Ningyo, on 02 June 2013 - 11:27 AM, said:
Saying that Tag is a counter for ECM shows you have probably never played with LRMs.
Now In general I do believe TAG is worth the 1ton/ 1 slot it does help, but saying it nullifies ECM is a total joke.
TAG does nullify ECM past 200m. ECM atlai die very, very quickly to an LRM boat with TAG..because out to 800m they get tagged, their ECM shield dropped and LRM's slam into their face.
Aim64C, on 02 June 2013 - 11:29 AM, said:
Yeah - back when they did 1.8 points of damage.
You have to be dealing with a team devoid of neurons to get that kind of score in the current LRM loadouts.
No, this is now. The team is brawling the enemy mechs and I shoot into them. The high damage number comes from the fact that at under 600m range the LRMs do all strike (artemis LOS+ TAG effect) the target and strikes it all over the armor..front and rear as they play grabass with each other.
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So, what is your team doing while you're getting all of this damage? At 60 rounds per salvo, you're looking at 12 good shots per match to get the kind of damage you're talking about. That's a lot of golden opportunities that are hard to come by.
Golden opportunities? Inside 600m range and target is not in cover...when you're behind your entire team.. 'golden' opportunities are plentiful. Using LRMs in this manner is no different than dual AC20s or six PPC stalker driving: you wait for the shot and you only take the shot you think has a damn good chance of hitting.
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You'll see there are plenty of times in there where I sink 40 missile salvos into mechs that... well... barely felt it. There was one particular match on Frozen City where I'm sinking salvo after salvo into Atlasses... only to have them just kind of brush it off like it was a bad fart. Sure - I wasn't always in the best position... but it's hardly an isolated incident. There's a particular Jager on Caustic (and later, a cataphract) that I was visibly sinking shots into... but I'm just scraping the paint off of their armor.
This is why you need artemis and LOS. (you do know artemis effect does not kick in unless you have LOS right?). If you fire LRMs without artemis their damage is diluted across the entire mech...one arm to the other. Artemis packs the damage near the CT so the splash damage from the LR/RT hits bleeds into CT.
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You may disagree with my interpretation - but the fact remains that "getting kills," "doing damage," and "being effective" are three different things in this game.
I agree they are different things. Getting kills is chance based unless you drop the target solo. Doing damage can be ineffective if the damage does not hurt the target (aka artemis+tag lrm vs lrm with no artemis and no tag). Being effective as an LRM boat comes from firing at what your team is fighting not firing LRMs at whatever target you manage to lock.
Volthorne, on 02 June 2013 - 12:01 PM, said:
And why should I be forced to take an extra 3+ tonnes of equipment to make ONE weapon system work? Let me put this in perspective: if you HAD to take an extra ballistic weapon (which weighed one ton and took up one crit - and it NEEDS to go in the same section as the weapon) to make your AC/20 or Gauss remotely effective, would that be fair?
Actually it is fair and you do. You bring the example of ballistics. Ok, think on this: if you put no DHS and no extra dual heatsinks... how effective is your ballistic mech? If you did not train pinpoint skill how effective would your fire be?. Artemis adds only 1 ton and 1 slot per equipped missile weapon... artemis is the ONLY extra thing that is REQUIRED to make LRMs shine. TAG and BAP only help counter ECM and adds range+locking time.they dont affect damage...which is the whole point of this whinepost.
I used to drive a quad-LRM20 catapult A1 with almost 2000 missiles for fun. It used to run at 30kph and had zero armor. Before the LRM changes of course. Today I run my stalker 5s as lrm boat. When I compare their performance I say the Stalker is just a lil bit worse off damage wise and effectiveness wise than my old catapult. I do miss the jumpjets though.