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If There Is Jj Shake, Then There Must Be...


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#21 JudgeDeathCZ

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Posted 04 June 2013 - 06:06 PM

View PostIrontygr, on 04 June 2013 - 05:52 PM, said:

every ones lack of skill in this game is sad. The fact that you have to put training wheels on a Battletech simulator is appalling. Jump jets are apart of the game. Sniping is apart of the game. They even put salt in my wound by giving 10% damage increase to ******* missles. FOR THE NOOBS! I am never playing this game again.

Like pushing two buttons for a whole game doing 600-1000 dmg,coring even heaviest mechs with 3-4 shoots and cripling/killing lights with one shoot over whole map is not for noobs.And only defense against poptarting is poptarting bcuz brawling do not work since you can do same dmg at 1000m as 10m...yeah thats balanced game right?
Also can I have your stuff please?

Edited by JudgeDeathCZ, 04 June 2013 - 09:26 PM.


#22 Harman Smith

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Posted 04 June 2013 - 06:13 PM

Worthy of thought...

#23 AntiCitizenJuan

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Posted 04 June 2013 - 06:28 PM

View PostHarman Smith, on 04 June 2013 - 06:13 PM, said:

Worthy of thought...



Definitely. My thought

#24 Livewyr

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Posted 04 June 2013 - 06:40 PM

I think there should be a bit of sway with the reticle (based on the rate of footsteps)

Immersion (and also satisfies the TT penalty for running) And heck, you can see the Atlas's arms shaking up and down as he walks.

--------------

But then, I'd also like to see some realism with the Alpine mountain climbing Atlases and Ravens...

#25 Stormyblade

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Posted 04 June 2013 - 07:28 PM

View PostJudgeDeathCZ, on 04 June 2013 - 06:06 PM, said:

Like pushing two buttons for a whole game doing 600-1000 dmg,coring even heavies mechs with 3-4 shoots and cripling/killing lights with one shoot over whole map is not for noobs.And only defense against poptarting is poptarting bcuz brawling do not work since you can do same dmg at 1000m as 10m...yeah thats balanced game right?
Also can I have your stuff please?


Perfect!

#26 ArmandTulsen

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Posted 04 June 2013 - 08:55 PM

View PostLivewyr, on 04 June 2013 - 06:40 PM, said:

I think there should be a bit of sway with the reticle (based on the rate of footsteps)

Immersion (and also satisfies the TT penalty for running)  And heck, you can see the Atlas's arms shaking up and down as he walks.

--------------

But then, I'd also like to see some realism with the Alpine mountain climbing Atlases and Ravens...
+1 on the reticule sway. If they're going to add TT penalties for jumpjet shooting, then there should be penalties for moving as well.Be consistent is all.

#27 Hammertrial

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Posted 04 June 2013 - 09:02 PM

And if flamers can only heat a target up to 90% it should only heat up the user to 90% as well.

So it goes...

#28 Scandinavian Jawbreaker

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Posted 04 June 2013 - 09:06 PM

Yes I would love to see this. Big Stompy Robots!!

#29 Vassago Rain

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Posted 04 June 2013 - 09:38 PM

There is shake because nullifying the fun isn't good. It's like how you can shoot people with a shotgun in the air in counter-strike, but never with a sniper rifle. Because not all weapons are created equally, and we're playing a game.

#30 Theodor Kling

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Posted 04 June 2013 - 09:45 PM

All for it. Along with heat penalties, melee, water friction, C3 networks.. all taht which is missing to make this a sim instead of the shooter it is.

#31 Corvus Antaka

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Posted 04 June 2013 - 10:54 PM

View Post8RoundsRapid, on 04 June 2013 - 05:55 PM, said:

+1

I agree, OP!

Dos any of you remember piloting the walker from battlefiled 2142? Its crosshairs swayed quite alot as it walked, and it was glorious! Also, it's MG's didnt suck!



edit: only the first ~1.5 mins of that vid is walker action.



sway would be way better than the shake we have now.

#32 Splitpin

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Posted 04 June 2013 - 11:09 PM

Lets see, you make a game, you take ways of playing that game out, missiles, pop sniping, lights, etc, what do you get left with, not much of a game. Everytime a whole playstyle gets nerfed out of the game, the game is poorer for it. Sure I can buy a dual AC20 Jaeger, cause that's all that's left, brawling, but noob-rush should never be the best way to play MechWarrior, let alone the only way.

#33 blinkin

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Posted 04 June 2013 - 11:24 PM

View PostSplitpin, on 04 June 2013 - 11:09 PM, said:

Lets see, you make a game, you take ways of playing that game out, missiles, pop sniping, lights, etc, what do you get left with, not much of a game. Everytime a whole playstyle gets nerfed out of the game, the game is poorer for it. Sure I can buy a dual AC20 Jaeger, cause that's all that's left, brawling, but noob-rush should never be the best way to play MechWarrior, let alone the only way.

dude it shakes a bit when you jump. your weapons aren't immediately locked when you go airborne, i know because i fired shots from a flying jenner for several hours today, and most of the ERPPC rounds from that airborne jenner hit and did damage just like they were supposed to.

#34 Vassago Rain

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Posted 04 June 2013 - 11:25 PM

View PostSplitpin, on 04 June 2013 - 11:09 PM, said:

Lets see, you make a game, you take ways of playing that game out, missiles, pop sniping, lights, etc, what do you get left with, not much of a game. Everytime a whole playstyle gets nerfed out of the game, the game is poorer for it. Sure I can buy a dual AC20 Jaeger, cause that's all that's left, brawling, but noob-rush should never be the best way to play MechWarrior, let alone the only way.


Do you remember playing counter-strike back when you could bunnyhop and scope headshots with the scout? I do.

It wasn't very fun, but I'm an expert at it. They changed it so snipers simply never hit even barns if you're not stationary, yet you can still jump and put shotgun shells into whatever you're aiming at. When something is too good, fun dies, and you need to change things.

#35 Deathlike

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Posted 05 June 2013 - 09:55 AM

View PostVassago Rain, on 04 June 2013 - 11:25 PM, said:

Do you remember playing counter-strike back when you could bunnyhop and scope headshots with the scout? I do.

It wasn't very fun, but I'm an expert at it. They changed it so snipers simply never hit even barns if you're not stationary, yet you can still jump and put shotgun shells into whatever you're aiming at. When something is too good, fun dies, and you need to change things.


Ah Counter-Strike... the birth (or beginning) of Stamina based bunny hopping.

#36 Joseph Mallan

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Posted 05 June 2013 - 10:00 AM

Walking imposed a 9% drop in accuracy while running imposed a 18% drop. So a decreased shake for running and walking would not be out of the question.

#37 General Taskeen

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Posted 05 June 2013 - 10:01 AM

Its not like JJ programming is set in stone... no doubt fine tuning or other features will be added. Maybe Soon™.

#38 MaddMaxx

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Posted 05 June 2013 - 10:07 AM

View PostArmandTulsen, on 04 June 2013 - 04:42 PM, said:

This "fix" removed a legitimate tactic. It was the absolute best way to expose yourself from cover, shoot, and get back in.



Well then, they will have to provide ALL Mechs with JumpJets, otherwise, as you says, "the absolute best way to expose yourself from cover, shoot, and get back in", is unavailable to many.

But let me guess, you would not want "everyone" to have "the absolute best way to expose yourself from cover, shoot, and get back in", right?

You want to stop the crying?

Then provide all players with "the absolute best way to expose yourself from cover, shoot, and get back in".

#39 Rofl

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Posted 05 June 2013 - 10:09 AM

View PostVassago Rain, on 04 June 2013 - 11:25 PM, said:


Do you remember playing counter-strike back when you could bunnyhop and scope headshots with the scout? I do.

It wasn't very fun, but I'm an expert at it. They changed it so snipers simply never hit even barns if you're not stationary, yet you can still jump and put shotgun shells into whatever you're aiming at. When something is too good, fun dies, and you need to change things.

I do remember this. It was a change for the better. No doubt the bunny hopping scouters were mad. A lot of people said bunny hopping was a legitimate maneuver, and there was quite a good case for it. It did require a particular skill to perform, but just because something is skillful does not mean it should be in the game. I mean, we could replace the UAC-5 jam with a simple puzzle you need to solve on screen, and it would indeed require skill to do so... but meaningful skill? no.

#40 Tahribator

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Posted 05 June 2013 - 10:29 AM

This is not about what makes sense, but fighting against the abusers.





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