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P1Mp My Mech - Your Mech Is Stock? Let's Make It Rock!


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#1 The Centurion

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Posted 02 June 2013 - 03:30 PM

P1MP MY MECH

(No. I wouldn't spell it that way unless forced to by the forums.)

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A viewer of my Trial By Fire series asked me to demonstrate ways that I would build out stock mechs, so I decided to use this new video series to demonstrate three different options at three different cost levels.

At the Bronze level, I attempt to make the stock mech viable for the least amount of c-bills possible. This normally involves upgrading to double heat sinks and swapping ammo locations out of the torsos.

At the Silver level, we step things up a bit. This may include upgrading engine sizes, purchasing new weapon loadouts, and basically building off what we started at with Bronze.

Finally, at the Gold level, we pull out all the stops to attempt to min/max the mech as much as possible, as if c-bills were unlimited.


There are plenty of other ways to build these mechs out than the ways I suggest. These are just examples, and they may not be the "best" builds depending on your personal preferences, or the changing state of the game. These builds are just meant as a jumping off point for newer players, to give them the basics on how to think about customizing their mechanical juggernauts.

I'm sure many of you can come up build ideas of your own, and I encourage you to share yours in the comments below.

I've posted it here in the Fan Audio/Video section and in the Battlemech Guides section as well.

Episode 1: Hunchback HBK-4SP
In the pilot episode, I take a look at the mech I most often suggest for new players.

Episode 2: Spider SDR-5D
A fun, fast mech build for harassment, this little Spider has fangs.

Episode 3: Hunchback HBK-4P
Taking a look at the all new Champion Hunchback.

Episode 4: Cataphract CTF-4X
Four ballistic slots and a nasty disposition.

Edited by The Centurion, 28 June 2013 - 04:22 PM.


#2 Fuko ibuki

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Posted 06 June 2013 - 11:38 PM

Great Video LOL

#3 Hellboy561

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Posted 07 June 2013 - 01:41 AM

Nice video. I'm just happy to see people using and suggesting Standard Engines. Too many people reccomending XL Engines for builds which leads to a super quick death for newer players!

Heres My HBK-4SP Build
http://mwo.smurfy-ne...147631c06940768

Maxed Armour
Std 200 Engine - 64.8 KPH (71.3 Speed Tweaked)
AMS - 1 Ton Ammo (Legs)
2x LLas - Group 1
3x MLas - Group 2 (Arms) Group 3 (Head)
2x SSRM2 - Group 4 and 6 (Chainfired) - 2 Tonnes Ammo (Legs)
Group 5 - Laser Alpha Strike
14 Dbl HS - 1.13 Heat Effciency

Comments - Can run hot if you get excited, But is a solid Mech. Alot of people don't run with AMS, but I find on a slightly slower mech it can allow safer passage across areas and helps your teamates no-end if you stick close with other mechs. I tend to keep close to my allys then flank targets and harrass moving in and out of SSRM range when my heat gets too high. I very rarely power down but if you do the maxxed armour may just save your life.

Edited by Hellboy561, 07 June 2013 - 02:20 AM.


#4 Delchev

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Posted 07 June 2013 - 02:42 AM

View PostHellboy561, on 07 June 2013 - 01:41 AM, said:

Nice video. I'm just happy to see people using and suggesting Standard Engines. Too many people reccomending XL Engines for builds which leads to a super quick death for newer players!

Heres My HBK-4SP Build
http://mwo.smurfy-ne...147631c06940768

Maxed Armour
Std 200 Engine - 64.8 KPH (71.3 Speed Tweaked)
AMS - 1 Ton Ammo (Legs)
2x LLas - Group 1
3x MLas - Group 2 (Arms) Group 3 (Head)
2x SSRM2 - Group 4 and 6 (Chainfired) - 2 Tonnes Ammo (Legs)
Group 5 - Laser Alpha Strike
14 Dbl HS - 1.13 Heat Effciency

Comments - Can run hot if you get excited, But is a solid Mech. Alot of people don't run with AMS, but I find on a slightly slower mech it can allow safer passage across areas and helps your teamates no-end if you stick close with other mechs. I tend to keep close to my allys then flank targets and harrass moving in and out of SSRM range when my heat gets too high. I very rarely power down but if you do the maxxed armour may just save your life.


Here you are my friend. The same loadout. The same heat efficiency. 1 ton less ammo, because 1 ton is enough for two streaks most of the time. Get rid of that AMS, get ferro-fibrous and remove a little armor on e.g. legs and you have STD250, which means 81 kph without speed tweak, big difference in speed, 27%!

http://mwo.smurfy-ne...5c4086adf2312f6

#5 RadioKies

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Posted 07 June 2013 - 02:53 AM

2*srm4
I use mostly 1 but almost never 2 tons ammo, also 2*ssrm with 2 tons ammo? you'll never empty 1ton with dual ssrm2 unless you go against assaults.
I use SRM 4 for the damage/close spread ratio
5mlas
Endo steel
STD 260
Full armor
Fill the rest with DHS
Removing the cockpit laser is a stupid thing to do in my opinion, because you can't zombie without it.
With this mech I take on everything from pesky commando's and jenners to stalkers and atlai.

Yesterday I managed to win a 2on1 against 2 dragons that carried UAC5's and LRM's without taking one hit. We started on the lower side (south) I went for the Cap almost right away on forrest colony going via the caves and taking out an Hunchbak with 9 mlas on the way. When I got to the cap two dragons returned to base and I had a verry nice brawl with them. Using the capextractor building as a shield againt their LRM and uac's. Because of speedtweak (elite status) my mech runs at 96.5 or something versus their max 90kph. The (small) speed diffirence made it so that they could not circle around the extractor faster. Also good luck hitting a mech with uac5 that running at amost 100kph.

Besides having a good mech, a good strategy is going to help you too. Going after the enemy's cap to get the enemy to split up really works well (if players are playing as they should). Their frontline is thinned out and you get to kill some mechs without friendlies in your way who can hit you (accidently while trying to fire blindly at the enemy) or maybe in your (the reader) case hitting your friendly's. Some of you might think: "But.. but... capping is lame!" To which I say: Why yes, yes it is! Thats why when I cap I only cap untill 5%. That way you give the enemy enough time to retreat and if they don't you can allways go find them. An added bonus is when your team is loosing hard (i.e. 6 deaths vs 3 kills) you can go back to capping and you'll only have to cap 5% to make sure your team wins anyway. When using this tactic, please let your team know via teamchat what you are doing so you don't get all kinds of raging people in chat. Also this tactic is almost only used by me when I'm in a brawler like the HBK-4SP and on a large map like Alpine.

#6 Hellboy561

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Posted 07 June 2013 - 03:00 AM

Agreed I do very rarely run out of ammo for the SSRMs. But that is why i have 2 tonnes. If i could have a ton and half i would. I'd rather carry the extra ammo and NOT run out, than have an extra heat sink but run out of ammo (therefore not running as hot, and not needing the extra heat sink anyways!)

Trust me bro, i've thought about it!

Running with SRM4s is quite fun also :P The tighter grouping is great for hit and runs, especially if you up the engine for quicker get aways.

And as for hitting something moving 100kph with a UAC5. I manage to hit with most ACs (not all the time, i think my stats accuracy for ACs is about 65-70%) but there has been many a time that i've legged lights in my atlas with my AC20. And thats alot slower :huh:

Try dancing around the cap point with an me in my Atlas chasing you, Because i'm a very patient soul :D Also that cockpit on the hunchback is rather prominent, one mistake and AC20 to the face :)

On a side note, UACs are a bit wet. The faster rate of fire is nice and all, but if your not hitting then whats the point lol. Just use the normal AC and be better ;)

Edited by Hellboy561, 07 June 2013 - 03:02 AM.


#7 Delchev

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Posted 07 June 2013 - 03:30 AM

View PostHellboy561, on 07 June 2013 - 03:00 AM, said:

Agreed I do very rarely run out of ammo for the SSRMs. But that is why i have 2 tonnes. If i could have a ton and half i would. I'd rather carry the extra ammo and NOT run out, than have an extra heat sink but run out of ammo (therefore not running as hot, and not needing the extra heat sink anyways!)

Trust me bro, i've thought about it!


If your preference is ammo, then get my suggested build, remove 1 heat sink and add 1 ton ammo back. It will end up just slightly hotter, but much faster then STD200 variation.

#8 The Centurion

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Posted 10 June 2013 - 04:54 AM

Added the Spider 5D.

#9 The Centurion

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Posted 18 June 2013 - 07:16 PM

Added the Hunchback 4P.

#10 The Centurion

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Posted 28 June 2013 - 04:21 PM

Updated with the Cataphract CTF-4X

#11 Koniving

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Posted 28 June 2013 - 04:37 PM

So this is where it went. Was wondering.

You'd think it'd be in the battlemech guides. I can understand the new player help one being moved.





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