

anyone ever build with smaller missiles? LRM5/10/15 or SRM2/4?
#1
Posted 07 June 2012 - 08:24 PM
#2
Posted 07 June 2012 - 08:27 PM
#3
Posted 07 June 2012 - 08:30 PM
I was always a fan of the smaller Ultra AC's, 5-10 size on medium/large-ish, usually opting for lasers on smaller mechs. As far as I remember large AC's just used tons of space without seeming to provide much benefit, I rather preferred the PPC for that kind of work.
Edited by arkanor, 07 June 2012 - 08:30 PM.
#4
Posted 07 June 2012 - 08:32 PM
But then again I don't tend to missile boat, so missiles on my mechs are usually just ancillery weapons for harrassment or backup purposes. Mounting an LRM10 on a close-range mech so I can soften targets up while I close the gap, for example.
But I'm not really a munchkin/power gamer, so I'm sure self-described "pros" probably don't build mechs in that fashion.
Edited by SnakeTheFox, 07 June 2012 - 08:33 PM.
#5
Posted 07 June 2012 - 08:35 PM
–The LRM-5 is a great long-range, light-weight, and compact weapon for a small mech or to supplement a mech's primary ranged weapon. Like a Grasshopper as a little added bonus to its large laser.
–The LRM-10 is perfect for medium weight support mechs that can not spare the tonnage for an LRM-20, or if it could then having two LRM-10s shows a strength in that if you'd only had one 20-rack and missed you would have lost a sizable amount of your effectiveness.
–The LRM-15, however, I almost never use.
–The SRM-2 I seldom use unless it's for a light scout, or I want to build a harasser that can survive in extended length battles without resupply. That's the only reason why I use an AC/2 also is because that little gun gets 45 shots per ton of ammo! You just have to be patient and plink away.
–The SRM-4 I use nearly as much as the SRM-6, but again, just for smaller mechs. The SRM-6 is my favorite due to the slim possibility for 12 damage in one shot.
#6
Posted 07 June 2012 - 08:43 PM
take the catapult for example, it doesn't have the hardpoints to do well rounded, it's either go big or go even more disadvantaged
the awesome is the same way as well, only what, 4 energy hardpoints? in this case it's go big or go disadvantaged.
but then you have things like the atlas, you can put an ac/20 in there, put an lrm 10 or srm 6 in there, and medium lasers. you have something for all ranges
and the stalker, i mean you have to stagger fire but damn, points for lrm and srm, 2 big lasers (i will see about putting ER lasers or ppc's, maybe even gauss if i feel bold enough in there to compliment the lrm's), and of course 4 medium lasers.
well rounded is the way to go if your mech wasnt explicitly designed for a few heavy hitters.
#7
Posted 07 June 2012 - 08:44 PM
#8
Posted 07 June 2012 - 08:46 PM
LRM 20 is 10 tons and 5 crits while 4 LRM 5's are 8 tons and 4 crits? (2 tons and 1 crit each).
Exactly how this will work in this game with the hardpoints and other tweaks I don't know
#9
Posted 07 June 2012 - 08:51 PM
#10
Posted 07 June 2012 - 08:52 PM
Assuming something similar happens, that should be reason enough. If not, then there will still be reason to use lesser variants due to tonnage or hardpoint restrictions.
Edited by FenixStryk, 07 June 2012 - 08:53 PM.
#11
Posted 07 June 2012 - 08:54 PM
#12
Posted 07 June 2012 - 08:56 PM
#13
Posted 07 June 2012 - 08:58 PM
#14
Posted 07 June 2012 - 09:05 PM
Lesser SRMs can have their uses, filling up empty tons and such.
I've built vehicles and mechs that go for slightly less weight efficiency in order to average out the number of times you will hit. Such as using 4 LRM 5s instead of 1 LRM 20. It has it's uses in the table top at least, and even in the comp games being able to manage with smaller packages of heat and ammo expenditure is useful.
#15
Posted 07 June 2012 - 09:21 PM
But overall smaller missiles are at a disadvantage due to MW4 AMS mechanics. In MW4 AMS shots down the first group of each locked missile salvo. Therefore you get 25% efficency drop for LRM20, 33% drop for LRM15 and CSSRM6, 50% drop for LRM10 and CSSRM4 and 100% drop for LRM5 and CSSRM2. So unless you are planning to dumbfire or not expecting AMS, you go bigger.
#16
Posted 07 June 2012 - 09:31 PM
#18
Posted 07 June 2012 - 10:59 PM
two LRM5's weigh less than one LRM10 but take up the same critical space, so I usually swap an LRM10 for two LRM5's, as there are two missile hardpoints everywhere that I'd be using one LRM10 (Dragon, say.)
#19
Posted 07 June 2012 - 11:12 PM
But once Artemis comes in that advantage disappears.
Also the Hardpoint system might not allow for tooooo many LRM5's
Rik
#20
Posted 07 June 2012 - 11:14 PM
definitely use the 20s if your primary attack is missiles, but otherwise sometimes they just wont fit.
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