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If There Is Jj Shake, Then There Must Be...


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#1 ArmandTulsen

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Posted 04 June 2013 - 03:52 PM

...shake from moving your mech. The crosshair shouldn't be stable in either case. To be consistent, there has to be some amount of shake from moving your mech at top speed.
It's ridiculous how a light mech moving at 130 kph has pin-point accuracy, but a little thruster propulsion means it hits a 9 on the Richter scale.
Make this change make sense, PGI. Please. Thanks.

Edited by ArmandTulsen, 04 June 2013 - 03:53 PM.


#2 AnnoyingCat

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Posted 04 June 2013 - 03:54 PM

JJs are from space

#3 Tennex

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Posted 04 June 2013 - 03:55 PM

it is a bit extreme at the time.

right now the jump jet shake is more violent than the take off shake.

#4 Novakaine

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Posted 04 June 2013 - 03:56 PM

Silly

#5 Amsro

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Posted 04 June 2013 - 03:59 PM

This doesn't solve pop tarting (the main reason this "fix" was implemented)

This doesn't stop that ( simply fire after you jj while dropping) bit it severely gimps brawlers.

I've spent tonnage on my bonus manuverability. I don't see what this artifical gimp brings to the game.

#6 ArmandTulsen

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Posted 04 June 2013 - 04:42 PM

"Poptarting" is a problem like microwaving your food for 3 minutes instead of 3 minutes and 20 seconds is a problem.

It's not a real problem. It was a tactic players had difficulty dealing with, so they whined about it to oblivion.

ECM doing the job of three equipment pieces was an actual problem. This isn't.

This "fix" removed a legitimate tactic. It was the absolute best way to expose yourself from cover, shoot, and get back in.

People bitching and moaning about "poptarting" are like the kids in the school cafeteria crying, "his icecream scoop is bigger than the one I got! No fair!"

#7 K0M3D14N

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Posted 04 June 2013 - 04:53 PM

So...with the gyrostabilization that we have in modern equipment, a 'Mech's base movement shouldn't cause any issue. I think you guys are forgetting that you're launching 65-85 ton piece of equipment in the air a good 25-30m. The amount of force to do that is no small thing (just think of how much rocket fuel we have to burn just to get the space shuttle off the ground for Pete's sake) and your 'Mech is going to shake rattle and roll in the process.

#8 Levi Porphyrogenitus

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Posted 04 June 2013 - 05:23 PM

JJs are giant reaction-mass thrusters that launch 20+ ton war machines, without any meaningful stabilizers, flight surfaces, or other such things, and does so with minimal warm-up time. The things accelerate super fast, and don't have any way to compensate for the thrust to try to maintain a steady sight picture.

Compare that to running, where a mech has gyro-stabilization and neurohelmet information to keep the thing steady on its feet. It doesn't matter how good your gyro or neurohelmet is if your feet are not on the ground, but when the mech can actually use its myomers and actuators to respond to gyro and neurohelmet inputs then it ought to be able to remain pretty steady.

#9 El Bandito

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Posted 04 June 2013 - 05:28 PM

View PostAmsro, on 04 June 2013 - 03:59 PM, said:

This doesn't solve pop tarting (the main reason this "fix" was implemented) This doesn't stop that ( simply fire after you jj while dropping) bit it severely gimps brawlers. I've spent tonnage on my bonus manuverability. I don't see what this artifical gimp brings to the game.


Neverthless, the amount of poptarts I have seen have dropped. That is a plus.

I do feel sorry for the lights. Oh wait, I don't. Cause I saw tons of poptarting Spiders before.

#10 blinkin

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Posted 04 June 2013 - 05:30 PM

i really wonder if any of the people who make these posts have ever run a light mech that is going at those high speeds.

the only time i ever get anything like a smooth ride in my jenner is when i am out in a river or lake. back in the old days i used to fire the jump jets so i could pull off some of the important shots.

even with this change jump jet flight is still far smoother than most any time that i am running on the ground.

#11 InRev

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Posted 04 June 2013 - 05:30 PM

View PostLevi Porphyrogenitus, on 04 June 2013 - 05:23 PM, said:

JJs are giant reaction-mass thrusters that launch 20+ ton war machines, without any meaningful stabilizers, flight surfaces, or other such things, and does so with minimal warm-up time. The things accelerate super fast, and don't have any way to compensate for the thrust to try to maintain a steady sight picture.

Compare that to running, where a mech has gyro-stabilization and neurohelmet information to keep the thing steady on its feet. It doesn't matter how good your gyro or neurohelmet is if your feet are not on the ground, but when the mech can actually use its myomers and actuators to respond to gyro and neurohelmet inputs then it ought to be able to remain pretty steady.


I like you, and your post. It makes sense both in the real world and the bizarro-tech world of BattleTech. Well done.

#12 Damocles69

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Posted 04 June 2013 - 05:38 PM

disgruntled poptart is disgruntled

#13 Fabe

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Posted 04 June 2013 - 05:40 PM

View PostArmandTulsen, on 04 June 2013 - 03:52 PM, said:

...shake from moving your mech. The crosshair shouldn't be stable in either case. To be consistent, there has to be some amount of shake from moving your mech at top speed.
It's ridiculous how a light mech moving at 130 kph has pin-point accuracy, but a little thruster propulsion means it hits a 9 on the Richter scale.
Make this change make sense, PGI. Please. Thanks.

I have no problem with some shake from running,if they're going to finally add something to represent the +3 penalty for jumping then they should also add something for the +2 from running.

Edited by Fabe, 04 June 2013 - 05:41 PM.


#14 Keifomofutu

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Posted 04 June 2013 - 05:40 PM

View PostArmandTulsen, on 04 June 2013 - 03:52 PM, said:

...shake from moving your mech. The crosshair shouldn't be stable in either case. To be consistent, there has to be some amount of shake from moving your mech at top speed.
It's ridiculous how a light mech moving at 130 kph has pin-point accuracy, but a little thruster propulsion means it hits a 9 on the Richter scale.
Make this change make sense, PGI. Please. Thanks.


JJ shake isn't about realism its about gameplay. I for one wouldn't want to buff camping mechs for no other reason than UMMERSION. It's not real life it's stompy robots get over it.

#15 Petroshka

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Posted 04 June 2013 - 05:45 PM

Gameplay & balance > realism

When spiders and commandoes are instacoring people, routinely causing 700+ damage per match, dictating the entire playstyle for 8v8, and they can only be countered by playing exactly like they do, then let's worry about that. Shall we?

#16 I R O N

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Posted 04 June 2013 - 05:52 PM

every ones lack of skill in this game is sad. The fact that you have to put training wheels on a Battletech simulator is appalling. Jump jets are apart of the game. Sniping is apart of the game. They even put salt in my wound by giving 10% damage increase to ******* missles. FOR THE NOOBS! I am never playing this game again.

#17 blinkin

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Posted 04 June 2013 - 05:54 PM

View PostIrontygr, on 04 June 2013 - 05:52 PM, said:

every ones lack of skill in this game is sad. The fact that you have to put training wheels on a Battletech simulator is appalling. Jump jets are apart of the game. Sniping is apart of the game. They even put salt in my wound by giving 10% damage increase to ******* missles. FOR THE NOOBS! I am never playing this game again.

dude! training wheels shake the crap out of a bike? I WANT SOME!!!

#18 8RoundsRapid

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Posted 04 June 2013 - 05:55 PM

+1

I agree, OP!

Dos any of you remember piloting the walker from battlefiled 2142? Its crosshairs swayed quite alot as it walked, and it was glorious! Also, it's MG's didnt suck!



edit: only the first ~1.5 mins of that vid is walker action.

Edited by 8RoundsRapid, 04 June 2013 - 05:56 PM.


#19 blinkin

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Posted 04 June 2013 - 05:58 PM

View Post8RoundsRapid, on 04 June 2013 - 05:55 PM, said:

+1

I agree, OP!

Dos any of you remember piloting the walker from battlefiled 2142? Its crosshairs swayed quite alot as it walked, and it was glorious! Also, it's MG's didnt suck!



even among the hordes of awful EA games that one is rarely mentioned. i had almost forgotten it existed. i think the desert combat mod for battlefield 1942 over shadowed it at the time.

#20 Psikez

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Posted 04 June 2013 - 06:01 PM

View PostIrontygr, on 04 June 2013 - 05:52 PM, said:

every ones lack of skill in this game is sad. The fact that you have to put training wheels on a Battletech simulator is appalling. Jump jets are apart of the game. Sniping is apart of the game. They even put salt in my wound by giving 10% damage increase to ******* missles. FOR THE NOOBS! I am never playing this game again.


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