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Ballistic Hits Not Registering


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#21 BladeXXL

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Posted 06 June 2013 - 01:00 AM

with the clientside hit detection and p2p packet transmissions we wouldn't have that issues... but this would open the door for cheating.

maybe there can be a mixed solution with doubled packet transmission: 1 for the server (for authorisation and synchronization) and 1 (smaller?) p2p to the players for hit detection and positioning using clintside lag compensation.
the server could accept small differences and watch for cheater having to big differencec to often.

#22 Gormadoc

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Posted 06 June 2013 - 07:33 AM

Same to me, it get worse with the last patch.

I see the hits of my two ac20, explosions on the other mech...but theres no damage coming in at the mech.

I've recognized that problem a couple of times!

Greetings,

Gormadoc

Edited by Gormadoc, 06 June 2013 - 07:33 AM.


#23 Doomstryke

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Posted 06 June 2013 - 08:38 AM

Yah hit detection seems off since about mid April. For me it applies with everything, PPC, guass, ac's
This patch i'm now finding I have to lead mechs by about half their size to detect hits properly.

For random detection hits It seems like the server's just not as fast as we are. If i come around corner and fire on a mech right away nothing BUT if i wait half a second before firing with cross hair's on target then its almost guarante'd hit. I think someone else posted about this but its like when I fire and the server thinks I fired bit prior so my real bullets aren't on the target yet and so register a miss even though my screen shows a clear hit. It also makes sence for lasers feeling weak unless the target is standing still.

Hopefully PGI looks into it sooner then later as this I find is way more important fix then most things like maybe say 3rd person....

#24 soarra

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Posted 06 June 2013 - 10:46 AM

Having same problem and my ping is around 23-30. AC20's, ppc and gauss not registering all the time.

#25 VonLuck

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Posted 06 June 2013 - 02:17 PM

Got smashed to rats yesterday... by a Commando!?

I was in my Catapharact with twin Gauss... Saw the rounds hit him... But, no damage on his rig! Went into "training grounds" for a laugh... saw that, one shot from my config at a leg (where I hit em 4-6 times) will kill these light mechs... Sooooo... What gives?

#26 SmokinDave73

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Posted 06 June 2013 - 03:58 PM

Its not just ballistics now its lasers too HSR on all weapons has been getting worse every patch.

#27 shadowrwolf

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Posted 06 June 2013 - 04:48 PM

lights god mode enabled

#28 BladeXXL

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Posted 07 June 2013 - 12:01 AM

View PostVonLuck, on 06 June 2013 - 02:17 PM, said:

Got smashed to rats yesterday... by a Commando!?

I was in my Catapharact with twin Gauss... Saw the rounds hit him... But, no damage on his rig! Went into "training grounds" for a laugh... saw that, one shot from my config at a leg (where I hit em 4-6 times) will kill these light mechs... Sooooo... What gives?


The Armor on training grounds is stock (usually half of max)...

#29 Lugh

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Posted 07 June 2013 - 03:23 AM

I had this happen to me at a crucial point in a tight match last night.

I had 3 ML and a gauss. My opponent has 2ll and a gauss. both had exposed centers.

I put all 4 on the sneeze until death center he had a moment before he did the same to me. He didn't die. I did.

I watch the 4 Hit center core perfect its hard to miss that shot at 280m ....but yet it didn't register. Thanks PGI!

#30 Nik Reaper

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Posted 07 June 2013 - 04:04 AM

Same problem, it almost always happens at close to close medium range and for me mostly with the erppc, the hit animation is there but no paper doll damage, I've asked several times if the other pilot "felt" the hit, and usually they say they did but no damage, and also I've been hit with a number of ac20 shots that rocked me but no damage taken.

The whole "what you see is not whats going on" is getting old , I at least hope regional servers will put the ping low enough so that even with this HSR we could play what we see.

#31 SgtKinCaiD

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Posted 07 June 2013 - 04:57 AM

It's not a question of ping : several players including me are reporting the problem although they have a ping less than 130ms.
Plus it's was not the case before the last patch.
The last patch of may brought higher ping and now this ...

Edited by SgtKinCaiD, 07 June 2013 - 05:13 AM.


#32 Paikanx

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Posted 07 June 2013 - 05:03 AM

An official statement from PGI about this bug would be very appreciated. If this bug is real (and i think it is because I experienced it myself), it's a major issue because it's about core gameplay.

#33 Inkarnus

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Posted 07 June 2013 - 05:10 AM

Well thats what i did grab a friend and everytime he died i ask him to spec me
alot of hits that were these "ghostshells" [you hit the modell of the enemy on your client]
actually were misses that the client showed me as hit
but on the server the modell was already more left or right
so i would say we have some desync problems here
were the client is shown wrong locations and there for
hsr cant hit him since there is just thin air

#34 TELEFORCE

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Posted 07 June 2013 - 07:07 AM

It seems that everything except lasers has worse hit detection in this patch than in the past versions. My Artemis LRMs had a lot of problems with hit detection. No AMS, no ECM around, just plain bad hit detection. I launched 45 LRMs at a Hunchback on the move, and they looked like they hit, but there was no damage done.

#35 CaptGensman

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Posted 07 June 2013 - 10:56 AM

View PostMaple Nachiman, on 05 June 2013 - 10:21 PM, said:

I've noticed this with AC20s a lot and also ER PPCs at close range. The graphics show a hit, the mech in front of me isn't even moving and no damage.

1+

Same Problems here...

#36 Stat1cVoiD

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Posted 07 June 2013 - 11:36 AM

Got the same problem. AC hits and PPC hits are sometimes not registered, even if they clearly hit.

#37 Ronin Starwalker

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Posted 07 June 2013 - 06:16 PM

I can confirm this with ballistics. ERPPC and LBX10 jenner close range and I am hitting a lot with no registration

#38 HarmAssassin

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Posted 07 June 2013 - 06:19 PM

Just had a game on Forest Colony, playing a dual AC20 Jagermech. Hit with dual AC20's several times during the match against several mechs (saw crosshair turn red, explosion on enemy mech, and paperdoll flashed)... at end of round.... it said I infliced ZERO damage.

FIX THIS PIECE OF CRAP GAME

The round before I played an Atlas on Tourmaline. Hit with at least 20 volleys of 3 Streaks each and 2 large lasers. Got one kill, and THOUGHt I heavily damaged another mech.

End of round showed I did 25 damage.

The Streaks alone should have done 180.

Edited by HarmAssassin, 07 June 2013 - 06:21 PM.


#39 Valore

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Posted 07 June 2013 - 07:10 PM

Frustrating that we can't tell if its a hitreg issue or a HSR issue. Even things like lasers are requiring I lead them to get proper hits, and I'm getting perfectly led SRM shots show a hit on enemies but do no damage.

This is the kind of thing that really makes any improvement PGI tries to make insignificant when the game that was working fine gets broken in such a manner.

#40 Lugh

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Posted 07 June 2013 - 07:33 PM

View PostValore, on 07 June 2013 - 07:10 PM, said:

Frustrating that we can't tell if its a hitreg issue or a HSR issue. Even things like lasers are requiring I lead them to get proper hits, and I'm getting perfectly led SRM shots show a hit on enemies but do no damage.

This is the kind of thing that really makes any improvement PGI tries to make insignificant when the game that was working fine gets broken in such a manner.

The game was NOT working fine. They've only just fixed the rampant crashing. All those people staying connected clearly muck with whatever HSR tracking they are doing... so now they have to reevaluate the HSR 'fixes' with properly working net code.





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