

Artemis Yes Or No?
#1
Posted 02 June 2013 - 09:41 PM
#2
Posted 02 June 2013 - 09:46 PM
#3
Posted 02 June 2013 - 09:54 PM
LRMs are almost useless if you don't have line of sight or a spotter, if you do, Artemis just makes it better. LRMs are perfectly fine as weapons, but they are a support weapon, not what you use expecting kills. they're in the game to soften up armor and distract the assaults from the brawlers on your side. if you get kills, bonus.
i think its worth it, i use it on anything running LRMs. for SRMs meh, srm spread is all messed up after the last patch, Artemis used to be great with srms, not so much now.
#4
Posted 02 June 2013 - 10:24 PM
#5
Posted 03 June 2013 - 01:57 AM
Artemis is good for a little more pinpoint acurracy (needs LOS for that though) while
TAG is good for better guidance of the missles and it can penetrate ecm.
personally whenever I install more then 10 LRM tubes on a mech I bring along a TAG - Artemis is nice to have but only worth the cost if you can afford it weightwise. Playing PUG i´d always prefer1-2 additinal med lasers to an Artemis system
If you tend to play in team with a spotter let him bring the TAG and go for artemis instead.
#6
Posted 03 June 2013 - 02:20 AM
I don't have a treb, but I on the catapult it's definitely worth the investment.
I don't know what else you could use the tonnage on anyway.
I put the biggest engine possible in my C1 and 4 jump jets. Still I have enough ammo and good heat.
here's the build I run, if you're interested.
http://mwo.smurfy-ne...1c185b4ebd627b6
Pretty close to stock.
You can switch one medium laser with tag if you feel like it's worth it. Personally I'm not sure yet.
Edited by Snowcrow, 03 June 2013 - 02:40 AM.
#7
Posted 03 June 2013 - 02:34 AM
Thejuggla, on 02 June 2013 - 09:41 PM, said:
It's 1 ton, 1 slot per launcher. In tons, it adds to the tonnage of the viable LRM units by:
LRM5: 50%
-
LRM15: 14%
LRM20: 10%
But the question here is both about the value gained from that weight... it can also be thought of as a question about getting extra firepower without needing any additional heat.
Personally, I use it on my LRM boats. I don't really know if it's worth it, but I really like to be able to do that little extra bit of damage to a LOS target who may be barreling down on me.
#8
Posted 03 June 2013 - 02:37 AM
Snowcrow, on 03 June 2013 - 02:20 AM, said:
And it costs you one slot per laucher.
wrong 1 ton and 1 slot per launcher be it LRM or SRM (SSRM are the exception though they profit from faster lockon times)
As far as the greater damage is concerned - it is more pinpoint not more total. without it you may kill an xl engine mech with a cored ST(more spread) more likely while with Artemis it is a little faster to weaken the CT. In the end a matter of preference. Try with and without it and decide yourself
Edited by Nebelfeuer, 03 June 2013 - 02:43 AM.
#11
Posted 03 June 2013 - 04:05 AM
#12
Posted 03 June 2013 - 04:14 AM
If you're actively looking for targets and getting los as well as possibly adding on tag, definitely. It will make a huge difference to your dmg output
#13
Posted 03 June 2013 - 04:45 AM
The bonuses from TAG, Narc, and Artemis to gain and lose a missile lock have been corrected and now properly stack together.
- TAG decreases the time it takes to get a lock to 50% of the normal time, and increases the time it takes to lose a lock to 150% of the normal time.
- Narc decreases the time it takes to get a lock to 75% of the normal time, and increases the time it takes to lose a lock to 125% of the normal time.
- Artemis decreases the time it takes to get a lock to 50% of the normal time size when the Mech has line of sight to its target.
- Known Issue: Artemis equipped Mechs will always receive these bonuses, even without line of sight.
- Bonuses from TAG stack with those from Narc or Artemis, but an Artemis equipped Mech receives no bonuses from Narc Beacons
- e.g. TAG and Narc together reduce the time to achieve a missile lock to 37.5% of the normal time (50% of 75%).
TAG, Narc, and Artemis now reduce the size of the overall size and spread of the missile formations.
- TAG reduces the spread of missile formations to 75% of their normal size.
- Narc reduces the spread of missile formations to 75% of their normal size.
- Artemis reduces the spread of missile formations to 67% of their normal size when the Mech has line of sight to its target.
- Bonuses from TAG stack with those from Narc or Artemis, but an Artemis equipped Mech receives no bonuses from Narc Beacons.
- e.g. TAG and Narc together reduce the spread of missile formations to 56.3% of the normal size (75% of 75%).
- Known Issue: Mechs with Artemis will currently receive the spread reduction bonus from Narc beacons.
#14
Posted 03 June 2013 - 04:56 AM
#15
Posted 03 June 2013 - 07:14 AM
Thejuggla, on 02 June 2013 - 09:41 PM, said:
This depends on a few factors. One, what mech? Two, how does it affect your backup weapons? Three, how close do you get? Four, how much ammo will you lose for your main LRM weapon if you run Artemis?
For the Trebuchet, no. You lose too much. It affects points two and four.
For the Catapult (C1, A1, C4?) in A1 and C4, definitely. C1 depends. But since you can only carry 2 launchers, you'd lose 2 tons and 2 slots. Not much of a loss. Go ahead and use it.
#16
Posted 03 June 2013 - 07:27 AM
Koniving, on 03 June 2013 - 07:14 AM, said:
This depends on a few factors. One, what mech? Two, how does it affect your backup weapons? Three, how close do you get? Four, how much ammo will you lose for your main LRM weapon if you run Artemis?
For the Trebuchet, no. You lose too much. It affects points two and four.
For the Catapult (C1, A1, C4?) in A1 and C4, definitely. C1 depends. But since you can only carry 2 launchers, you'd lose 2 tons and 2 slots. Not much of a loss. Go ahead and use it.
I run these two Mechs at Elite... totally concur with Koniving here. Which isn't actually surprising. However, I had to delete what I was writing when he posted cause he said exactly what I was saying.

#17
Posted 03 June 2013 - 09:16 AM
Sure you don't always have LoS, but generally you should (or should have just had Los), unless you have more missiles then you can possible fire (which is another problem).
#18
Posted 03 June 2013 - 09:01 PM
Edited by Giant Bob, 03 June 2013 - 09:58 PM.
#19
Posted 03 June 2013 - 09:37 PM
if you are in fact a player that likes to rely on the scout to do all the scouting then that extra 2-4 tons could be put elsewhere. on certain builds artemis is a drawback because the lrms/srm are not your primary damage. that being said, artemis is really up to you and how you play.
i truly believe the decision to put artemis on is not as clear cut as putting on double heat sinks.
#20
Posted 03 June 2013 - 09:41 PM
I'm unsure about LRMs, but if you don't have the slots/tonnage/hardpoints for another LRM launcher, it is certainly worth significant consideration.
For instance, if you had a Catapult-C4, and decided that LRM5s and LRM10s are worth stuffing into your chassis over LRM15s and LRM20, Artemis would certainly help you with the LRM5s and LRM10s to be more effective... since it does cost quite a bit of tonnage for LRM15s and LRM20s (of course, you could use Artemis on the bigger LRM version as well).
Just remember that this is usually used in trading off tonnage that would have normally gone to ammo. Consider that you have more ammo to work with but damage being a tad more scattered vs more concentrated damage while using less ammo.
Edited by Deathlike, 03 June 2013 - 09:45 PM.
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