Seismic Should Only Work If The Mech Using It Is Stationary
#1
Posted 04 June 2013 - 12:31 PM
1. It would be near impossible to pick up anything while the mech carrying seismic was moving.
2. It would show friends and enemies alike, you'd have to check the iff signal to figure it out.
3. Effectiveness (blip intensity) should vary with distance and displacement of the mech that's incoming, as well as the surface being walked on.
Thoughts? You can hear a train coming by putting your ear to the tracks.. but you can't hear a train coming by putting your ear to the tracks while you're riding on another train.
#2
Posted 04 June 2013 - 12:42 PM
Fierostetz, on 04 June 2013 - 12:31 PM, said:
1. It would be near impossible to pick up anything while the mech carrying seismic was moving.
2. It would show friends and enemies alike, you'd have to check the iff signal to figure it out.
3. Effectiveness (blip intensity) should vary with distance and displacement of the mech that's incoming, as well as the surface being walked on.
Thoughts? You can hear a train coming by putting your ear to the tracks.. but you can't hear a train coming by putting your ear to the tracks while you're riding on another train.
I don't think, given that it's all computer-filtered information, it's at all unreasonable to expect my systems to know that my footsteps should be filtered out...as their vibration signature would be radiating outward from my position. Pretty simple for the system to check the relative strength of the vibrations.
Good point about potentially needing IFF to sort out what's making the vibrations that are not yours, but I'm not sure we need it. My reasoning would be that the ECM-fans would then say "But...NO signals, my ECM would be jamming their IFF so no one would know I was a bad guy!" and I am opposed to giving them that opportunity to work ECM into this and thereby eliminate seismic from functioning effectively if an ECM boat is within 250m. Especially since it's an ECM counter.
Edited by HiplyRustic, 04 June 2013 - 12:44 PM.
#3
Posted 04 June 2013 - 12:48 PM
#4
Posted 04 June 2013 - 01:12 PM
Fierostetz, on 04 June 2013 - 12:48 PM, said:
You're right, I can't. I am also not a highly sophisticated programmable computer designed for the express purpose of doing this job. I can tell a computer to ignore those bangings on the wall, I can't tell my brain to. The only 'out' in that scenario would be to posit that another mech's steps are completely synchronous with your own and yours are then masking theirs. Odds on that? It would be like hearing someone's footsteps behind you; the only way you won't hear them is if they are matching you perfectly, step for step.
Lostech or not, vibrations move in a very well-described pattern and I think it's safe to assume the modules know what they are doing whether the mech's pilot knows how to do that or not.
As I said, the IFF thing is indeed trickier but I'm willing to suspend my skepticism there in order to filter out the ECMfan static about their modules being a counter to a counter for ECM.
Edited by HiplyRustic, 04 June 2013 - 01:18 PM.
#5
Posted 04 June 2013 - 01:21 PM
The more I think about it, the more it seems reasonable that seismic should have been a consumable/deployable module that stays stationary instead of the wallhack it's proven to be.
#6
Posted 04 June 2013 - 01:29 PM
#7
Posted 04 June 2013 - 01:33 PM
Fierostetz, on 04 June 2013 - 01:21 PM, said:
The more I think about it, the more it seems reasonable that seismic should have been a consumable/deployable module that stays stationary instead of the wallhack it's proven to be.
There are times I would like it be more simlike as well. Then I stop to think about all the things that make that unworkable...like 1000m limits on missile systems, <600m optimal ranges on 100mm cannons, gigawatt lasers that completely lose the ability to cause insane damage at 250m, and bipedal 90 ton stompy robots having been decided on as an optimal mobile warfighting platform.
#8
Posted 04 June 2013 - 01:35 PM
I want laser guided missiles, i.e. they follow the laser regardless of lock. Or even a wire-guided missile! That'd be FUN to pilot the missile all the way to target!
#9
Posted 04 June 2013 - 01:51 PM
Fierostetz, on 04 June 2013 - 12:31 PM, said:
1. It would be near impossible to pick up anything while the mech carrying seismic was moving.
2. It would show friends and enemies alike, you'd have to check the iff signal to figure it out.
3. Effectiveness (blip intensity) should vary with distance and displacement of the mech that's incoming, as well as the surface being walked on.
Thoughts? You can hear a train coming by putting your ear to the tracks.. but you can't hear a train coming by putting your ear to the tracks while you're riding on another train.
1. I'm inclined to agree, unless the sensor wasn't a 'constant on' sensor. ie. it cycles off during your mech's own footfalls and back on in between. moving would make enemy mechs more dificult to locate since any footfall that coincided with your own wouldnt be picked up since the sensor is cycled off.
2. I'm guessing that the computer is all ready parsing that information and only displaying relevent data on your HUD. good point though.
3. agreed, though its all ready pretty sketchy. not pinpoint at all. there's ben a couple times where I thought someone coming around one corner, and they were actually rounding a different corner of the same building.
#10
Posted 04 June 2013 - 03:02 PM
sidebar: I just noticed the Cata in your signature picture. If you paint a highlander fluorescent yellow and purple it kinda looks like devastator from Transformers
#11
Posted 04 June 2013 - 03:55 PM
Look at the way they implemented ECM. When electromagnetic energy is generated, everything in the surrounding area is affected. In MW:O, only enemy mechs are affected by the EM - the friendlies experience absolutely NO affects/effect. If the radar tech in 3050 is relatively similar - that is, operating tin the same frequency band, then nobody gets to target anything with targeting radar.
Again, another feature implemented without understanding the physics.
Edited by Gremlich Johns, 04 June 2013 - 03:57 PM.
#12
Posted 04 June 2013 - 07:05 PM
#13
Posted 08 June 2013 - 11:38 AM
Also don't agree, that friendly units should also be shown - my targeting computer knows, where friendly units are and can simply filter them out.
What I agree - that it is harder to notice vibrations/noise the more noise you make yourself - but not impossible, since you know which sounds are done by you - similar like noise cancelling in headphones work.
It will be totally impossible to pic up seismic waves when you don't have contact to the ground.
These thoughts lead to what I would propose to nerf the overpowered seismic sensors:
- stationary -> 100% seismic range
- moving slowly (<25% of max) -> 75% range
- <50 of max speed -> 50% range
- <75% of max speed -> 25% range
- 100% speed or jumping -> 0% seismic sensors
Edited by Thor Dyrden, 08 June 2013 - 11:40 AM.
#14
Posted 08 June 2013 - 04:46 PM
And really, just adjust the size of the blips. You're running fast, you see big fat blips so you don't know quite where they are. Slow down or stop, and you can nearly pinpoint. It still makes more sense for seismic to be a deployable consumable item, so you can drop it off somewhere and leave it and it keeps relaying sensor data.
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