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Patch June 4Th - LIVE!


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#21 Dyson Ring

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Posted 04 June 2013 - 08:48 AM

View PostChavette, on 04 June 2013 - 08:47 AM, said:

OP will surely deliver today.


http://mwomercs.com/...irector-update/

#22 Vasces Diablo

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Posted 04 June 2013 - 08:54 AM

So I guess PGi is officially against pop tarting, huh?

#23 grayson marik

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Posted 04 June 2013 - 08:55 AM

No, please no 12v12. it will only get even more difficult to get at least SOME good team matches out of this game...

#24 scJazz

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Posted 04 June 2013 - 08:57 AM

View PostGarth Erlam, on 04 June 2013 - 08:19 AM, said:

  • Users can take screenshots by hitting the PrtScn button. Screenshots are saved in the the USER folder in the main directory of MechWarrior Online.



The best part to be quite frickin honest ;)

#25 Miken

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Posted 04 June 2013 - 08:58 AM

Where is SRM\SSRM damage boost? ;) :D
I'm sad!

Edited by Miken, 04 June 2013 - 08:58 AM.


#26 Mister Blastman

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Posted 04 June 2013 - 08:58 AM

Soooo... No SRM damage buff and no fix to Streaks hitting CT?

Patch is almost fail. JJ shake is interesting and helps compensate.

Edited by Mister Blastman, 04 June 2013 - 08:59 AM.


#27 Loc Nar

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Posted 04 June 2013 - 08:59 AM

Quote

Creative Director Update for June?

Quote

I wouldn't expect i until a bit later in the week

Quote

OP will surely deliver today.


http://mwomercs.com/...irector-update/

#28 Sybreed

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Posted 04 June 2013 - 08:59 AM

SRM splash reduced..!?! I thought it was supposed to get a buff. I'm confused. Also, glad to see an LRM buff, doesn't look like to be enough to make them into viable weapons, but I guess I'll have to try before judging.

edit: mistook spread for splash, my mistake. But no DMG buff?

Edited by Sybreed, 04 June 2013 - 09:16 AM.


#29 arkani

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Posted 04 June 2013 - 09:09 AM

Die PopTarts!!
Long live the SplatCat/SRMCat and SRMCents.... there back, with vengeance...

#30 MeatForBrains

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Posted 04 June 2013 - 09:09 AM

"SRM spread reduced from 8m to 6m"

With or without Artemis? and what is the new effective Artemis spread?

#31 dyndragon

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Posted 04 June 2013 - 09:10 AM

View PostSybreed, on 04 June 2013 - 08:59 AM, said:

SRM splash reduced..!?! I thought it was supposed to get a buff. I'm confused. Also, glad to see an LRM buff, doesn't look like to be enough to make them into viable weapons, but I guess I'll have to try before judging.


You read that wrong. The SPREAD of the SRM cluster is reduced, which is good for focusing better damage. SPLASH is unchanged as far as I can read.

#32 joker1974

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Posted 04 June 2013 - 09:12 AM

Arghhh. Been away for a bit, started playing again, forgot that..... . Still, you guys are doing the downtime on early evenings CET (Europe) time. Prime time gaming time! Great, now I have to find something else to do! Seriously, reconsider this weekly downtime period. Europe can scratch Tuesday evenings as MWO game day.

#33 apostateCourier

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Posted 04 June 2013 - 09:13 AM

No SRM damage buff?

#34 JudgeDeathCZ

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Posted 04 June 2013 - 09:14 AM

screenshots yo !
Thx ;)

#35 Seddrik

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Posted 04 June 2013 - 09:14 AM

I really don't understand this patch. 1.1 damage on LRM? As if brawling wasn't already hindered by recent buffs... Get ready for more missle boats and long range boredom fights.

And shakex2 and offset while JJs are active? lol... that won't affect me. I fired when dropping anyway.

Edited by Seddrik, 04 June 2013 - 09:16 AM.


#36 Dershan

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Posted 04 June 2013 - 09:14 AM

Thats the hero mech I've been waitin' for! Thanks.

#37 D1G17AL

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Posted 04 June 2013 - 09:17 AM

PGI needs to slow down or turn off the forums before they start posting all this info. This thread and the creative update thread have had conflicting information back and forth. I read initially in the creative update that we were getting the Quickdraw today and now we're getting the Firebrand. Then you say we're getting LRM, SRM, and Flamer tweaks and then you don't post what those are.

I am confused.

#38 Long Range Missile platform XVII

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Posted 04 June 2013 - 09:19 AM

The Orb's Adventures beyond the ultraworld.

the fruit has been planted .

#39 MasterGoa

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Posted 04 June 2013 - 09:20 AM

SRM damage is buffed by way of spread reduction so more missiles hit the target...

#40 Bobdolemite

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Posted 04 June 2013 - 09:21 AM

View PostGarth Erlam, on 04 June 2013 - 08:19 AM, said:


Jump jetting now cause:
  • Screen shake - Jump jetting Mechs shake while jump jets are active.
  • Cross hair shake - Cross-hair shake while jump jets are active.
  • Weapon fire spread - Aiming weapons is randomly offset while jump jets are active.



Random taxes on skill (IE modifications that take skill out of the equation to introduce unavoidable randomness) are never good for a game, especially ones where ability to aim separates a good player from a bad player. Waiting before I build my soap box but I am guessing this will make it so that I cant roll my Jenner or Treb any longer, and forget about that Cataphract 3D or Highlander.

Somehow no one learned to flank poptarts? I tried to tell em but they couldnt hear over the sound of their tears *shrug*

*Note* Disappointed about lack of SRM damage changes, was really hoping for viable SRM's to bring back brawling.

Edited by Bobdolemite, 04 June 2013 - 09:23 AM.






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