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Ballistic Hits Not Registering


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Poll: Have you experienced this problem? (127 member(s) have cast votes)

Have you experienced this problem?

  1. Yes, I have experienced this (119 votes [93.70%])

    Percentage of vote: 93.70%

  2. No, I have not experienced this (8 votes [6.30%])

    Percentage of vote: 6.30%

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#1 Pupecki

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Posted 01 May 2013 - 08:05 PM

I wasn't really sure where to post this topic so I figured this would be an alright section. But has anyone else experienced direct hits with ballistic weapons not registering any damage? This seems to be happening with about 1/5 of shots I can confirm have hit. (i.e. hugging enemy mechs, enemy mech shut down, ect.)

#2 Skulli Bloodspiller

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Posted 01 May 2013 - 09:10 PM

Large lasers doing virtually no damage as well....between that and no map, I'm really close to looking for a new hobby.

#3 Byk

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Posted 05 May 2013 - 03:38 PM

Yes I get this bug all the time. It's extremely annoying. It happens most often when I hit light mechs. I'll clearly hit with an AC/20, sometimes I even see the mech react to being hit by an AC/20, yet the reticule doesn't turn red and their damage is unchanged. By far the most annoying bug in the game at the moment.

Please, please, do not quote me on this. But Garth responded to me one time with "that's part of ballistics rewind, which will be fixed over time," when I brought it up to him. So my guess is that they're still working on it. You'd think it would have been part of the HSR for ballistics, but it looks like it's just an issue with hit detection/hit boxes. It'd be nice if they actually said something about this though, or announced officially that they were looking into it.

#4 Nauht

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Posted 05 May 2013 - 03:43 PM

I haven't experienced it yet - and I run a jäger as a main with ERPPC Flame as an alt chassis.

Doesn't mean it's not happening though and any fix will only be good, unless they rewind HSR.

#5 mack sabbath

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Posted 05 May 2013 - 04:38 PM

Watched my buddies Atlas unleash his AC/20 3 times on an AFK Jenner, and it had no permanent effect.

#6 DFA Ozymandias

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Posted 08 May 2013 - 03:18 PM

Ballistics are all kinds of borked right now. When they work they're great, but when they don't. This morning I was using a mech with 1ML and 2AC5s. For 2 rounds it seemed like the only thing doing any damage was the ML. I could see the AC5s hit the target but no damage would show up on the targetted mech from the shots.

#7 Renthrak

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Posted 08 May 2013 - 03:19 PM

This problem has existed since closed Beta. It was less apparent without ballistic HSR, because inflicting zero damage could be written off as missing the target entirely. Now that ballistics are generally going where they are intended to go, it's more readily apparent that direct hits are not always being registered.

This applies to autocannons, Gauss Rifle, and both kinds of PPC.

#8 mack sabbath

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Posted 08 May 2013 - 03:30 PM

2 strikes from Misery's Gauss on a flat footed target inside 700m, did a whopping 4 damage before the 2 poptards I missed jumped up and dual-alpha'd me to death....nice shooting actually.

#9 Syllogy

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Posted 08 May 2013 - 03:34 PM

HSR for Ballistics is only half-implemented. Wait for the rest of it to get put in.

#10 Tennex

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Posted 08 May 2013 - 04:04 PM

its a Desync/rubberband issue issue. they changed the backend network settings to setup for 12vs12. but it ended upcausing desync.

HSR is fine.

#11 Mudhutwarrior

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Posted 12 May 2013 - 08:50 AM

My damage scores dropped on ballistic rigs a ton. Thought I was just having a bad day but I noticed it too. On lights now they are uselss.

#12 Nehkrosis

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Posted 12 May 2013 - 09:00 AM

i havent noticed this at all.
i main a jager and a 733c HGN.

again, not like its not happening, its just not rampant...

#13 Vagabond HT

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Posted 12 May 2013 - 09:10 AM

Its been around but its specialy worse since the patch on the 7th of May, since then my AC20 hits has droped like a stone and so has my Damage per match, Pretty much the same with my GR and my ERPPC that i have on my 733P Missile support mech. the hit Registration has gone worse. its almost before HSR for Ballistics levels. I just wish the Devs would at least say we are aware of it and we are looking in to it.

#14 mack sabbath

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Posted 12 May 2013 - 09:20 AM

Neither ballistic or energy worked for me last battle...I unleashed hell upon the opponents before I died and the server crashed, my stats say I did TWO total damage....with lasers and gauss.

Un-freaking-believable.

Edited by Die Primate Die, 12 May 2013 - 09:20 AM.


#15 John MatriX82

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Posted 13 May 2013 - 01:33 AM

Again it's a matter of your position being de-sync'd from the server.

In few words, HSR works but the position you think to be or to be aiming at in your client isn't properly syncronized with that of the server.

Try to corner or to stand out from a horizontal cover, aim and instantly shoot. You'll see your lasers, ballistics or ppcs graphically hitting your target but no damage is dealt at all. It's because the server thought you were still in cover or getting out of it, so he accounted your shots to hit the cover in front of you and not the target.

Try to stay out of cover for a little more and aim at a fixed position (leading your target) for a while more and shoot, your shots will magically hit where they are supposed.

The same happens whenever you swing your crosshair and time your shots while still moving it, or making last-minute adjust to hit a desired section.. the server will account the area you were aiming at few instants before, so you see to hit let's say the RT of the enemy mech but before you were aiming the CT and you'll see to hit the CT.

All of this has been introduced since 16th April patch, I took 2 weeks of "I'm not able to hit anything or to play anymore" before I realized that. The positional desynchronization happens with any weapon, because it's not a matter of HSR of either lasers or ballistics, it's that you think to be or to aim and the server is registering your previous position or aiming spot.

Edited by John MatriX82, 13 May 2013 - 01:34 AM.


#16 Roland

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Posted 13 May 2013 - 06:09 AM

View PostSkulli Bloodspiller, on 01 May 2013 - 09:10 PM, said:

Large lasers doing virtually no damage as well....between that and no map, I'm really close to looking for a new hobby.

Large Lasers do plenty of damage, if you actually hold them on target for their duration.

#17 karoushi

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Posted 13 May 2013 - 06:50 AM

View PostJohn MatriX82, on 13 May 2013 - 01:33 AM, said:

Again it's a matter of your position being de-sync'd from the server.

In few words, HSR works but the position you think to be or to be aiming at in your client isn't properly syncronized with that of the server.

Try to corner or to stand out from a horizontal cover, aim and instantly shoot. You'll see your lasers, ballistics or ppcs graphically hitting your target but no damage is dealt at all. It's because the server thought you were still in cover or getting out of it, so he accounted your shots to hit the cover in front of you and not the target.

Try to stay out of cover for a little more and aim at a fixed position (leading your target) for a while more and shoot, your shots will magically hit where they are supposed.

The same happens whenever you swing your crosshair and time your shots while still moving it, or making last-minute adjust to hit a desired section.. the server will account the area you were aiming at few instants before, so you see to hit let's say the RT of the enemy mech but before you were aiming the CT and you'll see to hit the CT.

All of this has been introduced since 16th April patch, I took 2 weeks of "I'm not able to hit anything or to play anymore" before I realized that. The positional desynchronization happens with any weapon, because it's not a matter of HSR of either lasers or ballistics, it's that you think to be or to aim and the server is registering your previous position or aiming spot.


You make it sound so awful.

Hopefully they find some kind of balance, honestly I'd rather have the position be registered most accurate on client and server and find some other solution to the problem, messing with peoples aim is not cool and never will be.

One Round I got no points even though I was hitting every enemy, it can be a game breaking experience when your weapons seem to be hitting but you get nothing from it and those less inclined to look underneath and past the effects and into the game mechanics might get fed up and quit before realizing it is from a broken fix on a broken mechanic.

I Love mechs and all, but quality assurance should be the utmost concern when you are delivering a RETAIL BETA product and not just try to fall back on the fact that it is a beta as a throwaway explanation to any "oh lets just release it anyway without testing" kind of situations; Just Sayin'.

Your post also gives me a deduced explanation of why everyone is going PPC and Gauss, you don't have to aim them as much as ac's or lasers. Makes so much sense now, eh?

Edited by karoushi, 13 May 2013 - 06:53 AM.


#18 John MatriX82

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Posted 13 May 2013 - 11:38 AM

View Postkaroushi, on 13 May 2013 - 06:50 AM, said:


You make it sound so awful.

Hopefully they find some kind of balance, honestly I'd rather have the position be registered most accurate on client and server and find some other solution to the problem, messing with peoples aim is not cool and never will be.

One Round I got no points even though I was hitting every enemy, it can be a game breaking experience when your weapons seem to be hitting but you get nothing from it and those less inclined to look underneath and past the effects and into the game mechanics might get fed up and quit before realizing it is from a broken fix on a broken mechanic.

I Love mechs and all, but quality assurance should be the utmost concern when you are delivering a RETAIL BETA product and not just try to fall back on the fact that it is a beta as a throwaway explanation to any "oh lets just release it anyway without testing" kind of situations; Just Sayin'.

Your post also gives me a deduced explanation of why everyone is going PPC and Gauss, you don't have to aim them as much as ac's or lasers. Makes so much sense now, eh?


Oh it is awful indeed, actually you need to "****" (edit: "force") your own mind not to insta-shoot as soon as you are out of the cover, or you need to guess the position the enemy is going to be in order to tell the server "hey have you seen that I'm aiming at that spot for a while, so when I shoot to an enemy mech passing there you're awarding me that hit, aren't you?".

Before I realized about this issue, I was ragely quitting the game. Before 16th April patch I was doing good as usual, after that I felt like I wasn't capable to hit anything, and yet there are moments where you need to be the first to shoot but you can't because of this.
By this even leading lasers dynamically has become more difficult, it's much simpler to aim a single shot weapon than anything else. Mail the support with proper explanations about this, otherwise they keep thinking it's the dsl line you're using rather than their game that's bugged.

Edited by John MatriX82, 13 May 2013 - 11:39 AM.


#19 Oppresor

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Posted 13 May 2013 - 12:17 PM

Yes I have seen random levels of effect from my weapon systems. I run my Atlas as a Sniper; A few nights ago I was providing cover for a base cap in the Alpine scenario. I had taken up a static position overlooking the base and my lance; I noticed what looked like a Raven on the top of the hill next to me. He or She opened up on my lance but hadn't seen me. I made 100% sure that I had the Raven locked up at around 800 meters and fired my ERPPC; typically the Raven looked for me but didn't see me, probably because of the range. The damage indicator was showing minimal damage on the Raven so I locked on again and fired the ERPPC then one salvo from my LRM 15's. To my astonishment the Raven crumpled and rolled down the hill; It was dead. There is no way that I had put enough fire into it to have done that.

#20 SUBZERO8K

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Posted 13 May 2013 - 12:18 PM

Yep, I have this happen quite a bit. Nail an enemy light with an AC/20 round or PPC's and it registers literally no damage.





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