So, I Embraced The Cheese...
#1
Posted 01 June 2013 - 09:21 AM
I had always discountered the 'jump sniper poptart is so damn easy' crowd as whining. It is not something I have ever been interested in, so I just did my own thing. I was on the receiving end of things, and felt that PPC/gauss mechs are a bit OP. But just a bit. Especially after PPC's rate decrease.
Then I bought a 732 on sale yesterday and tried it out (I dont have a 3D either). Holy cra p. Being in a jumping Highlander with 3 PPC's and a gauss is a freakin joke. It actually DOES make the game easier. You can get around obstacles, you can effectively minimize the effect of cover, you can aim and fire smoothly. It is a completely different game than I have been playing.
I am not a great pilot. I am MAYBE above average. I have between a 1 and 2 KDR with most of my mechs. Slightly less for spiders and jenners. Slightly more for D-DC's.
I was WELL above 2.5 in the highlander. (mind you the total matches played is not large yet, but still).
Im not complaining. I am not sure how to fix this, or if it even needs to be fixed. Maybe this is what PGI wants MWO to be, although I doubt it. All I know is that I now understand what people were saying about jump sniping being easy mode.It really is a much easier game to play.
#2
Posted 01 June 2013 - 09:27 AM
#3
Posted 01 June 2013 - 09:31 AM
Edited by El Bandito, 01 June 2013 - 09:31 AM.
#4
Posted 01 June 2013 - 09:34 AM
#5
Posted 01 June 2013 - 09:35 AM
#6
Posted 01 June 2013 - 09:37 AM
3D cataphracts at least have a serious drawback in its comparable fragility.
#7
Posted 01 June 2013 - 09:37 AM
scJazz, on 01 June 2013 - 09:35 AM, said:
You also have no idea on how JJ shake will be implemented so why talk about it like it will nerf poptarting noticeably?
#8
Posted 01 June 2013 - 09:39 AM
scJazz, on 01 June 2013 - 09:35 AM, said:
I am aware of this, and also aware of the heat scale change with multi-weapon penalties which they are exploring. I am NOT saying PGI is not making changes, nor am I complaining. Those arguments are old and worn.
I was (am) just expressing my surprise at the fact that poptarting IS easier than other playstyles. It really did surprise me, I had assumed the statements about this were just sour grapes.
#9
Posted 01 June 2013 - 09:42 AM
http://steamcommunit...s/?id=146650637
Mmmm, cheese.
I did it on this variant only. My other two carry LRMs of some type.
#10
Posted 01 June 2013 - 09:52 AM
Edited by Coralld, 01 June 2013 - 09:55 AM.
#11
Posted 01 June 2013 - 10:01 AM
I seriously have extremely low faith in their skill in game balancing. Its pretty pathetic that they dont even listen to their community who actually plays the game and offers countless solutions that theyre too slow or too stupid to put in. It makes me think this game wont last long at all.
#12
Posted 01 June 2013 - 10:03 AM
El Bandito, on 01 June 2013 - 09:37 AM, said:
You also have no idea on how JJ shake will be implemented so why talk about it like it will nerf poptarting noticeably?
Well since there is currently no shake at all and shake is being implemented because of poptarting it would be a gigantic stretch to imagine that it wouldn't noticeably effect poptarting. This makes sense right?
#13
Posted 01 June 2013 - 10:03 AM
#14
Posted 01 June 2013 - 10:05 AM
#15
Posted 01 June 2013 - 10:17 AM
#16
Posted 01 June 2013 - 10:28 AM
And nobody needs to know "exactly" how jumpjet shake is going to work to know its going to nerf jump sniping. I mean sure you can still aim pretty easily unzoomed. But any level of zoom with one little tap from any weapon shakes your camera severely.
The last thing they would need to do which personally i think should have been the first thing would be to slow down the projectile speed of PPCs. If you can see them coming with an extra second to juke your speed or direction they won't hit as often thus leaving gauss as the only real fast sniping weapon. And how many mechs can put more than 2 gauss anyway. None! so just deal with it for the time being. And again... Go play conquest, the jump sniper idea quickly fades when you realize its only useful for about 10 seconds there.
Edited by Sable, 01 June 2013 - 10:30 AM.
#17
Posted 01 June 2013 - 10:32 AM
I don't own a highlander (yet) and can see Devs are making incremental changes that will impact the poptart tactic currently king. Why not see how the JJ shake impact things and then worry about it.
#18
Posted 01 June 2013 - 10:38 AM
#19
Posted 01 June 2013 - 11:20 AM
#20
Posted 01 June 2013 - 11:21 AM
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