Hotthedd, on 04 June 2013 - 07:34 PM, said:
The big difference is that you actually had to WORK for your kills and damage in the Jenner. I rarely even had to defend myself in those matches.
I love piloting my Jenner. It is actually fun and challenging.
Really depends upon what you consider challenging.
I like running the Jenner as it's a relatively instinctive play mode. I don't really consider it that much of a challenge unless I'm in tight with another light... and then that's half luck and half motor skills.
LRMs require a much higher-order level of thinking. Of course, I also play in a Catapult, rather than a stalker, and favor mobility to tube count. You can play the game where you just stand behind the brawling line and lob missiles into whatever they happen to be shooting at... but that's boring as sin and only so effective on the whole.
I prefer the tactical play of LRMs - where you're moving and putting missiles into things that don't know how you got where you did, and certainly don't like it. Particularly LRM stalkers. I always made it a priority in my catapult builds to trash any stalker LRM player I came across. In my C1, I would dash serpentine at them across the open ground they thought gave them an advantage - dropping ALRMs into them the whole way (while theirs would drop to either side of me). Then I'd finish them with a burst or two from the quad bank of medium pulse lasers.
It wouldn't work quite as well against a highly coordinated team - as a medium or two would probably have cropped up to deal with me ... but whether or not that happened before I killed their lazy fire support mech would largely depend upon luck.
Honestly - I don't see it as "work" to kill in a Jenner - and my statistics would agree with it. I have comparable per-drop damage from my Jenner 7F to my Catapult C4, with twice the K/D ratio and slightly higher kill-to-drop average.
Catapults are often pretty tedious. The ******* pops out from behind a building, fires, and drops back in for your missiles to track right into the building... so you've got to switch targets or try and maneuver in a way that he doesn't expect until he gets a missile launch warning moments before he takes a wall of missiles. Maps like Tourmaline can play hell with missile ballistic arcs (and River City is designed to be a direct-fire map). The crater on Caustic is also all kinds of stupid to try and work with for LRMs (it's hard to tell, sometimes, if the missiles are going to decide to try and fly a flat trajectory or arc up - so sometimes you end up splatting them into the face of the mountain because the last salvo decided to arc all nice and pretty for you).
There's a much more calculated feel to all of it. Sniping is a little more rewarding than skirmishing or brawling - but only so much... and it's in my bones to not stand still on maps unless you want to eat ferro-aluminum gauss rounds and cough up ozone for a month. Despite the fact that I love sniping on many other games... I just can't stand it in MechWarrior, for the most part. It grates against instincts learned in lighter chassis.
Though my 8xsmall pulse laser blackjack is a **** ton of fun. I've yet to unlock the efficiencies for it - but I'm still kicking *** with it. I'm kind of curious to trade those out for medium lasers to see how that would work... but, to be honest, I find the rapid damage application and the higher recycle time to be more functional. It's kind of like having an AC20 with no ammunition restriction and a slightly shorter effective range... and because of the way the damage applies, it's much easier to put all or most of that damage on the part you want. Three shots will punch through just about anything - which is convenient as that pushes you into close-to-shutdown range.
But, there again - I don't get the opportunity to run in teams. I just drop with whoever the heck ends up there.
I've thought about forming my own 'guild' or merc-band... or whatever the heck it will end up being - because I'd love to oversee the training of tactical and strategic concepts within the game, and drill them (and put them to test on the battlefield) - but I suffer from being horribly easy to distract and am very guilty of thinking of many good ideas without actually doing something to bring those ideas to reality. So... you know... that's one of them.