Karr285, on 06 June 2013 - 10:13 AM, said:
http://www.sarna.net/wiki/Jump_Jets
Attacks by a Jumping 'Mech
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected
[4]. Is this now true? yes or no? If yes working.
Then that is a no, since for some reason a jumping mech is
easier to hit with the predictable arc, loss of forward momentum while airborne, no ability for directional thrust, and momentary STOP when landing.
Karr285, on 06 June 2013 - 10:13 AM, said:
oh and be thank full they haven't implemented this part of JJ's
Care must be taken when jumping, however, as jumping causes heat buildup with even the shortest jump generating more heat than running, and
damage to a 'Mech's gyro or leg actuators and joints can cause a 'Mech to fumble upon landing[4].
When destroying an actuator also screws with torso twist and arm movement then we can talk.
Karr285, on 06 June 2013 - 10:13 AM, said:
Owing to the inability of liquids to be compressed, submerged jump jets cannot be used lest the extreme pressure rupture the jet's casing
Water should also slow down movement speed, but it doesn't. Just saying.
Karr285, on 06 June 2013 - 10:13 AM, said:
take them for what they are, Movement enhancers not weapon augmenters.
Jump jets are a joke in MWO. The mechanic sucks, how upward thrust is calculated is derp, flightpath is idiotic, and stop on landing even though I'm going the same direction is WTFtastic. Yet the 4PPC/3PPC+Gauss/AC40 builds are still wrecking house because the problem has always been high alphas to a single section of a mech, not the jumping.