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PGI - Make me a simple promise, please.


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#1 Frostiken

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Posted 07 June 2012 - 02:04 PM

Promise me you won't go the route of Hi-Rez with Tribes: Ascend, where after the game launched, the only thing they cared about was churning out completely unneeded content to vacuum more dollars, at the complete expense of community relations, bug fixes, feature enhancements, and balance. They routinely undertake fairly unscrupulous attitudes, like making the latest possible-pay-for gun overpowered so people buy it - which is at best, malicious, and at worst, a sign of sheer incompetence as they fail to properly test anything.

Also, I would rest a lot easier if you told us that things can always be subject to change. Hi-Rez basically stated that everything that isn't number-adjusting is locked in place, no matter how much people at the wonky physics, they are exactly how it will always be.

It'd make me feel warm and fuzzy.

#2 Roland

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Posted 07 June 2012 - 02:09 PM

I wouldn't worry too much. The devs here seem pretty intent on pleasing their fans, something which is nice to see.

I mean, hell, we had the president of the company come on the boards and apologize to us for not making their strategy at E3 clear.. to us. I can't remember a time when anyone gave a crap whether a bunch of guys on a forum understood their strategic planning for a conference appearance.

I think it's why I'm generally not too worried about the game at this point. They seem to have a sincere desire to make us happy. :(

#3 Deux

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Posted 07 June 2012 - 02:11 PM

i think Roland covered it pretty well.

#4 Cold3y3s

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Posted 07 June 2012 - 02:11 PM

Don't worry, pretty sure that PGI actually likes us and not just our wallets.

#5 Major Bill Curtis

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Posted 07 June 2012 - 02:19 PM

From what I've seen, PGI are the fans: they seem to be making some very good choices, at least from where I sit.

Edited by Major Bill Curtis, 07 June 2012 - 02:19 PM.


#6 Kobold

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Posted 07 June 2012 - 02:22 PM

Also keeping people happy tends to lead to repeat customers far more than... you know... not keeping people happy.

#7 DireWolf307

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Posted 07 June 2012 - 02:24 PM

Ugh, I beta tested Tribes: Ascend and didn't like it at all. Every match devolved in to trying to shoot at someone moving much faster than you can with a gun with a range way too short to do anything of value.

#8 Darkrayne

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Posted 07 June 2012 - 02:26 PM

PGI and their people give me the googly feelings in my content parts..... :(

#9 RAGE Roller

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Posted 07 June 2012 - 02:31 PM

Look at the forums they created for us to waist time in until the game is launched ,im impressed so far :P .

#10 Aegis Kleais

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Posted 07 June 2012 - 02:34 PM

Don't worry guys, I'm practically employed by PGI* so I feel I can speak for them.

*clears throat*

Ahem.....

Dear Frostiken —

...
..
.

No dice.

Sincerely,

Aegis Kleais, unofficial PGI* CPO
(written, not dictated.)

* PGI in this instance stands for "Pickle Growers International".

Edited by Aegis Kleais, 07 June 2012 - 02:38 PM.


#11 CeeKay Boques

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Posted 07 June 2012 - 02:36 PM

View PostAegis Kleais, on 07 June 2012 - 02:34 PM, said:

Don't worry guys, I'm practically employed by PGI* so I feel I can speak for them.

*clears throat*

Ahem.....

Dear Frostiken —

...
..
.

No dice.

Sincerely,

Aegis Kleais, unofficial PGI* CPO
(written, not dictated.)

* PGI in this instance stances for "Pickle Growers International".



I knew you'd find a way to bring Cone of Fire into this!

#12 Aelos03

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Posted 07 June 2012 - 02:53 PM

View PostFrostiken, on 07 June 2012 - 02:04 PM, said:

Promise me you won't go the route of Hi-Rez with Tribes: Ascend, where after the game launched, the only thing they cared about was churning out completely unneeded content to vacuum more dollars, at the complete expense of community relations, bug fixes, feature enhancements, and balance. They routinely undertake fairly unscrupulous attitudes, like making the latest possible-pay-for gun overpowered so people buy it - which is at best, malicious, and at worst, a sign of sheer incompetence as they fail to properly test anything.

Also, I would rest a lot easier if you told us that things can always be subject to change. Hi-Rez basically stated that everything that isn't number-adjusting is locked in place, no matter how much people at the wonky physics, they are exactly how it will always be.

It'd make me feel warm and fuzzy.


i hope it wont be like that in case of mwo but still no one knows that for sure even pgi.

#13 Emulsify

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Posted 07 June 2012 - 02:58 PM

View PostFrostiken, on 07 June 2012 - 02:04 PM, said:

Promise me you won't go the route of Hi-Rez with Tribes: Ascend, where after the game launched, the only thing they cared about was churning out completely unneeded content to vacuum more dollars, at the complete expense of community relations, bug fixes, feature enhancements, and balance. They routinely undertake fairly unscrupulous attitudes, like making the latest possible-pay-for gun overpowered so people buy it - which is at best, malicious, and at worst, a sign of sheer incompetence as they fail to properly test anything.

Also, I would rest a lot easier if you told us that things can always be subject to change. Hi-Rez basically stated that everything that isn't number-adjusting is locked in place, no matter how much people at the wonky physics, they are exactly how it will always be.

It'd make me feel warm and fuzzy.


I get the feeling PGI will do it right. They appear to be fans of the MW franchise as much as we, the players are.

And if there is one thing I know, the MW community is one of the best communities out there.

I have high hopes for where they will take MWO.

#14 TLBFestus

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Posted 07 June 2012 - 03:21 PM

Here's hoping that they don't pull an "EA" on us, and repeat the current controversy in the Battlefield 3 community.

EA is releasing DLC, with more weapons, skins, maps etc., and while I can understand selling the community that sort of stuff (as long as it doesn't horribly outclass the default weapons), they also;

-arranged the "discount" bundle in such a way that players with the Back to Karkland expansion (either paid for, or given as a perk with limited edition) have to now pay for it as part of the bundle even though they already have it.

-offered premium members a priority loading ability to servers.


A horrible, poorly thought out implementation, and simple cash grab from a portion of the community that had already paid for a product.

Edited by TLBFestus, 07 June 2012 - 03:21 PM.


#15 Frostiken

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Posted 07 June 2012 - 03:23 PM

While BF3 is horribly dumbed-down and clearly aimed at COD kiddies, I can't fault EA / DICE too much, their patches have been top-notch and are almost exclusively focused on fixing hot issues the community brings up. And their patches are like five pages of notes.

I say 'EA' because EA is the one who gives DICE permission to spend money on these patches and release them.

On the other hand, Hi-Rez is only finally announcing a patch that might actually touch balance in a meaningful manner, and the game's been out for quite a while with some extremely outstanding issues. With their track record though, I'm skeptical. I'm sure the Saber Launcher will never be touched :/

#16 Naduk

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Posted 07 June 2012 - 03:41 PM

as a free to play game they need to patch often and with care and attention
if the look to league of legends and copy their attitude it would be glorious

honestly what other game company do you know that puts out patch previews and explains their choices behind nerfs and buffs

#17 H3rtz

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Posted 07 June 2012 - 03:54 PM

I agree with the OP, Hi-Rez destroyed GA and the Tribes brand by sucking money from it's player base and refusing to add gameplay content... PGI please do not do this, nice colourful dyes... awesome, Different 'Mechs... awesome, different logos/icons... awesome but make sure you bring more gameplay elements to the game with them.

Edited by H3rtz, 07 June 2012 - 03:55 PM.


#18 Faceless Priest

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Posted 07 June 2012 - 04:07 PM

I don't mind the new stuff being over powered, it keeps things fresh, as long as they "balance" it shortly after. LoL is famous for this. Almost every new champion is extremely powerful...for about 2 weeks and then is balanced.

I find this acceptable, expecting new things to instantly be perfectly balanced is unrealistic. And it has been proven over and over in games that starting off too weak is way way worse then too powerful.

The end result is no matter what people are going to be upset, i just hope the company cares, one way or another.

#19 Banshee Bullet

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Posted 07 June 2012 - 04:10 PM

View PostRoland, on 07 June 2012 - 02:09 PM, said:

I wouldn't worry too much. The devs here seem pretty intent on pleasing their fans, something which is nice to see.

I mean, hell, we had the president of the company come on the boards and apologize to us for not making their strategy at E3 clear.. to us. I can't remember a time when anyone gave a crap whether a bunch of guys on a forum understood their strategic planning for a conference appearance.

I think it's why I'm generally not too worried about the game at this point. They seem to have a sincere desire to make us happy. :P


Exactly. Don't forget, the devs are fans too! They are even more intent than we are on gloriousness of this game.

#20 Shiinore

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Posted 07 June 2012 - 04:24 PM

Wow, people have that much sentiment against Tribes: Ascend?

I think the business model is fine. Their premium guns are a bit overpowered sure, but they don't do it intentionally. Honestly, the Jackal has gone through so many nerfs that in its present state, it's a shadow of what it once was. The Plasma Gun is getting the same treatment with each upcoming patch.

And just recently, Hi-Rez met up with the top competitive teams in Tribes to discuss balancing issues that need to be patched. And you don't NEED to pay for any guns at all. 100,000 XP might seem like a lot- but that's only a week to a week and a half of grinding if you dedicate 1-2 hours a day to playing the game.





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