7% Are What We Would Call "horrendously Bad"
#21
Posted 01 June 2013 - 10:53 PM
Pick one>
long wait times for matches
weight disparity
Elo rating disparity.
#22
Posted 01 June 2013 - 11:11 PM
Ghogiel, on 01 June 2013 - 10:53 PM, said:
Pick one>
long wait times for matches
weight disparity
Elo rating disparity.
Your argument is invalid. The matchmaker exists so it should be able to gracefully handle every setup thrown at it. Why? Because that is its job. The data presented clearly show that there are cases were the matchmaker fails horrendously indicating that the algorithm used is unstable and needs improvement.
#23
Posted 01 June 2013 - 11:29 PM
Ezekeel666, on 01 June 2013 - 11:11 PM, said:
Your argument is invalid. The matchmaker exists so it should be able to gracefully handle every setup thrown at it. Why? Because that is its job. The data presented clearly show that there are cases were the matchmaker fails horrendously indicating that the algorithm used is unstable and needs improvement.
Actually it shows there aren't enough light mechs in the pool at that time with a similar Elo.
#24
Posted 02 June 2013 - 12:42 AM
Ezekeel666, on 01 June 2013 - 11:11 PM, said:
Your argument is invalid. The matchmaker exists so it should be able to gracefully handle every setup thrown at it. Why? Because that is its job. The data presented clearly show that there are cases were the matchmaker fails horrendously indicating that the algorithm used is unstable and needs improvement.
The data itself is invalid because the OP didn't solo pug and imposed 3 lights on one side. Nothing to see there, move along...
#25
Posted 02 June 2013 - 12:42 AM
#26
Posted 02 June 2013 - 04:42 AM
The problem is you took a 4-man 3 lights in lance.
Bottom line is that MM cannot propoerly balance against unbalanced 4-mans. If you take a balanced lance, it is usually OK. But if you take an all light lance, it is very common to get screwed.
Remember 80% of the mechs inthe queue are assault so MM has no choice. With 3 lights, you need MM to find 3 lights for opponenents who are about same ELO. That ain't gonna happen most matches.
Edited by Chemie, 02 June 2013 - 04:44 AM.
#27
Posted 02 June 2013 - 04:46 AM
Ningyo, on 01 June 2013 - 07:59 PM, said:
They should be able to drop in whatever they want and matchmaker should find them an appropriate balanced match. If it does not its broken.
#28
Posted 02 June 2013 - 04:49 AM
The most recent change had much tighter tolerance on Elo rating but looser tolerance on weightclass matching.
#29
Posted 02 June 2013 - 04:49 AM
PhoenixFire55, on 02 June 2013 - 04:46 AM, said:
They should be able to drop in whatever they want and matchmaker should find them an appropriate balanced match. If it does not its broken.
The MM can't control who is available to be matched at a given time or what mechs they're driving. It can only work with the available pool of players currently waiting for a match and the mechs they launched with. If the players aren't available to create a weight-balanced match at that time, it has to work with whoever IS available. The alternative is a lot of "failed to find."
#30
Posted 02 June 2013 - 04:53 AM
#31
Posted 02 June 2013 - 05:04 AM
OneEyed Jack, on 02 June 2013 - 04:49 AM, said:
Then don't claim your matchmaker is working according to plan. If its not doing its job for whatever reason its broken. If players pool is small and can't allow for Elo and tonnage matching get rid of Elo.
#32
Posted 02 June 2013 - 05:06 AM
PhoenixFire55, on 02 June 2013 - 04:46 AM, said:
They should be able to drop in whatever they want and matchmaker should find them an appropriate balanced match. If it does not its broken.
If everyone was willing to potentially wait for a very long time for a match, we could have matches that are actually balanced nearly all the time right now.
Unless the player base increases a lot.. matches will have to take longer to fill or the threshold for weight/Elo needs to be flexible.
#33
Posted 02 June 2013 - 05:13 AM
We all knew that though.
#34
Posted 02 June 2013 - 05:15 AM
Ghogiel, on 02 June 2013 - 05:06 AM, said:
Unless the player base increases a lot.. matches will have to take longer to fill or the threshold for weight/Elo needs to be flexible.
True. But thing is right now tonnage part is the only part thats flexible, thus a lot of tonnage mismatches. Funny part is that the % of matches (I speak about my matches) that aren't anywhere near (aka 8:0-8:1 and visa versa) is way way higher then the % of matches where I have tonnage mismatching, which in turn means that Elo matching means little towards game being close game or not. Should make Elo part flexible and tonnage part non-flexible (inside 20-30 tons tops).
#35
Posted 02 June 2013 - 05:26 AM
PhoenixFire55, on 02 June 2013 - 05:15 AM, said:
True. But thing is right now tonnage part is the only part thats flexible, thus a lot of tonnage mismatches. Funny part is that the % of matches (I speak about my matches) that aren't anywhere near (aka 8:0-8:1 and visa versa) is way way higher then the % of matches where I have tonnage mismatching, which in turn means that Elo matching means little towards game being close game or not. Should make Elo part flexible and tonnage part non-flexible (inside 20-30 tons tops).
From what the devs have said, the Elo threshold is flexible as well BTW. Personally, skill gaps are far more annoying than an 80tons disparity on occasion, I'd trade an atlas derper for a good jenner anyday.
I don't track my personal stats so haven't any anecdotes to add, but in any case that would be fairly useless when iirc not too long ago PGI did mention what percentage of matches that end in sweeps...
#36
Posted 02 June 2013 - 07:21 AM
Hammertrial, on 01 June 2013 - 08:46 PM, said:
You know what would really help? Time the time from hitting launch until a match. If it's over a minute all bets are off.
If you play a mech under 50 tons it's almost always more than a minute to find a match, easily 2 minutes.
#37
Posted 02 June 2013 - 07:27 AM
Chemie, on 02 June 2013 - 04:42 AM, said:
The problem is you took a 4-man 3 lights in lance.
Bottom line is that MM cannot propoerly balance against unbalanced 4-mans. If you take a balanced lance, it is usually OK. But if you take an all light lance, it is very common to get screwed.
Remember 80% of the mechs inthe queue are assault so MM has no choice. With 3 lights, you need MM to find 3 lights for opponenents who are about same ELO. That ain't gonna happen most matches.
The average weight of their lance was 50 tons (a couple tons under if you want to be exact). That IS balanced. That is basically the definition of balanced. We're looking at average weight here, matchmaking doesn't care about individual weights.
Game is broken if you can't take a 50 ton average lance into MM and come out with a balanced game.
#38
Posted 02 June 2013 - 07:30 AM
Matchmaker can't find a Medium to match with a Centurion? Toss in in a Catapult pilot who's Elo is roughly 30%* lower than that of the Centurion.
Of course, it is still an imperfect solution, A raven playing Alpine Conquest is more effective than a raven in Canyon Assault. But it is better than the current situation where 150+ ton differences is common.
*30% being the percentage difference in tonnage between a Cent and a Cat.
Edited by Eldragon, 02 June 2013 - 07:31 AM.
#39
Posted 02 June 2013 - 07:32 AM
Fate 6, on 02 June 2013 - 07:27 AM, said:
Game is broken if you can't take a 50 ton average lance into MM and come out with a balanced game.
So you suggest the average mech weight in current matches is 50-tons? Are you related to a certain H.Keller?
OP, to be scientific, launch with 1light, 1heavy, 2assault (as is the current "average") and I have $5 says you instantly get extremely well-matched tonnage. Then launch with 4 assaults just to show the opposite of your first, that now YOU are the over-weight team.
...crap science is crappy.
-billyM
Edited by BillyM, 02 June 2013 - 07:33 AM.
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