

Waiting For Missile Fix To Spend Money
#1
Posted 02 June 2013 - 06:24 PM
I might not even buy mech bays if the next patch isn't any good. I am waiting until then to see what happens, because they keep taking one step forward and two steps back every patch. I guess they think that there are plenty of people to spend money on a game that is going backwards, but I'm not one of them.
#2
Posted 02 June 2013 - 06:32 PM
SEEMS LIKE A LEGIT GAME BALANCE THREAD.
#3
Posted 02 June 2013 - 07:06 PM
#4
Posted 02 June 2013 - 07:09 PM
#5
Posted 02 June 2013 - 07:18 PM
Diablobo, on 02 June 2013 - 07:06 PM, said:
Have devs stated that they are not working on changing missiles anymore? Link please.
#6
Posted 02 June 2013 - 07:19 PM
Buys mech bays.
...
You do realise that a few mech bays is probably the average they expect people to spend right?
Considering they're probably more interested in catering to those who throw stupid amounts of money whenever a hero mech comes out, rather than the budget conscious, this is hardly going to make them blink.
And by the number of hero mechs running around, there are plenty spending money

#7
Posted 02 June 2013 - 07:21 PM
Valore, on 02 June 2013 - 07:19 PM, said:
Buys mech bays.
...
You do realise that a few mech bays is probably the average they expect people to spend right?
Considering they're probably more interested in catering to those who throw stupid amounts of money whenever a hero mech comes out, rather than the budget conscious, this is hardly going to make them blink.
And by the number of hero mechs running around, there are plenty spending money

he probably has a bunch of MC waiting that he can spend on mech bays. He probably meant he's not gonna buy MORE MC than he currently has, although I agree he is contradicting himself a bit.
#8
Posted 02 June 2013 - 07:23 PM
On my medium, even a SRM 2 had a HUGE impact because I link it with my MPlas. The MPlas strips the armor, the missles go boom and cause extra criticals.
When you pair a glow stick with an explosive decivce, good things happen. The game isn't one dimensional where you have to alpha everything. When you actually learn how to cycle weapons properly you'll notice your results sky rocket.
#9
Posted 02 June 2013 - 07:24 PM
#10
Posted 02 June 2013 - 07:25 PM
lockwoodx, on 02 June 2013 - 07:23 PM, said:
There is no question that SRMs are ineffective as back up weapon due to damage nerf and flight path change. That's why most people switched to SSRMs.
#11
Posted 02 June 2013 - 07:28 PM
El Bandito, on 02 June 2013 - 07:25 PM, said:
There is no question that SRMs are ineffective as back up weapon due to damage nerf and flight path change. That's why most people switched to SSRMs.
I can't agree with this. When I went from 1LBX - 2 Mplas on my Treb to a SRM 4- 2 SLas - and 1 LBX my damage jumped almost 200 per match. My ping is never over 40 so I mostly connect with all shots. The beam and barrage combo has a significent impact on the internal numbers we are not seeing on the surface.
Edited by lockwoodx, 02 June 2013 - 07:28 PM.
#12
Posted 02 June 2013 - 07:30 PM
lockwoodx, on 02 June 2013 - 07:23 PM, said:
On my medium, even a SRM 2 had a HUGE impact because I link it with my MPlas. The MPlas strips the armor, the missles go boom and cause extra criticals.
When you pair a glow stick with an explosive decivce, good things happen. The game isn't one dimensional where you have to alpha everything. When you actually learn how to cycle weapons properly you'll notice your results sky rocket.
While I appreciate your mentality for variety of weapons, the SRM are sad at the moment. Artemis flight path is horrible and seems not worth having. Combined with the low damage it is not as effective as energy weapons in a brawling situation. When brawling, I want result, and at the moment energy weapons give alot better result. SSRM2 are probably worth having tho.
#13
Posted 02 June 2013 - 07:31 PM
edit: also I think SSRMs are garbage.
Edited by lockwoodx, 02 June 2013 - 07:31 PM.
#14
Posted 02 June 2013 - 07:35 PM
lockwoodx, on 02 June 2013 - 07:31 PM, said:
Your ping has nothing to do with Artemis. The way Artemis used to work with SRM was it tightened their flight path so instead of "sawed-off shotgun" you got a nice tight missile swarm that properly aimed hit at enemy CT.
#15
Posted 02 June 2013 - 07:37 PM
IV Amen, on 02 June 2013 - 07:35 PM, said:
What does the missle spread have to do with anything? AMS will still cut it down. The only proper way to use LRMs atm is have a better ping so their AMS lags and your missles connect. Same for SRMs
#18
Posted 02 June 2013 - 07:42 PM
People want it to be godly. They forget it can indirect fire and homing.
So when devs buff it they cry OP
#19
Posted 02 June 2013 - 07:47 PM
Tennex, on 02 June 2013 - 07:42 PM, said:
People want it to be godly. They forget it can indirect fire and homing.
So when devs buff it they cry OP
At best you're saying that LRMs and SSRMs are balanced, but make no mention of SRMs.
SRMs are anemic at best, and are in desperate need of a sizable damage boost. SSRMs are bugged to be super strong despite their low damage, due to their CT-centric damage application. LRMs are lackluster; not really too bad to use, but certainly not where they should be.
#20
Posted 02 June 2013 - 08:50 PM
Niko Snow, on 02 June 2013 - 07:44 PM, said:
Oh really?
We are still waiting for the statement from the devs that says missiles are either a work in progress, or they are right where they want them to be.
Until then, this post is not expired. It is fresh, and it is more than relevant to balance. Because without missiles, we are in fact playing PPC Warrior online. So far, it sucks, so I think it's something they need to deal with.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users