I did a test this evening.
Made an SSRM Cat and fired ONLY when clear line of sight.
Mech equipped with 400 missiles.
All opponents were larger mechs, med to Assault. Easy to track.
Well, after empting ALL missiles, the result was 384 damage when
it should have been 600...
I mean, it's pure math.
Cant a dev simply do what I did a realise that SRM's and SSRM's
are borked now that splash damage is at 5CM which is basically nothing...
Also, SRM's new trajectory is simply assinine...
Why level from the bottom and penalise skilled players
that CAN aim? Why introduce false imprecision so that
players that have developed skills to cope with the game
dynamics are brought back down in damage and kills?
What is the point? Why learn and adapt to be simply
shot down when you are too good with artificial counters
to correct aim?
Also fix ELO.
Thanks.
Edited by MasterGoa, 03 June 2013 - 07:34 PM.