Crusader Vs Thunderbolt
#1
Posted 31 May 2013 - 07:41 PM
#2
Posted 01 June 2013 - 08:15 AM
Quote
The Crusader was initially designed as a close combat 'Mech. Instead, the weapons payload that it carries allow it to work as a multi-role 'Mech that, while not excelling in any one role, is capable of accomplishing most missions that are assigned to it. The Crusader has a ground speed of 64.8 km/h, which is on par with most other 'Mechs of the heavy weight class. Like most heavy 'Mechs, it cannot jump. Additionally, it is armored with twelve tons of Reise-500 armor, giving it a great deal of armor protection.
Armament
The primary long-range weapons on the Crusader are two Magna Longbow-15 LRM-15 launchers. These provide the Crusader with long-range fire support capabilities that can compete with the Archer and Catapult. For short range combat, the 'Mech carries two Harpoon SRM-6 launchers and two Intek Medium Lasers. Finally, to deter infantry attacks against the Crusader, two M100 Machine Guns are mounted on the 'Mech.
65 Tons
CRD-3R
Speed 64.8 kph
Jump Jets non on this variant
Heat Sinks 10
Armor 192 points 12 Tons
Location...IS....AV
Head.........3......9
CT.............21....33/8
Rt/Lt T.......15....24/6
Rt/Lt Arm...10....20
Rt/Lt Leg...15....21
Weapons
- 2 x LRM-15s
- 2 x SRM-6s
- 2 x Medium Lasers
- 2 x Machine Guns
There are to many variants to list here.
Quote
CRD-5K - The 5K Crusader is a complete upgrade produced by Cosby BattleMech Research Firm. The chassis has been redesigned using Endo Steel construction techniques and the engine has been upgraded to an XL Engine. The 'Mechs armament has been completely overhauled as well. The primary weapons are two Shigunga MRM 30 launchers and, as secondary weapons, it carries two Victory 23R Medium Lasers and two Victory Heartbeat Medium Pulse Lasers. To allow the 5K to share targeting data, it also carries a C3 Slave Unit. Finally, to vent waste heat, the 'Mech uses eleven double heat sinks and is protected with twelve tons of armor with CASE to protect itself from ammunition explosions. BV (1.0) = 1,223 (C3: 183), BV (2.0) = 1,463
Quote
The Thunderbolt started production in 2491 as an assault 'Mech. Since that time the 'Mech's classification may have changed but it is still feared and respected by many. With the Thunderbolts varied arsenal it is capable of serving in many roles. As is common for 'Mechs of its size in the era it was produced, the Thunderbolt has a maximum ground speed of 64.8 kph and does not have any jump capabilities. For protection, the Thunderbolt also carries thirteen tons of armor.
The Thunderbolt is noted for featuring an exceptionally roomy cockpit, compared to that of the Atlas or BattleMaster.
Armament
Because of its eclectic weapons mix, the Thunderbolt does not have just one primary weapon. Its longest-range weapon is a Delta Dart LRM-15 missile launcher. Next in its long range arsenal is a Sunglow Type 2 Large Laser, which provides the Thunderbolt with respectable medium to long-range firepower. As ranges close, the Thunderbolt is able to bring its three Diverse Optics Type 18 Medium Lasers and a Bical SRM-2 missile launcher into play. Finally, for anti-infantry use, the Thunderbolt has two Voelkers 200 Machine Guns.
65 Tons
TDR-5S
Speed 64.8 kph
Jump Jets non on this variant
Heat Sinks 15
Armor 208 points 13 Tons
Location...IS....AV
Head.........3......9
CT.............21....30/11
Rt/Lt T.......15....24/6
Rt/Lt Arm...10....20
Rt/Lt Leg...15....29
Weapons BV2 1,335
There are to many variants to list here.
Quote
TDR-9M - The 9M carries the 7SE to its next logical step. The Thunderbolt has been further modified to make it excel at long-range combat. The 'Mech is built using an Endo Steel chassis and has twelve and a half tons of armor. The 'Mech has excellent maneuverability with a jumping distance of one hundred and twenty meters. The 'Mechs primary weapon is a Light Gauss Rifle. This is supported for long-range combat with an LRM-15 launcher. Finally, for close combat situations, the 9M carries three ER Medium Lasers. BV (1.0) = 1,500, BV (2.0) = 1,648
I would say the the 3025 T-Bolt would beat the 3025 Crusader. I am not sure who would win the with the unpgraded variants.
Edited by Skylarr, 01 June 2013 - 08:19 AM.
#3
Posted 01 June 2013 - 11:10 AM
That said, the Thunderbolt by a hair's breadth. It is, in my opinion, the most awesomely solid mech for its weightclass in the original TR.
#4
Posted 01 June 2013 - 03:13 PM
They are both good mechs, but the Bolt can bring a far better heat management and a ton more armor to the table.
He can close the distance to the Crusader, firing both his large laser and LRM-15 without any heat build-up, while the Crusader has to stand still if he doesn't want to run to hot to soon. Every action, besides firing his twin LRM-15, will generate heat.
At short range, the T-bolt can use his 3 medium lasers, the SRM-2 and the MGs without ever running hot. Every now and then he can exchange a medium for the large laser without fear to recieve any penalties. The Crusader needs to decide if he wants to use his two medium lasers or his two SRM-6 along with his MGs. If he uses both at the same time all to often he will get slower and get penalties for his weapons fire.
#5
Posted 01 June 2013 - 06:07 PM
#6
Posted 01 June 2013 - 11:50 PM
#7
Posted 02 June 2013 - 11:53 PM
And with MWO Hardpoint and possible custom layout the T-Bolt will win again
The T-Bolt can stay in battle longer because of more armor and more ammunition for ist missiles
Next to its ability to be usefull vs any kind of target.
Edited by Karl Streiger, 02 June 2013 - 11:54 PM.
#8
Posted 07 June 2013 - 09:22 AM
#9
Posted 27 June 2013 - 09:46 PM
#10
Posted 05 July 2013 - 06:49 AM
#11
Posted 05 July 2013 - 10:52 AM
When you add that kind of brute toughness to a respectable all-ranges weaponsloadout you just have an incredibly dependable mech.
And it looks damn cool too. Squat, brutish and ready to kick arse. It's like the standard fantasy setting dwarf translated into mech form. All it's missing is an axe.
Edited by Steinar Bergstol, 05 July 2013 - 10:53 AM.
#12
Posted 07 July 2013 - 06:43 AM
Steinar Bergstol, on 05 July 2013 - 10:52 AM, said:
easily remedied at the nearest forest hex. Not an axe, but a Thunderbolt + a Louisville slugger is a threat to anything.
Love me some hand actuators.
#13
Posted 07 July 2013 - 12:23 PM
But one key difference is that the Thunderbolt carries a lot more ammo per each weapon it has, while I find based on experience the Crusader tends to run out of everything except MG rounds by the end of a typical 20-round-or-so game playing lance vs. lance or company vs. company. So if the Crusader doesn't eat a TAC in the first 8 or 9 rounds, its risk of ammo explosion drops by about half, while the Thunderbolt's only drops about 25%. And the Crusader gets a lot more cluster-hit chances to crit something out.
Sure, it's sort of a gambler's choice, but that's part of the fun of TT Battletech!
#14
Posted 10 July 2013 - 07:43 PM
#15
Posted 10 July 2013 - 10:01 PM
#16
Posted 28 October 2019 - 01:27 PM
My reasoning is a little different from everybody else.
The main reason is close combat.
The crusader has its SRMs in its legs.
This means it has very little arc of fire when the target is very likely circling the mech.
The T-bolt has its large laser in an arm, MGs in the other arm, and its other close-combat weapons in the torso.
This enables the mech to better track a close-combat circling foe.
If I had my way, the 'Cru' move its LRMs to the side torsos and SRMs/med lasers to the arms.
THEN the crusader stands a much better chance against a circling foe.
Edited by BarPid, 28 October 2019 - 01:44 PM.
#17
Posted 29 October 2019 - 01:29 AM
About the Phoenix designs, while I prefere the old Crusader I like the new Thunderbold.
#18
Posted 29 October 2019 - 02:23 AM
#19
Posted 01 December 2019 - 11:09 AM
- Thunderbolt carries more armor than Crusader. Not much more, but it still counts in its favor.
- Thunderbolt lacks Crusader's infamous unpadded torso ammo bombs.
- Thunderbolt offers better ranged firepower. Its Large laser and LRM-15 allow it to keep the range open for at least 16 turns and even after Thunderbolt runs out of LRM ammo, its Large Laser counts as a credible 'Mech-opening medium range weapon. Crusader will have its LRM ammo bins empty after 8 turns.
- Heat capacity. Many 3025 'Mechs struggle with heat. Thunderbolt can handle one (or even two) engine hit way better than Crusader.
- Crusader is not even significantly cheaper than Thunderbolt, so there is no reason why to take it.
- You can upgrade your trusty TDR-5S Thunderbolt to the TDR-7M model and it will be better in all practical respects than the original.
- None of 3050s Crusader upgrades is especially impressive. Sure, there is "some" improvement, but the 'Mech is about as mediocre as the 3025 was.
Crusader has got a few modern variants and none of them is especially appealing.
#20
Posted 01 December 2019 - 02:19 PM
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