Mech Build Disasters
#1
Posted 04 June 2013 - 03:07 PM
I recently tried a 4 LLASER Atlas with the rest in DHS. The thing fizzled so fast. Sure pin point damage was super high and the heat dissipation was really nice... but i just couldnt make the build work.
Later on i tried a 6 AC/2 Jagermech with 525 rounds. Though the thing would be damned amazing. But that also fizzled as the mech just cant equip a half decent engine AND have more than just over half its armour in order to function. That or cut the ammo dangerously low.
What was your mech build that sounded really cool when you imagined it... but ended up totally pathetic in practice?
#2
Posted 04 June 2013 - 03:13 PM
#3
Posted 04 June 2013 - 03:24 PM
Edited by MouseNo4, 04 June 2013 - 03:24 PM.
#4
Posted 04 June 2013 - 03:27 PM
And that's it.
#5
Posted 04 June 2013 - 06:31 PM
Did a 2 LRM 20, 2 LRM 15 Stalker too. Same result.
#6
Posted 04 June 2013 - 06:40 PM
#8
Posted 07 June 2013 - 02:46 AM
Surprised to hear about the 4xLL Atlas, with loads of heat sinks it should over heat too much as long as you give a bit of time between shots.
#10
#11
Posted 07 June 2013 - 05:49 AM
Tried 3 LBXs on a Cataphract Illya, but that extra LBX wasn't doing it for me either.
Sephlock, on 07 June 2013 - 01:53 AM, said:
Well, I suppose it lives up to it's name *Shrug*
#12
Posted 07 June 2013 - 06:11 AM
ThisPlatypus, on 04 June 2013 - 03:27 PM, said:
I don't even know why I thought CTF-4X was good in the first place.
FaelanCaimbeul, on 04 June 2013 - 06:31 PM, said:
Dual LRM20+Artemis+TAG CPLT-C4 is actually pretty decent now.
Edited by El Bandito, 07 June 2013 - 06:10 AM.
#13
Posted 07 June 2013 - 12:48 PM
Every time a ballistic heavy mech has come out, I've tried doing this. It's never played well. It doesn't quite slam well enough on a first encounter, and as a DoT setup, it takes too much time facing the enemy. The middle ground for that, apparently, is death.
Makes me sad!
Oh, and small pulse lasers, on anything.
#14
Posted 07 June 2013 - 01:43 PM
Shakespeare, on 07 June 2013 - 12:48 PM, said:
Every time a ballistic heavy mech has come out, I've tried doing this. It's never played well. It doesn't quite slam well enough on a first encounter, and as a DoT setup, it takes too much time facing the enemy. The middle ground for that, apparently, is death.
Makes me sad!
Oh, and small pulse lasers, on anything.
A Jäger with 2 AC10 and 4 ML works quite good. The only thing that is always in your mind is that you could have an AC20 for a lot of tons less, which is true, but it also has its own drawbacks.
#15
Posted 07 June 2013 - 03:03 PM
Well, I should have known better since UAC 5's hate me. They will only jam when I need them to work. Or on Tuesdays. Or when placed on a Mech. So, that was flaw one in the plan.
Flaw two was far more... embarrassing. I crested a ridge on Caustic Valley and began the evil laugh as I prepared to pummel my foes into submission with a stream of UAC 5 shells. Except for one problem. The Atlas has a lousy vertical torso movement range. Yep - my opponents were just a *little bit* under my firing arc. Much humiliation resulted, followed by explosions. It was bad.
No matter - I'd show them all. I tried it again, and appeared on Alpine. *sigh* Yeah, The Atlas also doesn't torso twist UP too well. Nothing like having 18 tons of weapons that can't hit the pest on top of the hill.
After that, I went back to large lasers in the arms and an AC20 in the torso. I might try the UAC 5 silliness again, but I'm never again building an Atlas that relies almost entirely on torso weapons.
#16
Posted 07 June 2013 - 03:08 PM
#17
Posted 07 June 2013 - 03:21 PM
350xl, ammo and heatsinks.
Sometimes it doesn't matter how fast you go, or how good your heat efficiency is if you can't get the damage out.
Edited by One Medic Army, 07 June 2013 - 03:22 PM.
#18
Posted 07 June 2013 - 03:28 PM
oldradagast, on 07 June 2013 - 03:03 PM, said:
Well, I should have known better since UAC 5's hate me. They will only jam when I need them to work. Or on Tuesdays. Or when placed on a Mech. So, that was flaw one in the plan.
Flaw two was far more... embarrassing. I crested a ridge on Caustic Valley and began the evil laugh as I prepared to pummel my foes into submission with a stream of UAC 5 shells. Except for one problem. The Atlas has a lousy vertical torso movement range. Yep - my opponents were just a *little bit* under my firing arc. Much humiliation resulted, followed by explosions. It was bad.
No matter - I'd show them all. I tried it again, and appeared on Alpine. *sigh* Yeah, The Atlas also doesn't torso twist UP too well. Nothing like having 18 tons of weapons that can't hit the pest on top of the hill.
After that, I went back to large lasers in the arms and an AC20 in the torso. I might try the UAC 5 silliness again, but I'm never again building an Atlas that relies almost entirely on torso weapons.
It's a tough beast - whenever my team runs it, we always have an AC/20 atlas to back it up. In a pairing, with the close-range atlas doing plenty of aggro, the UAC Atlas dumps out comically large amounts of damage. But if it loses the UACs early, then yeah, talk about dead weight! It takes a lot of patience and luck to get that build right, and I rarely bring it to the solo queue because of how situational it is.
But man, in that situation...it's plain evil.
Anyway, here's mine:
An AC/10 atlas with LRM 20 and 4 MPLs. the AC10 is just a fun gun, but I soon discovered that my best engagement range was, well, nowhere - MPLs did very little past 200m, LRMs stopped working inside 180 (and have pathetic reload times compared to a 15), and the MPLs were so hot, I couldn't keep them active for more than 1 engagement.
I reworked it to MLs, and upped the engine size, and suddenly it's a suprisingly good 7K, so there's a happy ending.
1 More: LBX10 Hunchback 4H, with ML, MPL, and...XL Engine. I wanted to hunt lights, dammit! But of course, all this did was making me a walking bomb, and any decent light pilot could avoid my hunch, then shoot it off, whenever they pleased. Total scrapheap. I'm still working it with an STD engine, but for the life of me, I can't get an H working well. Any ideas?
So those are my lemons!
#19
Posted 07 June 2013 - 03:31 PM
#20
Posted 07 June 2013 - 03:35 PM
Jazzbandit1313, on 04 June 2013 - 06:40 PM, said:
I tried that. In fact, I tried like 4 versions of single-energy weapon cicada's, and none of them were satisfactory.
Once SPLs were nuked, The only design I liked: 4SPL, 1 LPL, was toast. Sold them all, never looked back.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















