How Come?
Started by SiorAlpin Wolf, Jun 01 2013 05:24 PM
11 replies to this topic
#1
Posted 01 June 2013 - 05:24 PM
same armor amount, same weapons, same engine
im talking about the catapult and the jager, i have been playing around with the durability and weapon loudouts between the jager dd and the catapult k2
The cheese build is the duel ac20's
but i have noticed that both mechs have the same armor value of 422, so if you build the mechs identical and put them up against the same weapon damage the jager mech dies alot quicker than the catapult, although they are both heavy mechs, packing the same engine, all the armor values in each section of the mech are the same, ammo is stored in the same locations infact they are both equipped identicaly.
But the jager mech dies first, as if it has no armor at all, where as the catapult seems in comparison to be far more durable and more battle worthy than the jager.
Is this a bug or game mechanic that isnt quite right because the jager mech is a nice mech, very versatile in weapon loadouts, has nice high ballistic hard points not like the hip shooter cataphract, and yet it is very weak and quick to die.
Anyone have any ideas??
Before i sell my collection of jagers and put them down to being nice to look but nothing else...
im talking about the catapult and the jager, i have been playing around with the durability and weapon loudouts between the jager dd and the catapult k2
The cheese build is the duel ac20's
but i have noticed that both mechs have the same armor value of 422, so if you build the mechs identical and put them up against the same weapon damage the jager mech dies alot quicker than the catapult, although they are both heavy mechs, packing the same engine, all the armor values in each section of the mech are the same, ammo is stored in the same locations infact they are both equipped identicaly.
But the jager mech dies first, as if it has no armor at all, where as the catapult seems in comparison to be far more durable and more battle worthy than the jager.
Is this a bug or game mechanic that isnt quite right because the jager mech is a nice mech, very versatile in weapon loadouts, has nice high ballistic hard points not like the hip shooter cataphract, and yet it is very weak and quick to die.
Anyone have any ideas??
Before i sell my collection of jagers and put them down to being nice to look but nothing else...
#2
Posted 01 June 2013 - 05:25 PM
Catapult has an utterly gigantic CT hitbox (and head) and tiny side torsos whereas the Jagermech is the opposite. I'm guessing you're using an XL engine?
Edited by FupDup, 01 June 2013 - 05:25 PM.
#3
Posted 01 June 2013 - 05:26 PM
Jager moves faster
K2 is harder to kill (unless you headshot)
take your pick
Jagers are in the middle for headshots, pretty easy on stationary targets
in comparison to phracts, who I never headshot, even when they are stationary.
K2 is harder to kill (unless you headshot)
take your pick
Jagers are in the middle for headshots, pretty easy on stationary targets
in comparison to phracts, who I never headshot, even when they are stationary.
Edited by LordBraxton, 01 June 2013 - 05:27 PM.
#4
Posted 01 June 2013 - 05:27 PM
The only thing I can think of is that the catapult's hitboxes are easier to shift around in order to spread damage. The Jager's are easier to spot in the middle of a fight, so you can nail the same place over and over again.
If you're set on using the AC/40 build though, you're better off with the Jager. The arm articulation gives you a lot more flexibility in a fight.
If you're set on using the AC/40 build though, you're better off with the Jager. The arm articulation gives you a lot more flexibility in a fight.
#5
Posted 01 June 2013 - 05:29 PM
They both die easy and are hense not an issue. Dual AC 20s are not that OP. Consider how many 4 PPC or 4 LL stalkers you see that can hit you with roughly the same alpha (4 less for 4 LL but that is insigniciant) at more than double the range. Besides that6 you are doing good to get 5 tons of ammo on any of these - or roughly 171/2 alphas.
Edited by Steel Claws, 01 June 2013 - 05:31 PM.
#7
#9
Posted 01 June 2013 - 05:58 PM
looks like i will be selling the jagers,
for the way this game is playing at the moment, with all the ppc's and lrms, you need to be piloting something that is abit more robust, having a fast mech doesnt help you any or protect you any better when the sky is full of lrms all heading for you.
I try to stay away from XL engines, unless i play in a premade but playing in pug grps you need to be able to live after you lose an arm, but one thing i have noticed though is that damage from weapons is irregular or there is still a netcode issue, but visual damage doesnt tally with end game data.
the only mech i run a duel ac20 in is my cat k2 the jager dd i use a gauss and ac20 its kinda a nice combo, but my favourite build for the jager is a gauss and 2 LL's.
But hey this game is still in beta and in its current state is going to be in beta for a long time to come, but i'm willing to stick around and try out different builds and try new stuff out, its still too soon to take the stats and stuff like that too seriously though. I just hope the dev's realise they have something good here and don't get too complaisant about its fan base.......
for the way this game is playing at the moment, with all the ppc's and lrms, you need to be piloting something that is abit more robust, having a fast mech doesnt help you any or protect you any better when the sky is full of lrms all heading for you.
I try to stay away from XL engines, unless i play in a premade but playing in pug grps you need to be able to live after you lose an arm, but one thing i have noticed though is that damage from weapons is irregular or there is still a netcode issue, but visual damage doesnt tally with end game data.
the only mech i run a duel ac20 in is my cat k2 the jager dd i use a gauss and ac20 its kinda a nice combo, but my favourite build for the jager is a gauss and 2 LL's.
But hey this game is still in beta and in its current state is going to be in beta for a long time to come, but i'm willing to stick around and try out different builds and try new stuff out, its still too soon to take the stats and stuff like that too seriously though. I just hope the dev's realise they have something good here and don't get too complaisant about its fan base.......
#10
Posted 01 June 2013 - 06:08 PM
lookie! someone said something positive about Mr.cat for once
#11
Posted 02 June 2013 - 03:31 AM
SiorAlpin Wolf, on 01 June 2013 - 05:24 PM, said:
same armor amount, same weapons, same engine
im talking about the catapult and the jager, i have been playing around with the durability and weapon loudouts between the jager dd and the catapult k2
The cheese build is the duel ac20's
but i have noticed that both mechs have the same armor value of 422, so if you build the mechs identical and put them up against the same weapon damage the jager mech dies alot quicker than the catapult, although they are both heavy mechs, packing the same engine, all the armor values in each section of the mech are the same, ammo is stored in the same locations infact they are both equipped identicaly.
But the jager mech dies first, as if it has no armor at all, where as the catapult seems in comparison to be far more durable and more battle worthy than the jager.
Is this a bug or game mechanic that isnt quite right because the jager mech is a nice mech, very versatile in weapon loadouts, has nice high ballistic hard points not like the hip shooter cataphract, and yet it is very weak and quick to die.
Anyone have any ideas??
Before i sell my collection of jagers and put them down to being nice to look but nothing else...
im talking about the catapult and the jager, i have been playing around with the durability and weapon loudouts between the jager dd and the catapult k2
The cheese build is the duel ac20's
but i have noticed that both mechs have the same armor value of 422, so if you build the mechs identical and put them up against the same weapon damage the jager mech dies alot quicker than the catapult, although they are both heavy mechs, packing the same engine, all the armor values in each section of the mech are the same, ammo is stored in the same locations infact they are both equipped identicaly.
But the jager mech dies first, as if it has no armor at all, where as the catapult seems in comparison to be far more durable and more battle worthy than the jager.
Is this a bug or game mechanic that isnt quite right because the jager mech is a nice mech, very versatile in weapon loadouts, has nice high ballistic hard points not like the hip shooter cataphract, and yet it is very weak and quick to die.
Anyone have any ideas??
Before i sell my collection of jagers and put them down to being nice to look but nothing else...
This is odd to me because I find the opposite is what happens.
When faced with a K2 w/2x AC20s I pop it's lid and cockpit it (easy as pie shot every pannel of glass on the cockpit is head)
The only difference is when at extreme ranges I tend to take an arm off a Jaeger before it goes down to CT damage.
#12
Posted 04 June 2013 - 02:21 PM
The catapult is probably the best all round mech out there, it is my favourite mech.
Give us a hero Catapult plzzzzzzzz
Give us a hero Catapult plzzzzzzzz
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