It happens all the time that you'll shoot something, but it won't take damage. They had it working many months ago, but then they switched to server side authoritative damage without accounting for lag. About 2 months ago they fixed it for all weapons except missiles, but about 1 month ago they screwed it up again.

I'm sorry if it's really frustrating that you don't damage things that you've clearly hit. This is one of the reasons I don't play mwo currently.

#7 Roland

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Posted 31 May 2013 - 05:00 PM

The reality is that you likely didn't do serious damage to the awesome either. Someone else probably did most of the damage to the arm. The LBX is not currently a good weapon.

#8 Weaselball

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Posted 31 May 2013 - 05:05 PM

They just need to up the damage-per-pellet on the LBX and keep the spread how it currently is. They're never going to get it exactly right in terms of how the weapon played out in TT, so instead they need to focus on what it actually is in this game: a mech-sized shotgun.

#9 Xeno Phalcon

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Posted 31 May 2013 - 05:06 PM

Makes me sad cause AC10/LBX10 combo was my bread and butter during the MW4 'win a copy of mercs' tournament. Too bad the Thanatos isnt produced for another like 15 years.

#10 A banana in the tailpipe

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Posted 31 May 2013 - 05:07 PM

I appreciate the advice and it's likely just due to bad RNG of non crits from the pellets but I do make sure to connect with them when possible. As for that awesome, I never attack the blocker arm and had the jump on him from behind so it's likely I took a chunk of his sholder with it.

I ran a dual LBX jager for almost a month straight back when I knew they were buggy and sucked but still managed to do decent. Jumping to my single LBX Medium mech today because I was in the mood to protect my team from lights, and wow there was a HUGE difference in performance thus prompting this thread.

Edited by lockwoodx, 31 May 2013 - 05:09 PM.


#11 Odins Fist

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Posted 31 May 2013 - 09:11 PM

View Postp00k, on 31 May 2013 - 04:47 PM, said:

try shooting your wall with a shotgun
now try shooting a grain of sand


The spider is bigger than his wall, the LBX-10 shots hit, your argument is invalid.

Have hit a Raven at 60 m with (2) LBX-10s while it was standing still behind a teammate, very little damage, next round I dropped a Jenner and a Commando while moving at around the same distance (a little further).. There is "NO" consistency to the damage a LBX-10 does even with (2) LBX-10s..?? I can tell you this, anything under 100m with (1) LBX-10 on a torso hit should do some spread out damage, but (2) LBX-10s should shred the side of a light, i'm not saying kill, i'm saying it should lay down heavy damage for a torso hit.. But it's a shotty I get it..

At 80 meters the (1) LBX-10 should hit like a 12 gauge with buckshot at 18 - 25 feet.
At 80 meters with (2) LBX-10s they should hit like grape shot at 35 feet (devastating kinetic energy).

You should have said "shoot at a mannequin with a 12 gauge with buckshot" at 18 feet...
Wait, that wouldn't have proved anything for your argument either.. NVM :(

The LBX-10 doesn't fire soft lead BTW, nor are modern shotgun rounds lead (steel shot)
The LB 10-X Autocannon is essentially a 'Mech-mounted shotgun, capable of firing special "cluster rounds" that split apart after being fired, allowing the weapon to either spread damage out or focus damage on a small area, depending on the range. LB-X Autocannons are able to use either the special cluster rounds or standard autocannon rounds. The LB 10-X Autocannon, having a higher caliber, causes higher damage than lower-caliber autocannons, though it is limited to medium ranges.

Is 80 meters medium range..?? No, a MG hits at 90 meters.

But since when did MWO stick to BT/MW rules..??

Edited by Odins Fist, 31 May 2013 - 09:16 PM.


#12 the pole

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Posted 31 May 2013 - 09:22 PM

The hit state rewind is seriously fubar, except for gauss and ppcs. Its as if THEY are trying to tell us something... That or the recent missile buffs that turned into a complete nerfing to the group some how had a side effect of nerfing hit registration. If hit registration ever gets fixed I assume something in the meantime. completely unrelated will break.

#13 MasterErrant

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Posted 31 May 2013 - 10:43 PM

said it before and I'll likely say it again. spiders jenners Ravens and commandos take less damage from all weapond. even standing still. I've seen a spiner take three dual ac20 hits while stationary at <1oo meters aznd still be yettlow armour.
I suspect it's intentional on the part of the devs.

perhaps temporary while the play with balance. the reduction in lagsheild has helped but well...

#14 kuangmk11

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Posted 31 May 2013 - 10:46 PM

View Postthe pole, on 31 May 2013 - 09:22 PM, said:

The hit state rewind is seriously fubar, except for gauss and ppcs. Its as if THEY are trying to tell us something... That or the recent missile buffs that turned into a complete nerfing to the group some how had a side effect of nerfing hit registration. If hit registration ever gets fixed I assume something in the meantime. completely unrelated will break.

No, its just as borked for gauss and PPCs as everything else (except lasers)

#15 Ralgas

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Posted 01 June 2013 - 03:56 AM

it could be the convergence on the jagger, i've been running 3 on an illya and although spiders are an issue it tears ravens and jenners to shreds





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