

New
#1
Posted 01 June 2013 - 06:02 PM
Sincerely
Hoo344
#2
Posted 01 June 2013 - 06:03 PM
http://www.mechspecs....php?24-Stalker
Current trends in Stalker designs!
#3
Posted 01 June 2013 - 06:43 PM
Smurfy game statistics(weapon stats, mech stats, and much more) http://mwo.smurfy-net.de/
Smurfy online mechlab(I've preset it to the STK-3F's stock loadout) http://mwo.smurfy-ne...afccb95260713de
MWO voice chat servers http://mwomercs.com/...e-chat-servers/
As a new player you will gain a sizable C-bill income bonus for your first 25 matches, called a Cadet Bonus. After that the time the Cadet Bonus will expire and you will see a dramatic drop in C-bill income. Use this money wisely to purchase your first mech! The total accrued fro the Cadet Bonus is just over 8 million C-bills- barely enough to buy a Stalker.
The number one tip I can offer is: Ask a lot of questions. The more specific the better. This game can have a steep learning curve, but I hope you enjoy your time here!
#4
Posted 01 June 2013 - 07:16 PM
The Stalkers are very good for forward-focused firepower, but it comes at a couple trade-offs. 1.) You have limited mobility, meaning you turn slowly and you don't have any nimble arms to rapidly swing left-and-right to track a moving target, but all your weapons are mounted up high on the chassis which makes it easy to fire from behind cover. 2.) The shape of the Stalker makes it a slim target from the front, but the elongated shape makes your Side and Center Torsos very easy to hit form the side and it also prevents you from hiding your Torso by twisting your body around (whereas other Mechs can easily use their large, drooping Arms as damage-shields to protect their Torsos)
Edited by Prosperity Park, 01 June 2013 - 07:21 PM.
#5
Posted 01 June 2013 - 07:30 PM
I currently run an LRM stalker. Add me in game if you wish~
Edited by Thomas Covenant, 01 June 2013 - 07:34 PM.
#6
Posted 02 June 2013 - 10:51 AM
Stalkers work best as team players. Two Stalkers that can support each other are death to lights.
Not shutting down in a Stalker takes more discipline than I can usually muster, so the idea is to choose the right time to shut down. Shutting down under the guns of a single enemy is a calculated risk, as they will be near shut down too. Shutting down in under the guns of several enemies is almost certain death.
#7
Posted 02 June 2013 - 02:08 PM
That said, never piloted one but I fear them. Not the best choice for a newb though one would think.
#8
Posted 03 June 2013 - 03:26 AM
LapsedPacifist79, on 02 June 2013 - 02:08 PM, said:
my first thought as well. To the OP, Stalkers are great mechs, able to take a LOT of punishment, but they are really, really slow. It is very easy in a Stalker to get into a world of hurt. To avoid that from happening, you need to think ahead and plan your move carefully. Whatever you do, don't get yourself into a position where you need to put it in reverse. They are painfully slow in reverse. Happy hunting.
#9
Posted 03 June 2013 - 07:37 AM
#10
Posted 03 June 2013 - 07:41 AM

#11
Posted 03 June 2013 - 09:53 AM
You might want to start with a Large Laser version as they are a bit less to equip and more forgiving when it comes to aiming and to heat management.
Also, plan on buying three of them as you will definitely want the elite skills, the 2x of the basics and the extra module slot. Once you are working on the actual "master slot", and if you still like the game, and if you play regularly, then go for premium time for 30 days. At the point where you have elites and 2x, your hurdle is simply going to be CB's ... and the premium time will definitely help with that.
#12
Posted 03 June 2013 - 10:41 AM
The very first thing you want to do when you buy the mech (or any mech) is spend the 1.5 million CBills to upgrade to Double Heat Sinks assuming it didn't come with it already. Pretty much every config needs these or risk being nearly completely useless when the going gets hot.
#13
Posted 03 June 2013 - 11:33 AM
NinetyProof, on 03 June 2013 - 09:53 AM, said:
You might want to start with a Large Laser version as they are a bit less to equip and more forgiving when it comes to aiming and to heat management.
Also, plan on buying three of them as you will definitely want the elite skills, the 2x of the basics and the extra module slot. Once you are working on the actual "master slot", and if you still like the game, and if you play regularly, then go for premium time for 30 days. At the point where you have elites and 2x, your hurdle is simply going to be CB's ... and the premium time will definitely help with that.
Agreed about the Large Laser stalker. They are not only more forgiving, but a bit easier to deal with lights in.
#14
Posted 03 June 2013 - 12:44 PM
I have many thousands of drops, and this is my opinion.
The Stalkers are really not a 'new' player friendly mech. Other may disagree.
I whole heartedly recommend a Hunchback as your first mech. Or even a Centurion.
This is the reason. You will need more speed to stay alive the first 100 matches. The Stalkers are WAY to slow and unresponsive. You will get circle strafed aLOT.
Also, always buy Double heat sink, and I say this is ALL new players. If $15 isn't a large money investment to you, really consider buy 30 days of premium time, you get 30% more cbills for every match you play, it really helps you more quickly afford weapon upgrades, engine upgrades, endo steel upgrades, and double heat sink upgrades.
And lastly... all new mech warrior are bad, really bad at first. Don't get discouraged. Most players need many 'hundreds' of drops to even become an average pilot.
And another several hundred to understand the deeper aspects of this complex game, about how important it is to gain your basic and elite efficiencies for the mech you prefer...
It takes time, but it is so very fun!
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