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Players With Higer Ping Seem To Have Unfair Advantave In The Game


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#1 Crown Warrior

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Posted 02 June 2013 - 11:24 AM

Hello

I pay for a business line internet service that has gauranteed 18mbps (25mbps line) speed and I get pings in 50's and 60's. However in the game I see that the players with very high ping (150 and above) don't get hit often, even if the aim is right on target. PPC's seem to hit right behind them as if the bullets go right through them, even in close range. Small mechs seem to dissapear and jump to another location.
All in all, if you have a high ping (somehting like 200 or 400) most of the direct weapons such AC, Gauss, PPC's and Lasers don't seem to hit them from 300m range or more, ant it will difinitely will not hit them in less than 100m or see when they are light and mid size mechs with faster movement speeds.
I think this is really annoying and is something that needs to be addressed. In other games if you have a high ping, you basically die. In this game you have the advantage.

#2 Kiiyor

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Posted 02 June 2013 - 09:22 PM

In my experience... not really an issue. HSR has addressed this tremendously.

I would also suggest that you walk a mile in the shoes of someone with high ping. It ends up being a mile and a half when you take return latency into account.

#3 C E Dwyer

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Posted 03 June 2013 - 03:43 AM

View PostCrown Warrior, on 02 June 2013 - 11:24 AM, said:

Hello

I pay for a business line internet service that has gauranteed 18mbps (25mbps line) speed and I get pings in 50's and 60's. However in the game I see that the players with very high ping (150 and above) don't get hit often, even if the aim is right on target. PPC's seem to hit right behind them as if the bullets go right through them, even in close range. Small mechs seem to dissapear and jump to another location.
All in all, if you have a high ping (somehting like 200 or 400) most of the direct weapons such AC, Gauss, PPC's and Lasers don't seem to hit them from 300m range or more, ant it will difinitely will not hit them in less than 100m or see when they are light and mid size mechs with faster movement speeds.
I think this is really annoying and is something that needs to be addressed. In other games if you have a high ping, you basically die. In this game you have the advantage.


So basically your saying that because you have a low ping, PGI, shouldn't make the game playable for people half way across the planet

I have the bestest toys so I should win all the time

Sounds pretty selfish to me

#4 Modo44

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Posted 03 June 2013 - 03:56 AM

Also, good luck getting a lock for your SSRMs when you keep getting reset while running with lag.

#5 Mindwipe

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Posted 03 June 2013 - 08:31 AM

I don't think that lower ping gets punished but we've had some funny situations lately. My friends and I generally have fairly low pings (living in Canada probably helps) but one buddy often hits a ping in the low teens. Yet when we were spectating him the other day he was getting mad about poor hit recognition while another friend and I could plainly see on our views he was missing, he swore that he saw the hit. The server gives and the server takes I suppose.

#6 Chuff

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Posted 03 June 2013 - 08:37 AM

I'm in the UK with a 50Mb/s fibreoptic broadband and dedicated gaming PC.

The most recent build of MWO gives me the worst ping I've seen since OB began, around 200+ and I experience lots of strange lag effects. Not fun, certainly not an advantage by any means

#7 Modo44

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Posted 03 June 2013 - 08:55 AM

I wonder if a mininum server response time could solve some of those issues. What if everyone was playing with a (sometimes simulated) 150-200 ping?

#8 Dalziel Hasek Davion

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Posted 04 June 2013 - 02:59 AM

In it's current state of development, we are stuck with the servers being in Canada - and so a broad spectrum of network distances from client to server are inevitable if you are to allow international play. Whilst efficiently and effectively designed netcode can ameliorate the in-game effects to allow people with different responsiveness to play together, it's not a panacea and is always a compromise between making things slightly worse for people with excellent round-trip delay characteristics, to make things a bit better for people with really bad round-trip delay.

From a simulation point of view - you can only effectively create a fixed RTD characteristic by delaying server responses to a client. You can't directly improve a client's RTD performance - so you would have to select the worst possible RTD and give that to everyone - nowhere near optimal.

This problem is not specific to MWO, but common to all online multiplayer games - particularly shooters. Battlefield 3 had numbers of people that would play on servers outside of their own region, to increase their RTD and benefit from the netcode employed to help people with high PING, which would cause similar complaints. It was not uncommon to have managed to get your character behind cover - only to be killed by a bullet that appeared to magically go round corners.

Ideally, after launch, local servers should be available to players, all of whom can then operate within a narrower range of similar round-trip delay characteristics with netcode to smooth out the rough edges. However, should this mean that players are then disallowed from playing with their friends on servers outside of their region?

Until then, we will all have to learn to cope with adjusting our aim to compensate and suffering from the occasional hit, which looked like it missed.

#9 Inkarnus

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Posted 04 June 2013 - 03:16 AM

View PostMindwipe, on 03 June 2013 - 08:31 AM, said:

I don't think that lower ping gets punished but we've had some funny situations lately. My friends and I generally have fairly low pings (living in Canada probably helps) but one buddy often hits a ping in the low teens. Yet when we were spectating him the other day he was getting mad about poor hit recognition while another friend and I could plainly see on our views he was missing, he swore that he saw the hit. The server gives and the server takes I suppose.

Same here for 150 ping there is some Modell Desyncronisation happening between server and client
latley as they played around with the Netcode last patch :X
after that poor hitdetection and alot of "Ghostshells"
as you discribed i was hitting the enemy on my view but friends watching confirmed
i was missing even thou on my client i was leading the modell perfectly

there is something seriosly wrong atm i must lead a jenner very far to hit him
wich wasnt before patch
example i know a jenner will cross near me around a corner
i shoot before hes even around the corner the
shot should have missed because the ac20
should have hittet the wall behind
but blamo jenner ate the ac20 shell
and yes i considered the travel time of the shell
iam plain saying i shootet in thin air but still
hittet him

Edited by Inkarnus, 04 June 2013 - 03:20 AM.


#10 Madlancer

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Posted 04 June 2013 - 06:13 AM

I live in Singapore (South East Asia) and I constantly have 300+ ping. Let me assure you we have little to no advantage. I've not had any many experiences with shooting and missing. But I have had instances where Lasers hit me after I'm already back in cover. Not trying to curry any pity or anything but I've seen MW:O vids of people running around and zooming in quickly. I have a ****** comp which can barely run the game, so I suffer from crappy FPS. Crappy FPS/Ping do not make it fun. fast mechs are almost impossible to hit. Even zooming takes a fraction of a second longer.

I've had 300+ ping in most online games so I'm kinda used to it and so do most of the other people who constantly have high ping. Cant say you'll get much sympathy from me. Get used to it.

#11 Dawnstealer

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Posted 04 June 2013 - 06:43 AM

View PostChuff, on 03 June 2013 - 08:37 AM, said:

I'm in the UK with a 50Mb/s fibreoptic broadband and dedicated gaming PC.

The most recent build of MWO gives me the worst ping I've seen since OB began, around 200+ and I experience lots of strange lag effects. Not fun, certainly not an advantage by any means

That's funny - I've actually noticed some lag artifacts with this latest patch, too. At least I think it's the latest patch. I don't have an incredible ping (usually in the 50-80s), but it usually puts me middle of the road, but now I'm noticing that really laggy people are "jumping" rather than moving smoothly, so they'll stutter across the screen.

A little annoying, but I can usually compensate.

#12 Thaar

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Posted 04 June 2013 - 07:08 AM

View PostChuff, on 03 June 2013 - 08:37 AM, said:

I'm in the UK with a 50Mb/s fibreoptic broadband and dedicated gaming PC.

The most recent build of MWO gives me the worst ping I've seen since OB began, around 200+ and I experience lots of strange lag effects. Not fun, certainly not an advantage by any means


Lately my ping as gone up from 120 ms to 180 - 200. I live in Portugal and have fiber connection with 30 mbps. Not everyone lives in Canada or near.

#13 kiltedchicken

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Posted 04 June 2013 - 08:43 AM

Connectivity in general seems to be unstable. I am in North America, and typically would have a stable <50ms ping. After the last round of patches I routinely am jumping above 100ms, and if you watch the scoreboard for a few seconds its obvious that all of the pings are unstable.

Not sure if it is just an anomaly in the way the pings are being reported, or if connections are actually that unstable at the moment.

#14 Chuff

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Posted 05 June 2013 - 08:39 AM

View PostIron Savior, on 04 June 2013 - 07:10 AM, said:

I'm not reading any replies to this thread. I'm gracing you with my presence. You waste my time by making me read your dribble.





Any player with 200ms+ needs to be lead off inorder to proprly deal damage to. These players also need to lead off in order to deal damage.



Thus, players on dial up are useless PoS's to both sides, as they are unreliable and unpredictable. They are merely free cbills and XP to players skilled enough to deal with them.











If you are on dial up you're one step below a joystick user; ie, you're lucky I'm not teamkilling you. I teamkill joystick users on sight, as i would rather pay 10k for them to be out of the fight, than let the enemy get 7.5k+ C-bills for free. Don't waste my time.

I'm here to win a fight. Not baby sit you.

Realms and nations were constructed, protected, destroyed, and dismantled under my watch. I'm not here to explain obvious concepts to children.



Honestly half of you are lucky the Dev's even give you the time of day.



You sound great

#15 CECILOFS

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Posted 06 June 2013 - 05:30 AM

View PostKiiyor, on 02 June 2013 - 09:22 PM, said:

In my experience... not really an issue. HSR has addressed this tremendously.

I would also suggest that you walk a mile in the shoes of someone with high ping. It ends up being a mile and a half when you take return latency into account.


This. I feel your pain - now realise that for us high ping players its always like that. With every game. HSR is awesome as far as I am concerned.

#16 DaisuSaikoro Nagasawa

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Posted 04 July 2013 - 07:13 AM

View PostIron Savior, on 04 June 2013 - 07:10 AM, said:

I'm not reading any replies to this thread. I'm gracing you with my presence. You waste my time by making me read your dribble.

Any player with 200ms+ needs to be lead off inorder to proprly deal damage to. These players also need to lead off in order to deal damage.

Thus, players on dial up are useless PoS's to both sides, as they are unreliable and unpredictable. They are merely free cbills and XP to players skilled enough to deal with them.

If you are on dial up you're one step below a joystick user; ie, you're lucky I'm not teamkilling you. I teamkill joystick users on sight, as i would rather pay 10k for them to be out of the fight, than let the enemy get 7.5k+ C-bills for free. Don't waste my time.

I'm here to win a fight. Not baby sit you.

Realms and nations were constructed, protected, destroyed, and dismantled under my watch. I'm not here to explain obvious concepts to children.

Honestly half of you are lucky the Dev's even give you the time of day.


Team killing is against the rules of the game and is just amazingly loser-ish and lame and over something so minor as a joystick. We have a warrior who has a very dedicated system who's skill goes up and down with the patches but he's a good person and we win more games with him than we lose.

With host rewind the ping issue is less than it once were. Beyond that spelling and grammatical fax pas in your message, who are you to make such large distinction for others? Didn't we just have a game where you got 63pts of damage in a Stalker while working against your teammates? Sir, people in glass houses... there's a saying.

#17 Tekadept

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Posted 04 July 2013 - 07:25 AM

Just remember ping lag issues are a 2 way street..

Posted Image

#18 NRP

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Posted 04 July 2013 - 07:32 AM

I have high ping (100-130), and I get hit all the time.

#19 Mycrus

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Posted 04 July 2013 - 07:32 AM

View PostCrown Warrior, on 02 June 2013 - 11:24 AM, said:

I pay for a business line internet service that has gauranteed 18mbps (25mbps line) speed and I get pings in 50's and 60's. However in the game I see that the players with very high ping (150 and above) don't get hit often, even if the aim is right on target... I think this is really annoying and is something that needs to be addressed. In other games if you have a high ping, you basically die. In this game you have the advantage.


A starter broadband plan from Canada will probably get you 50ms anyway --- yah doing it wrong with your seriouz buzness internetz...

So basically, everybody outside from Canada and the States should stop playing the game?

I have 250ms ping and i had to lead by a mile before HSR... If you can't connect ish with your 50ms ping yah just terribad buddy...

View PostIron Savior, on 04 June 2013 - 07:10 AM, said:

I teamkill joystick users on sight...


I'm a joystickzzzz user... come at me bro!

Edited by Mycrus, 04 July 2013 - 07:37 AM.


#20 Divine Decoy

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Posted 04 July 2013 - 07:41 AM

View PostMindwipe, on 03 June 2013 - 08:31 AM, said:

I don't think that lower ping gets punished but we've had some funny situations lately. My friends and I generally have fairly low pings (living in Canada probably helps) but one buddy often hits a ping in the low teens. Yet when we were spectating him the other day he was getting mad about poor hit recognition while another friend and I could plainly see on our views he was missing, he swore that he saw the hit. The server gives and the server takes I suppose.


I echo your friend's pain, its something new since the last 2 patches (the last making it worse with the terrain actually....) I tend to never go over 100ping, and its preaty constant even with streaming MW2 soundtrack at 360 P. YET, some mechs (espcialy lights) seam to PHANTOM escape damge. from my 4P barrage. It's not ppc/ac were u miss u miss. It's Lasesr where u keep on target, and NO dmg was done to them the WHOLE time I was aimed on them. One time i stopped mid fight to see their lag stats, and they were 350 or more for their invicible lights, while me and our light were at 60 not able to hit them.....





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