Jump to content

Reticule Shake Is Nauseating


41 replies to this topic

#1 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 04 June 2013 - 11:05 AM

Please - the reticule shake is making me physicaly sick. By all means, keep the other changes but remove the actual reticule shake.

Edited by Exoth3rmic, 04 June 2013 - 11:05 AM.


#2 StonedVet

    Member

  • PipPipPipPipPipPipPip
  • 593 posts

Posted 04 June 2013 - 11:10 AM

Don't JJ as much ...

#3 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 04 June 2013 - 11:12 AM

Or play a light?

#4 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 04 June 2013 - 11:14 AM

Or stop pop-tarting. Noob mode is OVER!

#5 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 04 June 2013 - 11:14 AM

If you're actually getting sick I'd love to know how piloting a 120+kph mech in the first place never made you sick, what with the sudden changes in direction, the manic head movements, and the (usually) rapid light show from your quick-cycle mediums or smalls.

The jerking crosshair is THE THING that made it bad? Would you prefer the crosshair stays still and your weapons randomly misfire? Is that somehow better? They did it to stop poptarting, so it isn't going anywhere.

#6 Timbar

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 61 posts
  • LocationFlorida

Posted 04 June 2013 - 11:18 AM

Way too much, it makes me sick just playing my jenner.

#7 Infernus1986

    Member

  • PipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 249 posts
  • LocationRuss's Island

Posted 04 June 2013 - 11:20 AM

Sit further away from your monitor
If the game is making you physically sick I suggest you stop playing immediately and consult a doctor.

#8 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 04 June 2013 - 11:21 AM

Because the shake is now independent of the environment. Much like sitting in a car reading a book and stuff whipping past the corner of your eye.

#9 ohtochooseaname

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 440 posts
  • LocationSan Jose, CA

Posted 04 June 2013 - 11:22 AM

View PostVermaxx, on 04 June 2013 - 11:14 AM, said:

If you're actually getting sick I'd love to know how piloting a 120+kph mech in the first place never made you sick, what with the sudden changes in direction, the manic head movements, and the (usually) rapid light show from your quick-cycle mediums or smalls.

The jerking crosshair is THE THING that made it bad? Would you prefer the crosshair stays still and your weapons randomly misfire? Is that somehow better? They did it to stop poptarting, so it isn't going anywhere.


When the screen moves from direct commands from me, I don't get sick. I get terribly sick if I watch someone else play because I am not controlling the camera. It's a mental thing.

#10 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 04 June 2013 - 11:27 AM

There are now a large number of unhelpful and unconstructive posts here so I shall direct my feedback via email. You can close this thread.

Edited by Exoth3rmic, 04 June 2013 - 11:28 AM.


#11 Morgana

    Member

  • PipPipPipPipPipPipPip
  • The Bold
  • The Bold
  • 647 posts
  • LocationCleaning 10-year old dust out of Cockpit!

Posted 04 June 2013 - 11:42 AM

Light Mech Pilot here. Never Poptarted, and yes, I dropped 3 drops and have to stop. I understand this needing to be in place for poptarters. Did they not state somewhere that Light Mechs weren't going to get punished? I think they forgot. Guess I'm gonna have to set a bucket next to my chair, to play a game I enjoy playing. I can only imaging what the poor 12 JJ Spider is going through. Probably won't ever see them again. Two JJ's were enough to get me sick.

#12 Skunk Wolf

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 286 posts

Posted 04 June 2013 - 11:44 AM

Actually I just ran through one match on a Spider.

He's right. I've been through several Cat 3 hurricanes at sea and this does tweak the 'ol pukometer. I know when I'm getting seasick, everybody gets seasick (other people lie and say they don't), and this could make me motion sick.

My apologies, the whole cockpit violently shaking is kinda nuts. It's too freaking fast.

Edited by Skunk Wolf, 04 June 2013 - 11:45 AM.


#13 Esplodin

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 494 posts
  • LocationRight behind you!

Posted 04 June 2013 - 12:01 PM

The JJ were never a problem. High alpha builds were. Fix high alphas and you fix more then pop tarting.

It's like this stuff is that hard to sus, but apparently two plus two equals potato in balance land.

#14 Basarek

    Rookie

  • 5 posts

Posted 04 June 2013 - 12:04 PM

I once read somewhere that the Devs whose job it is to read feedback from the community take more into account the people who post less than others. The reason being is that something must have really bothered this person enough, someone who doesn't post on the forums at all, for them to actually post something that has bothered them about the game.

I am one of those people who don't post at all, I don't poptart, and here I am saying that the shaking reticule gets me completely nauseated. I understand that this is a fix for the people who do poptart, but the people who poptart are in 90 ton mechs, not 35 ton mechs. I think that the amount of reticule shake should be directly related to the weight of the mech, not for the fact that you have jump jets.

I have to agree with Morgana, Skunk, and the thread starter... playing lights with jump jets is next to unplayable.

#15 McHoshi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,163 posts
  • Facebook: Link
  • LocationGermany

Posted 04 June 2013 - 12:11 PM

it calls for an anti shake modul ;)


Targeting Modul "Aim Stabilizer" 10000 GXP
Stabilize aim slightly a little bit.

"Adv. Aim Stabilizer" 12500 GXP
Greater aim stabilzer...


:huh: :lol: :P

Edited by McHoshi, 04 June 2013 - 12:17 PM.


#16 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 04 June 2013 - 12:18 PM

View PostBasarek, on 04 June 2013 - 12:04 PM, said:

playing lights with jump jets is next to unplayable.


If true, I agree...this effect needs to be toned down on lights.

Just tried a match in a Jenner...not as bad as I anticipated but I could see how it could both some people.

Edited by DeaconW, 04 June 2013 - 12:25 PM.


#17 Basarek

    Rookie

  • 5 posts

Posted 04 June 2013 - 12:32 PM

There should be three variables regarding the cockpit shake.
1. The TYPE of jumpjet.(larger mechs need larger JJ's)
2. The tonnage of the chasis.
3. The number of jump jets that your mech has

The reticule shake should scale to these three factors if they really want to fix this.....
PLUS, I just did a test, the reticule and the weapons aren't even tied together as it is. So your reticule could be half way to the bottom of the screen when you're shaking, but its still going to fire in the same spot as if it wasn't shaking.
So *smh*, all you need is a piece of tape in the center of your screen and back to jump sniping you go.

#18 Kojin

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 117 posts

Posted 04 June 2013 - 12:42 PM

Could be an FOV issue. Try adjusting it or sitting further away and see if that helps.
Would be another reason to make sure the FOV slider gets put in game sooner rather than needing to manually edit the prefs.

#19 Kamies

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 234 posts

Posted 04 June 2013 - 12:47 PM

View PostNiko Snow, on 04 June 2013 - 12:34 PM, said:

None of our internal testers reported this issue, but we will be monitoring this thread as it ruminates.

Possible Workarounds:
A ) Turn on lights.
B ) Sit further from your monitor.
C ) Take a 10 minute break whenever you start to feel ill.
D ) Ginger capsules or other anti-nauseants can be effective. Consult your field medic.
E ) Don't press Space.
F ) Un-equip Jump Jets


Is this a bad joke! We need instructions on how not throwing up while playing this game!

I'm getting motion sickness about half an hour after starting to play.

#20 Hugh Fairgrove

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 120 posts
  • LocationMichigan

Posted 04 June 2013 - 12:49 PM

View PostSkunk Wolf, on 04 June 2013 - 11:44 AM, said:

Actually I just ran through one match on a Spider.

He's right. I've been through several Cat 3 hurricanes at sea and this does tweak the 'ol pukometer. I know when I'm getting seasick, everybody gets seasick (other people lie and say they don't), and this could make me motion sick.

My apologies, the whole cockpit violently shaking is kinda nuts. It's too freaking fast.


I don't get seasick and I dont lie about my lieing. JJ are for mobility, if your getting sick your over using them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users