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Ballistic Hits Not Registering


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#1 shadowrwolf

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Posted 04 June 2013 - 01:24 PM

still not fixed
should not acrive everything just because of a new patch kinda defeats the point of this page.

revive of
http://mwomercs.com/...ot-registering/

Edited by shadowrwolf, 04 June 2013 - 01:26 PM.


#2 SgtKinCaiD

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Posted 04 June 2013 - 02:16 PM

Yep it's not working.

#3 Noonan

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Posted 04 June 2013 - 05:28 PM

I get at least 1 or 2 non hits every game it seems like.

#4 On1m

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Posted 04 June 2013 - 05:57 PM

Getting the same problem. Ballistic type weapon hits are not registering. 3-4 hits every round don't hit.

#5 Artgathan

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Posted 04 June 2013 - 06:25 PM

I fired 4 gauss rounds into a stalker that shutdown twice in a row from overheating from about 50m away and did 0 damage. My medium lasers worked. 2 out of 4 SRM volleys also connected, but the other 2 did no damage (though I saw a visual hit).

#6 Vermaxx

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Posted 04 June 2013 - 06:56 PM

Remember people, significant ping differences on either side of the equation screws it all up. The rewinds were designed to help people with high ping, but not against people with VERY GOOD PING or others with very bad.

Prior to this patch I was running about the ping I have now - 150-200, and wasn't getting anything done. Patch BEFORE LAST, I was running below 100 and rocking socks.

Now my ping is still high but damage is back up where it should be. They probably need to tear the entire code apart and simplify it as much as possible. And add region-specific servers, a lot of them. Of course both imply time and money PGI may not have.

#7 Reverend1313

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Posted 04 June 2013 - 07:49 PM

Its not a ping or connection issue. Never had this issue once before the patch had this happen multiple times in the only 4 matches ive played today.

#8 AgentGG

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Posted 04 June 2013 - 10:41 PM

Second this... I'm witness direct hits w/ my guass and not damage is registering. Quite annoying when you nail that light mech but he lives and runs away anyway

#9 Genewen

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Posted 04 June 2013 - 11:37 PM

Yup, terrible hit detection. Unmoving target, 50m away, hit with AC/20 slugs, none of which registered. Really great.

#10 Mad Vogo

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Posted 04 June 2013 - 11:43 PM

So for me it is happening on AC-20 or Gause only. Is there a problem with other AC weapons?
My 2xAC5 + 2xUAC5 combo on 4x dont miss at all. Tested yesterday.

#11 SgtKinCaiD

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Posted 05 June 2013 - 12:46 AM

View PostMad Vogo, on 04 June 2013 - 11:43 PM, said:

So for me it is happening on AC-20 or Gause only. Is there a problem with other AC weapons?
My 2xAC5 + 2xUAC5 combo on 4x dont miss at all. Tested yesterday.

I will test it with my muromets tonight.

#12 AtomCore

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Posted 05 June 2013 - 12:50 AM

same thing. Also Lasers do only 20-30% of their damage.

#13 Chillybill

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Posted 05 June 2013 - 10:20 AM

My ping is always 65 to 70 but my frame rate is poor usually around 15 to 20 I have had to with every patch reduce my settings (low as it will go now) but I have had these issues since Jan or Feb. The only thing that's seems to help....reboot router every week, reboot the game client and delete shaders folder every 3 games

#14 Crus

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Posted 05 June 2013 - 12:38 PM

I've encountered bad hit detection today and over the last 2 weeks, particularly with ballistic weapons (Gauss/PPCs). Sometimes it looks like I hit, the crosshair flashes red but no damage is done on the paperdoll. Sometimes I hit but not the part of the mech that the crosshair was over (with an enemy moving towards me).

I do not use JumpJets, this was in my Flame and Misery.

The good news is my ping is lower since the patch on the 4th; usually it is around 110 but after the previous patch it was 130-180, now it is usually around 130. Not as good as it was but better than last week.

#15 SgtKinCaiD

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Posted 05 June 2013 - 01:01 PM

View PostSgtKinCaiD, on 05 June 2013 - 12:46 AM, said:

I will test it with my muromets tonight.

Same things as before : the hit detection is off the charts.

Edited by SgtKinCaiD, 05 June 2013 - 01:01 PM.


#16 shadowrwolf

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Posted 05 June 2013 - 07:41 PM

looks like SRMs are also having issues registering

#17 Stargoat

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Posted 05 June 2013 - 07:56 PM

Did something happen with HSW? I'm having to lead laser shots again.

#18 Aylek

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Posted 05 June 2013 - 09:57 PM

I locked out of the game out of frustration yesterday. LRMs ****** all around, but my lasers and ballistics seemed to deal reduced damage or no damage at all. I think hit registration is still broken, probably worse than pre patch.

It's no fun trying to catch a duo of LRM boats with a brawler stalker, dealing nearly to no damage to them and getting owned because one of them repositioning and killing you.

#19 Kelbor

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Posted 05 June 2013 - 10:04 PM

I have the same no hit problem as well with my AC2's (yes I know, I'm weird), but only at close range. I pounded the hell out of a poor centurion with no leg at 40 meters and zero damage, not even a assist.

#20 Maple Nachiman

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Posted 05 June 2013 - 10:21 PM

I've noticed this with AC20s a lot and also ER PPCs at close range. The graphics show a hit, the mech in front of me isn't even moving and no damage.





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