Edited by GaintBeardedFace, 02 June 2013 - 08:01 AM.


Death By Overheating.
Started by GaintBeardedFace, Jun 02 2013 08:01 AM
3 replies to this topic
#1
Posted 02 June 2013 - 08:01 AM
might have ran into a bug that has to do with overheating. a match i played earlier today i was running around in my BJ-1X on Tourmaline Desert and my temperature was at %7 when my mech slammed to a stop for overheating. I was just chasing down a light but i didn't fire on it nor did i take any damage from anything else.So I waited 2 or 3 minutes to cool down, with the OVERHEATED, system shutdown still flashing in the HUD. so i tried to power my mech back up, normally when i do nothing happens. For some reason my mech did power on only long enough to see the temp read-out flashing %100 then it blew up.
#2
Posted 02 June 2013 - 09:59 AM
Maybe your overheating was of such an excessive value that you cooked your internals - i think it starts seriously at 120% heat but i am not sure though they implmented internal damage if you override Shutdown and have excessive heat.
#3
Posted 02 June 2013 - 10:28 AM
I think the point he was making was that he wasn't over heated when he shut down apparently due to overheat and that he was still so overheated after powering up later than he blew up.
This may be possible in the crater on caustic. I believe there are spots in the crater that generate enough heat to keep you shut down indefinitely depending on the number and type of heat sinks on your mech.
However, I haven't run into any spots like that on Tourmaline. Another possibility could be a flame thrower equipped mech that might be able to keep you powered down if you already overheated.
Finally, you mention waiting 2 to 3 minutes to power up ... that is an extremely long time in MWO terms. I usually end up waiting 1 to 3 seconds before powering up when overheated. Most of the time the mech starts on its own within 10 seconds ... and even that feels like a long time
... if there was an opponent firing at you to keep you overheated ... they would have killed you in that 2 to 3 minute time frame.
So if you stayed powered down to overheating for 2 to 3 minutes then either the environmental heat was very high or there was a bug (could you have been in a mech with just 10 single heat sinks? ... that would be the minimum possible cooling available to any mech ... add in moving fast in a hot environment and it is possible that a problem build would overheat just by moving around ... though I would think it a long shot).
This may be possible in the crater on caustic. I believe there are spots in the crater that generate enough heat to keep you shut down indefinitely depending on the number and type of heat sinks on your mech.
However, I haven't run into any spots like that on Tourmaline. Another possibility could be a flame thrower equipped mech that might be able to keep you powered down if you already overheated.
Finally, you mention waiting 2 to 3 minutes to power up ... that is an extremely long time in MWO terms. I usually end up waiting 1 to 3 seconds before powering up when overheated. Most of the time the mech starts on its own within 10 seconds ... and even that feels like a long time

So if you stayed powered down to overheating for 2 to 3 minutes then either the environmental heat was very high or there was a bug (could you have been in a mech with just 10 single heat sinks? ... that would be the minimum possible cooling available to any mech ... add in moving fast in a hot environment and it is possible that a problem build would overheat just by moving around ... though I would think it a long shot).
#4
Posted 04 June 2013 - 07:11 AM
Hey there GaintBeardedFace. This is an excellent find! I only had this issue occur once myself. Send a ticket to support, and if you happen to have a video or a screenshot of the issue, send it along with your PC specs and dxdiag in case there's anything there that could help narrow this down even further. This is very helpful, thank you.

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