CutterWolf, on 06 June 2013 - 06:34 AM, said:
No matter how you cut it STJOBE MG's in MWO are doing the damage they are suppose to be doing period.
Supposed to?
Not if "supposed to" means "same ratio to other weapons as in BattleTech".
BT AC/2 = 2 damage per 10s turn
BT MG = 2 damage per 10s turn
BT SRM = 2 damage per 10s turn
MWO AC/2 = 40 damage per 10s
MWO MG = 8 damage per 10s
MWO SRM = 4.3 damage per 10s
So what is a 2-damage weapon from BT "supposed" to do damage-wise in MWO? 4 DPS? 0.8 DPS? 0.43 DPS?
CutterWolf, on 06 June 2013 - 06:34 AM, said:
They will "never" do the amount of damage you want it to do since that would then make them the single greatest DOT weapon in the game.
They also have 100% time-on-target requirement unlike any other weapon in the game, they have spread, they are very short-ranged, and they are ammo-dependent. Is it too much to ask that they also have an upside? That if you manage to still have ammo, get within their effective range, and keep your reticule on the target 100% of the time, that they also do some appreciable damage?
I'm not asking for them to do 4 DPS like the AC/2, even though their shortcomings would make that effectively 2 DPS since spread takes away 25% and the 100% ToT takes away another 25% of their effective DPS, I'm asking for them to have 2 DPS with spread, 1 DPS if spread is removed. They're currently at 0.8 DPS so I don't really think that I'm asking for all that much.
I'm also asking for their crit bonus to be removed; it's unnecessary and them having it is a hindrance to them getting the DPS that I believe they need to become the viable light-weight ballistic weapon MWO so sorely needs.