Kudzu, on 23 November 2011 - 11:34 AM, said:
Well, a big reason for that was the increase to a 1 in 6 chance to hit the head.
Ah, K. That is understandable. It is also something I don't think I really touched in my OP: Aiming. I think I always envisioned just a target proximity and letting the animation do the work, a Reticule is much too precise to determine these hits imo.
Although if you get a melee headcap, people won't want it to be a random thing and neither would I. But simplified aiming would make it potentially an easy thing to do.
So I'll leave that one open.
/Damo