Ghogiel, on 01 June 2013 - 11:37 PM, said:
Good for you I guess.
Just because you are better at light mechs than assaults or better with lasers than LRMs doesn't change the fact that the results shown in the OP are actually alright.
The problem is that a Catapult C4 is going to get, roughly, half that amount of damage.
And what about a treb? Even if it can carry a formidable number of tubes - it can't pack on the ammo nearly like a C1 can.
Which is why you don't see them, anymore, outside of people who are simply 'playing' with them to see what's changed.
Consider that all of my damage being done with a Jenner is going to the same general area of a battlemech. It might not all be dumped into the same torso section - but more often than not, it's all getting dumped into two or fewer. Missiles hit all over.
Playing as a Jenner, I've watched as other fire support designs have rained missiles down upon my target. Their damage was insignificant compared to my own. Even on the grand scheme of things - they were doing pitiful amounts of damage. Even though several volleys came down upon these mechs - their armor had barely gone from yellow to orange. Several volleys of at least 30 missiles each.
It's stupid. You can't be effective fire support. No matter what the damage numbers at the end say.
Sure - you can score a few kills to your name - but that's largely whenever you pick up a target that has already been chewed down to internals by direct fire. Killing something on your own is just prohibitively time consuming and ammunition intensive.
This is coming from three different perspectives - as a light mech spotting, as a light and heavy mech receiving the occasional salvo, and as a heavy mech dealing those salvos. There's simply no reason to take an LRM boat. The only way to be even remotely effective is to take a stalker with an absolutely insane number of tubes that most responsible pilots would avoid. Even then - you're blowing a **** ton of ammo for very little actual effect.
I used to rock in LRM builds - playing both strategic and tactical roles. I'd take my C1 and absolutely **** a stalker LRM boat who (in my opinion) was dishonorable. I loved taking my canon-inspired build and using it to run the train on the odd attempts at min-max builds that I still see as ridiculous insults to soldiering.
But there's simply no reason to, now. Not only are the stakes raised with gauss and PPC strikes hitting far more often - but your damage output potential is just stupidly low. You are going to deal, maybe, 30 points of damage (given the spread pattern) using 2 LRM20s across the entire torso section of an enemy mech. That's 10 points per section (average), per salvo.
Your recycle time with LRM20s is about 4.5 seconds by time you unlock efficiencies. Excluding flight time and assuming you land every shot - it will take an average of 20 sustained seconds of firing to bring down most medium mechs. Sinking every shot.
In practice - you'd need about 45 seconds to pull this off - 2-3 seconds to acquire and establish a lock, one to fire, about six seconds to travel, and factor in your cool-downs plus the flight time of the last salvo.
Assaults? You're looking at roughly a minute or more of him being completely out in the open and exposed to bring down.
30 seconds with my Jenner and your assault under similar circumistances of your inepness - and I'm already half way to my next victim. 15 seconds in front of a PPC/Gauss highlander and you're gone.