Do You Like The New Jj Screenshake?
#61
Posted 05 June 2013 - 07:17 AM
I also saw the pop-tarting as a problem, especially since in many drops it was done en masse and the few non-pop-tarts were usually a quick prey for them. Plus it made for a very bland whack-a-mole-ish gaming experience.
I was running a few games yesterday in a Spider, a Jenner and a Highlander (not a pop-tarting build) and the new JJ mechanics didn't hurt my aim too much. And I am also skeptical this will be the be all end all answer to pop-tarts as they just need to aim and shoot during their fall after they stop going upwards and their aim will be as good as ever.
My main gripe, however, is the fact, that the screenshake, while not hurting my aim too much, is hurting my eyes... a lot. And this is an issue regardless of whether you are using your JJs for maneuverability or to shoot while you are in the air during combat, so the "JJs should impose a penalty to your attack modifier" argument does not apply here.
Controlling a 'Mech at high speeds and jumping is now rather hard and painful experience for me and after a few games, my eyes feel really tired. Luckily, I don't have motion sickness, so I do not experience any nausea (a friend of mine does, though, so I suspect he's probably going to throw up when spectating my 'Mech ).
I am all for the reticule shake, though, that's a fine addition, indeed.
#62
Posted 05 June 2013 - 07:27 AM
#63
Posted 05 June 2013 - 07:59 AM
Edit - Non Poptarter, occasional JJ user. I read another post in this thread suggesting inducing shake while walking. That I can agree with, because, you should have MORE screen shake while walking than hovering. It has nothing to do with aerodynamics, it has only to do with the continuous downward force evenly applied will make anything hover, allowing that enough thrust was applied. (I will allow that without some gyro control and thrust vectoring, the mech would flip over, so it must be in the JJ system already, but uncontrolled convulsions? These are jets, not rockets, so pogo phenomenon is not an issue either, a jet with pogo goes BOOM)
No No No No NO!
OK, For me it's just a Physic's thing, I don't even have a Highlander or 3D.
Missiles bad. PPC bad, seizmic bad, poptarting bad, long range sharpshooters bad, really? Sounds more like use of cover bad. I don't have the aiming skill, so I cannot do it anyway, but implementing a 'fix' so skewed in the physics of the game is ludicrous. The discussion comes to the gyro. This is very strange, because image and HUD stabilization is fluid smooth when the cabin shake of simply walking in a 20 - 90 ton mech should shake you out if not strapped in. The graphic presentation in game shows as much, as the cabin wobbles all over the place, but the reticle and HUD remains clear.
Consider a Harrier jet, rolling down a runway. A bumpy runway will cause bounce to the pilot's view and targeting (not that the pilot would actually target or fire from the ground). Without some image stabilization, the reticle would be all over the place, kind of like in WoT. Now a Mech, which has much more cabin shake and should, because it has no wheels, has perfect target/HUD stabilization while on the ground, huh?!? The same Harrier may shudder on lift off, but as soon as the vehicle is in free flight, it does not, and cannot buck like a horse. Are we to believe that the gyro setup is sensitive enough to damp the shock impulse of a WALKING 90 ton machine, but not when no shock impulse is applied? That is what a gyro is, the more aggressive a change in momentum, the more aggressive the response from the gyro. The JJ are not repeated AC20 shots down, and this is not Doom. There is a continuous downward force, which if anything, would induce less shake than walking, nor is this an Apollo Rocket, and the analog is misplaced if that was the intent (EDIT2 : The 'shake' in an Apollo is NOT from the rocket, or the amount of thrust. The shake is from the makeup of the vehicle itself, and the shake in an Apollo is because it is a giant, quite flexible tube, with a resonant shake that dissipates part of the impulse in deflection. A very dense object such as a mech or a howitzer projectile, will deflect only so much and will not shake continuously, but only during the initial impulse in the change of momentum - right at takeoff).
I understand, if it is not in BT it doesn't exist, and if enough people complain you must change things, but you cannot have it both ways. If the physics in BT allows for one aspect of motion, impulse, momentum, etc it must allow for all, in a universal way. This ranks right up there with long range zoom in the fail department. Really? optics are that bad in the BT world? Or is it always a prank that one of my lance mates continuously smears vaseline on my long range optics? and image stabilization, that is wonderful while walking on uneven terrain with multiple shock impulses to deal with, but suddenly fails and shakes the mech apart while essentially hovering, with NO SHOCK IMPULSES to induce shake?
FAIL FAIL FAIL
Edited by wmusil, 05 June 2013 - 10:23 AM.
#64
Posted 05 June 2013 - 08:00 AM
Yes (jumpjet user)
Yes (do not use jumpjets)
No (jumpjet user)
No (do not use jumpjets)
Of course people are going to want jumpjets nerfed if they don't use them. That translates to easier wins for non-jumpjet users, and causes headaches they will never have to feel.
Edited by PEEFsmash, 05 June 2013 - 08:08 AM.
#65
Posted 05 June 2013 - 08:36 AM
Tennex, on 04 June 2013 - 03:58 PM, said:
Really? And how many mechs have you personally piloted in real life? For that matter, what single feature in MW is "realistic"
I think peoples responses to this awesome feature is unrealistic.
1. It adds to immersion
2. TT rules NEVER allowed for firing while jumping
3. It balances out the poptarting.
Personally, I don't care if people want to poptart. I never got killed more by this tactic than any other one. Exploit, FLOTM or standard usage. Adapt. Just like EVERYONE ELSE that had an in game tactic that got changed and forced them too.
The ONLY complaint that I had about poptarting and the ONLY ONE THAT MATTERS FOR EVERYONE! is it made the game boring. You people can rant about poptarts, LRMs, SRMs, maps, mechs hardpoints...whatever. ALL of that is secondary to ...IS THE GAME FUN TO PLAY.
#66
Posted 05 June 2013 - 08:54 AM
#67
Posted 05 June 2013 - 08:56 AM
PEEFsmash, on 05 June 2013 - 08:00 AM, said:
Yes (jumpjet user)
Yes (do not use jumpjets)
No (jumpjet user)
No (do not use jumpjets)
Of course people are going to want jumpjets nerfed if they don't use them. That translates to easier wins for non-jumpjet users, and causes headaches they will never have to feel.
I use JJ and i wanted them nerfed...
#68
Posted 05 June 2013 - 09:05 AM
1) I love the fact that the game was practically *devoid* of pop-tarts yesterday. The game was no longer "Flying Robots" but rather "Mech Warrior". (Mind you, I loved my Highlander Pop-Tart with 2 ERPPC + Guass).
2) I don't like the screen shake / rectile shake personally cause it gives me a headache. I would much prefer a nerf that doesn't induce physical discomfort.
Overall, the game was too much "whack-a-mole" ... everybody knew that. Do I like the fact it got nerfed? yes ... do I like that the nerf induces physical discomfort? absolutely not.
#69
Posted 05 June 2013 - 09:08 AM
#70
Posted 05 June 2013 - 09:36 AM
#71
Posted 06 June 2013 - 10:12 PM
A slight screen OR weapon shake (which need not be visible to the pilot) would do it.
I'm pretty sure a computer generated reticle could stay relatively still during a jump.
Though let's be honest, there is very little realism in the canon.
AC/20 cannot shoot over the horizon? Gauss explode? Mechs with low arms? In fact why have arms with hands at all? Lights damage legs on falling, yet an Atlas doesn't sink upon landing?
And for 8 million CB, I'd expect a rear-view mirror! I'm sure we all could easily add to the list...
Realism? Today's infantry unit is much more lethal and effective than a 100t Battlemech.
It's big stompy robots. And it should be fun.
So, lets keep it fun for everyone.
Gazbo
#73
Posted 06 June 2013 - 11:02 PM
#74
Posted 06 June 2013 - 11:41 PM
#76
Posted 07 June 2013 - 12:14 AM
Time will tell what the metagame impact will be, but for now what I can say is that JJ-using light mechs got significantly harder to use and certainly weren't something to complain about beforehand.
#78
Posted 07 June 2013 - 12:47 AM
I love the effect it's had; that being that the overall quality of game play has gone up. I really dislike the shake though.
#79
Posted 07 June 2013 - 10:46 AM
#80
Posted 07 June 2013 - 10:50 AM
heleqin, on 04 June 2013 - 04:10 PM, said:
RNG for firing is all about SKILL. WTF?
The problem was never JJ, but high alpha hits to one section at distance.
Edited by Esplodin, 07 June 2013 - 10:51 AM.
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