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Perfecting The Hgn-733C


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#1 GizmoGecko

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Posted 03 June 2013 - 03:03 PM

Since its release I've spent a lot of time changing and tweaking this variant to make a build which can survive in any scenario. I feel my pursuit to create the most successful build will not be too long, due to the restrictions of what weapons and equipment are currently available in the Mechlab.

You may have seen me asking other 733C pilots in game on their builds to gain new insights, as I feel quite determined.

http://mwo.smurfy-ne...f218b17ab57c43e

Here's what I've got so far. As I like to be precise with where my weapons are hitting, I rarely find myself in the position to alpha strike, so heat is rarely a problem. I'd like to have a STD 325, but my builds with said engine never seemed to do as well as I'd hoped.

Maneuverability and the ability to fire at a wide variety of ranges is what I feel are key, and so I'm not fond of 2 ppc's, ac/20 and anything else to raise my single pinpoint alpha shot.

Any input would be highly appreciated!

Edited by GizmoGecko, 03 June 2013 - 03:04 PM.


#2 DJDeath

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Posted 07 June 2013 - 08:35 AM

I run mine with a similar setup, but instead of the LRM20 it's got a third SRM6. Needless to say, I swear very loudly if the loading screen shows Alpine, but I've never been happy with the LRM20. I think as far as brawlers go, this one can go toe to toe with anything.

http://mwo.smurfy-ne...09e52b5245ab167

PS: Funnily enough, the most damage I've done with it was on Alpine, but I guess that won't happen ever again.

#3 GizmoGecko

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Posted 09 June 2013 - 02:23 AM

With a third SRM6 I came up with this:

http://mwo.smurfy-ne...3bc7186b4be7b02

I weirdly never find heat as a problem in my Highlanders because of the speed and accuracy of each weapon, so I rarely alpha. The 325 gives 64.3 which is quite helpful with an increased top speed, turning speed and such. Although I can understand just sticking to the 300 as I do it myself.

I also had a horrific incident with ammo in one of my legs on River City. I was about 92%, and after my fresh leg was fired upon, in one shot, it resulted in losing my whole leg and the side torso above it. My dead team mates who watched it happen were rather surprised too, with "Holy s**t!" and phrases to that effect. One of them made the point that with 180 missiles per ton, the older lower damage per missile and having 2 tons of it in the leg, the damage capability was pretty high. Also happened in my AWS-8V when a ppc phract alpha'd my leg at the start of a match, and I died on the spot with 2 tons of SRM ammo and 46 leg armor. He was as confused as I was and wasn't even aiming for my leg! I could accept having 1 ton of ammo in the leg though.

And with the low leg armor, I've found dropping the left arm with the SRM6 down to about 42/48 will not result in losing it, unless you're 1 against 8 and getting stripped apart like a cheese string.

#4 Dantiger

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Posted 09 June 2013 - 04:23 AM

if you have free crit slots, you should use the DHS as a crit sponge instead of using it on the engine

#5 GizmoGecko

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Posted 10 June 2013 - 04:31 AM

View PostDantiger, on 09 June 2013 - 04:23 AM, said:

if you have free crit slots, you should use the DHS as a crit sponge instead of using it on the engine



Nice tip! Thank you!

#6 Seraphymne

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Posted 15 June 2013 - 09:41 AM

http://mwo.smurfy-ne...22993a2371dd027

#7 Monsoon

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Posted 15 June 2013 - 09:44 PM

Used a build similar to this once, though I tended to go with a Gauss Rifle over the AC/20, for added range and better heat management.

#8 Jay Z

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Posted 16 June 2013 - 02:23 AM

My build for the only Highlander I like. HGN-733C

#9 Autobot9000

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Posted 16 June 2013 - 02:32 AM

I like this loadout

http://mwo.smurfy-ne...16fdecff5255f6a

Serves a strong payload on mid/long distances

#10 OneEyed Jack

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Posted 16 June 2013 - 04:04 AM

View PostAutobot9000, on 16 June 2013 - 02:32 AM, said:

I like this loadout

http://mwo.smurfy-ne...16fdecff5255f6a

Serves a strong payload on mid/long distances

Nice enough if that's what you like, but I'd use a different variant for that build. The purpose of the 733C is that arm for an AC20 or 2xUAC. For a Gauss, you're just giving up lateral arm movement for no gain compared to any of the other HGNs. They could all run that build, and this is the worst for it, for that reason. Best would be Heavy Metal, if you have it, for the arm lasers.

I tried 2xUAC in my 733C, but it just didn't do it for me. The extra range was nice, and my damage tended to be in the same range, but I didn't like the time on target aspect. Same reason I've never liked them in my D-DC. I don't want to be stuck facing my targets that much. For me, in this mech, it's AC20 or nothing.

This is the standard loadout on mine, though I'm currently experimenting with increasing 2 of the launchers to 6-packs. I know a lot of people think it's a waste to use an engine not a multiple of 25, but 300 is too slow (and I don't have the crits to use the tonnage), and 325 too heavy to fit everything I want.

#11 Autobot9000

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Posted 16 June 2013 - 04:57 AM

Sure you are right about this. My build above is also certainly no brawler build, more a heavy fire support on med/long range. I still like it the most.

I am not sure if you couldn't remove a ton of your AC/20 ammo in your build tho. 5 tons seems a little too much, even for such a heavy guy.

How about this with a 325 engine (that you can certainly use on a brawler):
http://mwo.smurfy-ne...dd90e2ee5824501

Edited by Autobot9000, 16 June 2013 - 04:58 AM.


#12 Sh4dow78

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Posted 16 June 2013 - 05:07 AM

I really dont know why u pack LRM with SRM, trying to make all distance mech its bad idea IMO. Better focus on one role and u will get more benefits from this. And not using 325 STD is not good u will need this speed and torso twist speed when u go to brawl. And that gauss? really ? why put gauss to only available variant who can use AC20 in his hand? also gauss is so weak and its get destroyed very easy compared to AC20.
I just use this "simple" setup with great succes:
HGN-733C brawler
its really durable, max engine = max speed and max torso twist. Also 2 JJ help in those close fights with maneuver and better dmg distribution thats why 61 armor on them to soak dmg.





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