Ballistic Hits Not Registering
#1
Posted 01 May 2013 - 08:05 PM
#2
Posted 01 May 2013 - 09:10 PM
#3
Posted 05 May 2013 - 03:38 PM
Please, please, do not quote me on this. But Garth responded to me one time with "that's part of ballistics rewind, which will be fixed over time," when I brought it up to him. So my guess is that they're still working on it. You'd think it would have been part of the HSR for ballistics, but it looks like it's just an issue with hit detection/hit boxes. It'd be nice if they actually said something about this though, or announced officially that they were looking into it.
#4
Posted 05 May 2013 - 03:43 PM
Doesn't mean it's not happening though and any fix will only be good, unless they rewind HSR.
#5
Posted 05 May 2013 - 04:38 PM
#6
Posted 08 May 2013 - 03:18 PM
#7
Posted 08 May 2013 - 03:19 PM
This applies to autocannons, Gauss Rifle, and both kinds of PPC.
#8
Posted 08 May 2013 - 03:30 PM
#9
Posted 08 May 2013 - 03:34 PM
#10
Posted 08 May 2013 - 04:04 PM
HSR is fine.
#11
Posted 12 May 2013 - 08:50 AM
#12
Posted 12 May 2013 - 09:00 AM
i main a jager and a 733c HGN.
again, not like its not happening, its just not rampant...
#13
Posted 12 May 2013 - 09:10 AM
#14
Posted 12 May 2013 - 09:20 AM
Un-freaking-believable.
Edited by Die Primate Die, 12 May 2013 - 09:20 AM.
#15
Posted 13 May 2013 - 01:33 AM
In few words, HSR works but the position you think to be or to be aiming at in your client isn't properly syncronized with that of the server.
Try to corner or to stand out from a horizontal cover, aim and instantly shoot. You'll see your lasers, ballistics or ppcs graphically hitting your target but no damage is dealt at all. It's because the server thought you were still in cover or getting out of it, so he accounted your shots to hit the cover in front of you and not the target.
Try to stay out of cover for a little more and aim at a fixed position (leading your target) for a while more and shoot, your shots will magically hit where they are supposed.
The same happens whenever you swing your crosshair and time your shots while still moving it, or making last-minute adjust to hit a desired section.. the server will account the area you were aiming at few instants before, so you see to hit let's say the RT of the enemy mech but before you were aiming the CT and you'll see to hit the CT.
All of this has been introduced since 16th April patch, I took 2 weeks of "I'm not able to hit anything or to play anymore" before I realized that. The positional desynchronization happens with any weapon, because it's not a matter of HSR of either lasers or ballistics, it's that you think to be or to aim and the server is registering your previous position or aiming spot.
Edited by John MatriX82, 13 May 2013 - 01:34 AM.
#17
Posted 13 May 2013 - 06:50 AM
John MatriX82, on 13 May 2013 - 01:33 AM, said:
In few words, HSR works but the position you think to be or to be aiming at in your client isn't properly syncronized with that of the server.
Try to corner or to stand out from a horizontal cover, aim and instantly shoot. You'll see your lasers, ballistics or ppcs graphically hitting your target but no damage is dealt at all. It's because the server thought you were still in cover or getting out of it, so he accounted your shots to hit the cover in front of you and not the target.
Try to stay out of cover for a little more and aim at a fixed position (leading your target) for a while more and shoot, your shots will magically hit where they are supposed.
The same happens whenever you swing your crosshair and time your shots while still moving it, or making last-minute adjust to hit a desired section.. the server will account the area you were aiming at few instants before, so you see to hit let's say the RT of the enemy mech but before you were aiming the CT and you'll see to hit the CT.
All of this has been introduced since 16th April patch, I took 2 weeks of "I'm not able to hit anything or to play anymore" before I realized that. The positional desynchronization happens with any weapon, because it's not a matter of HSR of either lasers or ballistics, it's that you think to be or to aim and the server is registering your previous position or aiming spot.
You make it sound so awful.
Hopefully they find some kind of balance, honestly I'd rather have the position be registered most accurate on client and server and find some other solution to the problem, messing with peoples aim is not cool and never will be.
One Round I got no points even though I was hitting every enemy, it can be a game breaking experience when your weapons seem to be hitting but you get nothing from it and those less inclined to look underneath and past the effects and into the game mechanics might get fed up and quit before realizing it is from a broken fix on a broken mechanic.
I Love mechs and all, but quality assurance should be the utmost concern when you are delivering a RETAIL BETA product and not just try to fall back on the fact that it is a beta as a throwaway explanation to any "oh lets just release it anyway without testing" kind of situations; Just Sayin'.
Your post also gives me a deduced explanation of why everyone is going PPC and Gauss, you don't have to aim them as much as ac's or lasers. Makes so much sense now, eh?
Edited by karoushi, 13 May 2013 - 06:53 AM.
#18
Posted 13 May 2013 - 11:38 AM
karoushi, on 13 May 2013 - 06:50 AM, said:
You make it sound so awful.
Hopefully they find some kind of balance, honestly I'd rather have the position be registered most accurate on client and server and find some other solution to the problem, messing with peoples aim is not cool and never will be.
One Round I got no points even though I was hitting every enemy, it can be a game breaking experience when your weapons seem to be hitting but you get nothing from it and those less inclined to look underneath and past the effects and into the game mechanics might get fed up and quit before realizing it is from a broken fix on a broken mechanic.
I Love mechs and all, but quality assurance should be the utmost concern when you are delivering a RETAIL BETA product and not just try to fall back on the fact that it is a beta as a throwaway explanation to any "oh lets just release it anyway without testing" kind of situations; Just Sayin'.
Your post also gives me a deduced explanation of why everyone is going PPC and Gauss, you don't have to aim them as much as ac's or lasers. Makes so much sense now, eh?
Oh it is awful indeed, actually you need to "****" (edit: "force") your own mind not to insta-shoot as soon as you are out of the cover, or you need to guess the position the enemy is going to be in order to tell the server "hey have you seen that I'm aiming at that spot for a while, so when I shoot to an enemy mech passing there you're awarding me that hit, aren't you?".
Before I realized about this issue, I was ragely quitting the game. Before 16th April patch I was doing good as usual, after that I felt like I wasn't capable to hit anything, and yet there are moments where you need to be the first to shoot but you can't because of this.
By this even leading lasers dynamically has become more difficult, it's much simpler to aim a single shot weapon than anything else. Mail the support with proper explanations about this, otherwise they keep thinking it's the dsl line you're using rather than their game that's bugged.
Edited by John MatriX82, 13 May 2013 - 11:39 AM.
#19
Posted 13 May 2013 - 12:17 PM
#20
Posted 13 May 2013 - 12:18 PM
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