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Known Heat Bug?


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#1 Wiggen

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Posted 01 June 2013 - 11:41 AM

While messing around with my RVN-4X I swapped out two ER PPCs for two ER LLAS and saw my overall heat efficiency go DOWN from 1.3 to 1.26. I should have seen that number go UP by virtue of saving 1.5 heat per shot with the weapon change. Are the firing duration and recharge somehow factored into the mech heat efficiency rating in a way I don't understand yet, or are one of these two weapons, or possibly the mech bay, currently buggy?

Note* no other changes were made that could have impacted the heat efficiency.

#2 Xeno Phalcon

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Posted 01 June 2013 - 11:50 AM

ERLL have a faster refire rate so even though its 1.5 less heat then the erppc you can actually build up heat faster than when using erppcs. ERPPC has a 4.00 cooldown while the ERLL has 3.25 giving less time for your heat sinks to bleed of any built up heat, depending on how many heat sinks you have some weapons can be more efficient then others because of this.

(Though sometimes I think the in game scale gets a little loopy)

Edited by Xeno Phalcon, 01 June 2013 - 11:54 AM.


#3 Koniving

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Posted 01 June 2013 - 11:50 AM

View PostWiggen, on 01 June 2013 - 11:41 AM, said:

While messing around with my RVN-4X I swapped out two ER PPCs for two ER LLAS and saw my overall heat efficiency go DOWN from 1.3 to 1.26. I should have seen that number go UP by virtue of saving 1.5 heat per shot with the weapon change. Are the firing duration and recharge somehow factored into the mech heat efficiency rating in a way I don't understand yet, or are one of these two weapons, or possibly the mech bay, currently buggy?

Note* no other changes were made that could have impacted the heat efficiency.


Mechbay has its issues, but that is not one of them. This is because of the increased span in time associated with the recent PPC buff (they call it a nerf but making it take longer to fire is a buff that lets them cool faster).

Er Large Lasers fire much faster and more frequently than PPCs. So that's about accurate.

#4 Aym

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Posted 01 June 2013 - 03:56 PM

I thought the mechbay's "heat efficiency" measured how many times you could "Alpha Strike" in a 10 second window and stay heat neutral.

#5 Wiggen

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Posted 01 June 2013 - 04:11 PM

View PostAym, on 01 June 2013 - 03:56 PM, said:

I thought the mechbay's "heat efficiency" measured how many times you could "Alpha Strike" in a 10 second window and stay heat neutral.

I was assuming it was some type of measure of heat generated by ONE Alpha Strike. If it is something like you stipulate above then what I saw makes sense. I would, however, like the definitive answer on how this is calculated. Has anybody seen the "mech bay heat efficiency formula" posted anywhere, or is this a dev secret?

#6 Koniving

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Posted 01 June 2013 - 04:24 PM

We'd have 6 PPC stalkers that can fire about 2 and a half times without much of a heat issue if it was over the span of 10 seconds.

Someone will come by with a more specific answer, however I believe this is if you fire everything at once, one time. 0.5 means you'd probably shut down in a single alpha. 1.0 gives you about two to three alphas. 2.0 would allow you nearly unlimited alphas.

Remember my numbers are not very specific. There is a formula but it's never been one I cared to remember.

If it's any consolation, this mech had a heat efficiency of 0.84 and pumps out 30 PPCs from 0% heat before it self destructs. Otherwise I'd get 2 alphas + 2 out of 5 additional ppcs before shutdown. This is before the PPC nerf (read: buff since making them fire slower allows them to cool off faster) where PPCs fired faster.

Edited by Koniving, 01 June 2013 - 04:29 PM.


#7 scJazz

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Posted 01 June 2013 - 04:39 PM

Without having to know the formula Smurfy's has the WeaponLab section that you can play with...

http://mwo.smurfy-net.de

Mech and weapon stats





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