I really like to see screen and crosshairs shake when jumpjetting, but i think it's too much shake for lights. Playing my jenner, i've noticed that firing mi lasers at another jenner while jumpjetting is almost useless. It's too hard to hit during a light duel. The amount of shake should be related to the wheight of the mech. The higher the weight, the higher the shake.
Am I the only light pilot around that thinks that?


Jj Shake And Lights.
Started by o0cipher0o, Jun 04 2013 01:54 PM
2 replies to this topic
#1
Posted 04 June 2013 - 01:54 PM
#2
Posted 04 June 2013 - 02:29 PM
o0cipher0o, on 04 June 2013 - 01:54 PM, said:
The higher the weight, the higher the shake.
I totally agree with ya!
o0cipher0o, on 04 June 2013 - 01:54 PM, said:
Am I the only light pilot around that thinks that?
No, you're not the only one. I'm still confused about this decision, because my Spider is most of the time airborne, shooting the baddies from unexpected angles.
#3
Posted 04 June 2013 - 03:02 PM
Though, from a physics perspective, the lighter the mech, the more you would think the shaking would be.
Will wait to see where this shakes (sorry, bad pun) out.
Will wait to see where this shakes (sorry, bad pun) out.
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